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  1. K

    D&D 5E (2014) What high-level spells could warp society?

    Is it all society, or "adventurer society"? Per OP This implies that there is a non-trivial number of people who are 17+ casters in each region. Those 9th level spells ought to be cast. This does bring up probable trait of high level casters: they don't cast high level spells on request...
  2. K

    D&D 5E (2014) What high-level spells could warp society?

    This is "adventurer society" where you don't get in until 20th level. The party wizard, sorcerer or bard can cast Wish.
  3. K

    D&D 5E (2014) What high-level spells could warp society?

    Extending on the "Reliable Villains" is "Unreliable Allies", aka "Frenemies". These are other polities to the PCs' that share similar general traits but vary on methods and/or specifics. Thus can be as basic as one side being a bunch of paladins who's foreign policy is "kill them all and let...
  4. K

    Worlds of Design: How Long is Your Game Meant to Be?

    I'm a campaign gm. I've run a several multi-year year games; 2e d&d, Mage, Earthdawn. My 3e game started before the 3.0 DMG came out and wrapped up as 4e was being printed. I use the multi-arc approach, with a major plot line I usually don't telegraph to players that has two or three related...
  5. K

    D&D 5E (2014) What high-level spells could warp society?

    I think this question is getting lost beneath the overall setting discussion. The main character energy is super-hero type "not really dead" immortality, where clones pop up a few months later. (Plus side, Wish makes clones with no material cost) Securing clones is so important but people also...
  6. K

    D&D 5E (2014) What high-level spells could warp society?

    You probably haven't made it through the thead but all d&d games should be Altered Carbon because of Dwarves (400yr livespan), Gnomes (500yr lifespan) and Elves (750yr lifespan). You should ask yourself why elves don't rule the human realms and then ask if you are sure they don't.
  7. K

    D&D 5E (2014) What high-level spells could warp society?

    3e had that, and a table of demographics you rolled on to see what the highest level person of all classes, PC and NPC, was. Then there was simple pattern to determine the number of lower level people of each class. By default, most of the population was Commoner-1. The demographics...
  8. K

    D&D 5E (2014) What high-level spells could warp society?

    Tippyverse doesn't apply as as such because 5e teleportation is much weaker than in 3e. A permanent 3e teleport circle did not require a caster present nor spell slots to operate so it was essentially a permanent worm hole. Meanwhile in 5e land, ten 20th level wizards can, at most, keep a...
  9. K

    D&D 5E (2014) What high-level spells could warp society?

    You have to decide if the rulers are tier-5 adventurer class or tier-3+ administrators. Are these Vecna-type conquerors or are they adventurers who don't want to be stuck with the pain of rulership? Both are feasible in different regions. The Greek-esque land can have bloodline kings with...
  10. K

    D&D 5E (2014) What high-level spells could warp society?

    Arvandor was a celestial realm created by Correlon Lorathian for elves in FR lore. Arborea is as good as any place for it. I'm not surprised it appeared in Planescape, FR was open to multiple material planes and travel to the wider multiverse, unlike Eberron or Krynn.
  11. K

    D&D 5E (2014) What high-level spells could warp society?

    I'm going to repeat what others have said, that 5e uses different rules for PCs and NPCs. Specifically, there are no rules for NPC advancement, NPCs may not even use levels, and yet NPCs can have capabilities greater than an level 1 PC, so we're past the days of Level-0 npcs. This is all...
  12. K

    D&D 5E (2014) What high-level spells could warp society?

    Arvandor is a Faerun specific thing. I don't see any mention of it in 5e core books. Its definitely not in Eberron or Krynn and pretty sure it's not Greyhawk. So that particular view of elven society is setting specific, even within WotC lore. Their lifespan, trance, and physical maturity...
  13. K

    D&D 5E (2014) What high-level spells could warp society?

    Going back to "Elves are Methuselah", this has the greatest chance of being why the world is the way it is. Humans (or other century races) start having societal break throughs, accumulate generational wealth and start to look like a new Atlantis and the "Great Elven Conspiracy" goes to knock...
  14. K

    D&D 5E (2014) What high-level spells could warp society?

    It depends on what the other forces in the cosmos are like. The default theory in d&d is that while mountain-leveling gods/demons/elementals exist, they are somehow inhibited from entering the "kid zone" of mortals. Is it like Eberron, where these powerful types are running around closing...
  15. K

    D&D 5E (2014) What high-level spells could warp society?

    I'm not going to derail this with a real world economics discussion, but generational wealth and community-provided services are massive drivers in actual wealth, usually because these are what provides the mechanisms to teach humans those skills. I will tie this back to in-game by pointing out...
  16. K

    D&D 5E (2014) What high-level spells could warp society?

    I'm going to use this as an opportunity to harp on something. YOU JUST DESCRIBED ELVES. THIS IS EVERY ELF. It takes a human 6 clones to match the typical elven lifespan. Every game should treat elves like methusaleh. I mean, an elf can save for 500 years to get a clone. If they do things...
  17. K

    D&D 5E (2014) What high-level spells could warp society?

    Elves could maybe be post-scarcity. They do spend a human lifespan to figure out how to be functional adults. But post scarcity is in conflict with human nature. We could be in a near post-scarcity world now if 50% of the world's wealth wasn't in the hands of 1% of the populace. Halflings...
  18. K

    D&D 5E (2014) What high-level spells could warp society?

    Depends on those high-level casters. Mass Heal can cure 700 people of diseases/poisons/blindness/deafness by giving each 1hp. (5.5 has no diseases any more, just poisoned). In a week a caster could cure ~5,000 people with that one spell. They would have their 1st-8th level spells to...
  19. K

    D&D 5E (2014) What high-level spells could warp society?

    I'd start with thinking about cantrips and low level spells on the base society. Given that 5.5e makes staves with cantrips very cheap, these will be owned by communities, whether that is the form of nobility, council of elders or elected officials. The wealthy will have their own golf bag of...
  20. K

    D&D 5E (2014) What high-level spells could warp society?

    I will point out that is a matter of editions and game systems. 3E and 3.5E DMG had default demographics that provided norms what percentage of a populace was of each class and level. You can ignore those values, but they are the norm for "vanilla" 3E settings. Eberron is the non-enforced...
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