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    Which feats are "taxes"?

    Mathematically lowering the chance of things working as you get better is considered bad to a decent group of people. Also, with a living, breathing gm behind all the enemies, 'unplayable' doesn't exist, as he/she can always make the enemies harder or eaiser if your party is metal or fail...
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    Why do DM's like Dark, gritty worlds and players the opposite?

    Ya, that is how I feel. Plus, the whole player/dm adversarial situation is not cool to be the player, as it's against someone with infinite power and such. The rules do state when you die or lose as a player. It doesn't say how you win forever. Moreso, the gm can 'win' by simply making a player...
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    Is it ever a good idea to hit the party?

    Come to think of it, the game would probably be more thematic if they called HP awesome instead. You lose points of awesome when attacks would otherwise cripple you. It'd make martial healing make more sense too, healing surges being reserves of untapped awesome.
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    Music at the gaming table?

    Any particular reason why? There is some fair amount of overlapping on certain types of metal and DnD situations, after all...
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    Is it ever a good idea to hit the party?

    In 4th ed, hp isn't flesh wounds. If you have 50 hp, 8d6 sword stabs ALWAYS miss, just some miss much less then you'd want them to. You DO manage to land correct (or mostly) cause you are awesome. And that fireball can't possibly beat your anti-roasting skills, it's only an instant, and you did...
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    Divine Guidance

    Sometimes, you can re-flavor god choices. For some reason, that is more unlikely than any other re-flavoring I've ran across.
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    The new, shiny "Stuff I Have/Would Ban" thread!

    What non shield magic arm slot item would you think to actually put on a wish list for a melee striker? Without the IAoP, you are not shorting yourself an useful slot by taking random things that occasionally do something. Then it's just "Well, is this worthwhile or should I disenchant it for...
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    Spirit Companion Question

    Where exactly is that rule?
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    Is it ever a good idea to hit the party?

    A wizard dropping an acid fog on a magical cloud of darkness with 2 players dieing in it is not cool. (both players died forever cause of it...) A sorcerer dropping doom on a group of foes surrounding the str/dex fighter with a shield? Often good.
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    Oots 686

    True, but unless it's Mordheim, one increment fall isn't going to kill you.
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    Oots 686

    Falling damage: Not scary when only 1d6...
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    Music at the gaming table?

    Is it weird that I keep wanting to play Judas Priest and Dragonforce music whilst playing 4th ed?
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    Primal Power Preview & Review

    Quick look shows that con barbarians mc'd into fighter have insane ac. Con to ac in hide at heroic, +2 ac and ignore ac penalty on it, plus some bonus to primal fear powers at epic, plus that fighter utility 16 in the greatweapon class acts...
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    The new, shiny "Stuff I Have/Would Ban" thread!

    I find it more sad that all magic sheilds are worse to people then +2 to melee damage.
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    The other shoe

    Says the tcp-ip timeout for that site... EDIT! Which is fixed, got some coming nao~
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    The other shoe

    Someone makes Tact Tiles once more....
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    The other shoe

    I heard it's being sold to Blizzard. Next expansion of WoW is "The point-of-light-ining" People clam it's less like WoW then 4th ed.
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    Barbarians seem very effective, too effective?

    Now, if you get a belt of vim, are a human, wear displacer armor and use that one amulet that gives people 5+ squares a -5 to hit you, that dries up in many situations, but hey, monks' low defense is ac....
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    Barbarians seem very effective, too effective?

    Avengers fold like paper vs things that target fort. Moreso if they are ranged and do something nasty with that fort save, like immobilize.
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    Barbarians seem very effective, too effective?

    The barbarian who wants to do something other than howling strike. They do have other things on their sheet.
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