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    Zombie Solo

    Thanks for the thoughts. I wasn't sure how to word the Dwarf Toss (I can picture it in my mind but wasn't sure how to word it). But I like your take on it. I think if I change Necrotic Ooze to once per encounter I'll up the damage on it.
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    Zombie Solo

    I was just hoping to get some Feedback on this Zombie Solo Zombie Abomination 3 Solo Brute Large undead XP 750 Initiative: +1 Senses: Perception +11; HP 200; Bloodied 100 See also Bloodied Gore AC 17; Fortitude 18, Reflex 16, Will 12 Speed 6 Saves: +5 Action points 2 :bmelee: Slam (standard...
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    Dungeoncraft - 4th edition style

    Well I'm actually looking at this again so I thought I'd bump the thread. :)
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    Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!

    First off I just want to say that this system is more in line of what I think they were originally trying to accomplish with skill challenges, and I applaude you for your efforts. So here is an example challenge that I'm putting together for a mod I'm making. T2 The Line Skill Challenge...
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    1st Level Solo Brute (For Review)

    Convert away. I'm glad people are finding it useful
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    1st Level Solo Brute (For Review)

    I'll Try. :)
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    1st Level Solo Brute (For Review)

    It's okay he acutally put it into an easier to read format. Plus he added something my bear was missing. The claw attack is the Bear's basic attack so he will definately be using it for OA's and perhaps if he has a friendly warlord nearby giving him some extra attacks. When I originally...
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    Zombies and Skeletons

    Here is a Zombie Minion that I came up with before the 4E rules came out. Feel free to use. :) Zombie Minion Level 1 Minion Medium Undead XP 25 Initiative +0 Senses Perception +0;Darkvision HP A minion dies when hit by an attack that deals damage. AC 12; Fortitude 13, Reflex 10, Will 10...
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    1st Level Solo Brute (For Review)

    Okay I'm designing a little adventure and I want to use this solo Brute as one of the encounters. I'm planning on writing the final thing up and posting it here for peoples use. But I figured I'd first have people look over my solo and let me know what they think and if they think it could use...
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    Masterwork Armors

    Well in your campaign you can just limit it to arcane and divine casters. That make you feel better?
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    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    Nah, I mean there are multiple pages of arguing of how bad the math is, mostly because people are including the +5 to the table. Also, people are talking about everyone aiding one person so they get a +8 to their roll. At this point your no longer participating in a skill challenge your just...
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    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    You are correct skill challenges should not ever stop the adventure. However, I mean how many action movies have the death trap that the Heroes have to escape? I wouldn't use this very often but with their lives on the lines the players can pull out all the stops and could make for a very cool...
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    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    Forget the math. It's all about the scene. We're not playing a computer game here, were using it as a tool to help make cool scenes. If you need to up the failures or lower the DC's so that players aren't all aiding one player to beat the math, then do it. Or put them in situations where aiding...
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    D&D 4E 4e, Non-Martial Characters, and Limited Feat Choices

    Just so everyones aware. You can't soak up OA's anymore. Everyone can take 1 OA per opponent, not just 1 per round now. Lots of people are going to make this mistake. :)
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    Playing KotS tomorrow night. Any advice?

    Yah the Kobold lair is REALLY nasty. Over 1000 xp of critters vs 1st level characters means lots of death is imminent.
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    Excerpt: You and Your Magic Items

    Hong have you created a race of War Kittens for your campaign yet? :)
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    Ready and Delay?

    I suspect based on what we've seen so far that ready and delay are gone. They tend to make things more complicated, and they are trying to streamline things. Plus any ongoing effects on you take effect at the begining of your turn, if you could delay you could delay ongoing effects, to perhaps...
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    How do wandering merchants survive?

    Can you just imagine the look on your players faces when they realize...Hey wait didn't we sell that exact sword just last month, wait and that ring, and that cloak...Hey what's going on here!!
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    Excerpt: Economies [merged]

    What I find most entertaining is that in the DMG they provide options for: -Running a High Magic Game -Running a Low Magic Game -Running a game with Magic shops -Running a game without magic shops -Giving you an idea of what treasure to hand out and telling you, that you can do it differently...
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    KotS Healing Potions

    It's close to what I original thought they were going to be. I posted these in the orginal creation thread: Potion of Healing (Level 1) Use: Activate Healing Surge + 1d6 extra healing Can only be used once Personally, I'd just say it takes a standard action to use. Odds are you're going to...
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