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    D&D 4E For the post 4E world, what will your game be?

    As things stand right now, I think we're likely to stay with 4e, mostly because it is so easy to DM. (I think my players would likely be OK with any D&D variant.) If 5e moves more toward 4e, maybe I'd consider that. I don't have anything against pathfinder, but I spend too much time on DMing...
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    Best miniature for Avandra?

    I hadn't thought of Avandra as being a halfling (or dwarf), but that's pretty good!
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    Best miniature for Avandra?

    Honestly not sure what forum to put this in... but I'm looking for suggestions on a miniature for Avandra (or an aspect of Avandra).
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    Why do Halflings get damage bonuses?

    This. Since it's easy to fix on a local basis by simply excluding halflings (or removing the offending increase in dice size), it's hard to see it as a major problem. I'm more worried about aspects of game design that can't easily be fixed this way.
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    D&D 4E What's in 5e for 4e fans?

    The problem with this is that tools like the character-builder wouldn't be available. Other than the adventure tools and character-builder, I don't see any barrier, but lacking those will be a noticeable inconvenience, and their licensing prevents third-parties from filling the gap. Which, come...
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    D&D 4E What's in 5e for 4e fans?

    Thanks, that's a great link, although the link title seems odd. For me, 4e delivers the following things: balanced classes -- all contribute, feel viable, no sense that only wizards matter at higher levels relatively resilient PCs, even at low levels (key for running story-driven games where...
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    D&D 4E What's in 5e for 4e fans?

    Is there a case to be made for why fans of 4e will want to adopt 5e? So far, I'm not seeing the benefit to switching. Given that we already own a bunch of 4e materials, the onus is pretty much on Wizards of the Coast. Eventually, lack of support might be an issue, but I'm still not seeing much...
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    D&D 3.x The New Playtest: Why return the failed 3e mechanics?

    You could make exactly the same argument running the other way. Want more powerful characters? Use [some mod] that up's the damage per level. If you give me level 1 characters that can be killed in a single hit, it won't be an issue of starting at a higher level -- I won't bother with that...
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    Why do Halflings get damage bonuses?

    This whole thing strikes me as a non-issue. Halflings need to be competitive to be a viable playable race. Having these rules lets them be competitive while using appropriately sized weapons. All the arguments about it not being realistic seem wildly out-of-place in a fantasy roleplaying game...
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    D&D 4E This isn't my 4e - I like it!

    Great thread; the initial post does a good job of laying out the issues in a dispassionate way. As a "Dragons" player, the current playtest looks way too random to interest me. I'd be interested in a faster, more story-oriented "Dragons" campaign (with less on the detailed grid-mechanics), but...
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    Fighter design goals . L&L April 30th

    That was my reaction as well. If a ranger is good but not quite as good as a paladin, and a monk is at best only as good as a fighter fighting unarmed, why have these other classes? To me, being best at tanking -- at absorbing damage and holding off the foes -- should not be combined with being...
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