Search results

  1. K

    D&D 5E (2014) Mage Hand and Trap Avoidance

    You are not going to like the answer. It's why simulationists get headaches. You see the answer is greater than 11.6lbs but less than infinity. I won't make everyone look at math. Wheee!
  2. K

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    I know nada about DotMM, but that seems like it should be less about the dungeon and more the various factions either trying to eliminate the resurrecteds or save them. You could have pro/con factions on each side, possibly resulting in demons & harpers working together to oppose paladins & devils.
  3. K

    D&D 5E (2024) Removing Concentration

    Interesting thing is, at tier 3/4 play, those low level buff spells start getting cast on other people again. They become efficient because the melees have more attacks. The casters are less worried about hoarding spell slots, are less concerned about dying in the first fight of the day, are...
  4. K

    D&D 5E (2014) Mage Hand and Trap Avoidance

    My issue with traps is they are usually out if proportion to the treasure. The dinkiest d4 poison costs 100gp/dose. Yes, yes, not an economic simulator, blah, blah, but as a player I am more likely to make more money stealing the trap than whatever it protects. For the love of sanity people...
  5. K

    D&D 5E (2014) Mage Hand and Trap Avoidance

    Something that can lift 10lbs can apply more than 10lbs of force. Why? 10lbs is the force of gravity on a 4.5kg object (0.3 slugs, iirc non-metric unit of mass) So 10lbs of force neutralizes gravity....but that's it. It can't lift it higher. Want to go up? Add more force. I will point out...
  6. K

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    As a player, I like GoS. My DM is running a blended GoS/Princes of the Apocalypse game. I havent looked at the source material directly but the parts that are clearly GoS are much more enjoyable than the clearly PotA parts. PotA felt like it bent over backwards repeatedly to make short...
  7. K

    D&D 5E (2024) Level 2 Cantrip Master.

    I thought part of 2024 was moving the Magic Initiate feats to the Origin category and only allowing them to be taken at first level in conjunction with a background. We aren't using 2024 so I may be mis-remembering the UA. Magic initiate spells are things you will want to cast most adventuring...
  8. K

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Noe that you point it out, I remember seeing this. To be honest, I thought this was something I saw in a 3rd party product. The "higher level" section is not listed in the main index in ddb so I couldn't find it again. Why did I think it was a 3rd party product? Well, it says that <=10th...
  9. K

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Fifteen wands? Players should have 1 wand. Or maybe its 1 sack of wands. Let me check the books....OH WAIT, WE CAN'T. I wrote this earlier earlier. With no guidance on magic items/wealth by level, GMs have to wing it, and when they get it wrong it's their own fault.
  10. K

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Agreed. 5e makes it easiest (with the possible exception of 4e, which I barely played) melees have enough oomph to make up for the casters being nerfed short+long rests provide a way for characters to heal 150% of their hit points per day, every day, without magic. casters have the least...
  11. K

    D&D 5E (2024) D&D Marilith Is Far More Bestial In 2025

    That really depends on lore. 2024 lore says you're wrong. An elf can be born of the pairing of an elf with any other species that can result in offspring. Same goes for dwarves, humans, halflings, orcs, etc. So no, a race doesn't need multiple sexes if there is another species that can...
  12. K

    D&D 5E (2014) When do you short rest?

    It really depends. We're in a situation where at first blush short rests are impossible: assaulting a bunch of evil cultists. But ....it's like it was designed to enable short rests. It begs you to take short rests. "Allies" who barely tolerate each other? Check foes who are hyperfocused on...
  13. K

    D&D 5E (2024) D&D Marilith Is Far More Bestial In 2025

    Off-topic: -Cruxshadows "Marilyn My Bitterness" Marilyn oh Marilyn I've fallen to stranger nightmare Marilyn oh Marilyn I can not find my way
  14. K

    D&D 5E (2024) D&D Marilith Is Far More Bestial In 2025

    Oh yes, the "Sarah McLachlan" glabrezu. Just one soul a month can feed a needy glabrezu. "...eating the arms of an angel..."
  15. K

    D&D 5E (2024) D&D Marilith Is Far More Bestial In 2025

    I do miss the Kali vibe. Sure it involves shoulders that aren't plausible but...demon. This looks like an evil caterpillar to me. And thanks OP. Now I have CruxShadows on repeat in my head all day.
  16. K

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Well there are rules covering equipment and backgrounds are 1st level. For the other levels there are no rules. How many items should they have? What kind of contacts are appropriate? What social structures could exist for them to be part of? What kinds of ties should they have? What...
  17. K

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I don't care if players defeat my enemies. I mean, I kind of expect them to. And I don't care how. Nor do I tune encounters for weeks. I don't try for "the perfect fight". I generally crank the dial up a few ticks past their last fight and move on. I sometimes think "I wonder how they'll...
  18. K

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I see a lot of people who feel like tier 4 must be all plane-hopping. A goblin army proved to be a proper threat at 17th level. And it is a total shame this isn't covered in any WotC book. Many people use wars as hooks to start low level games but it's equally effective to start a higher...
  19. K

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I selected DM burn-out and Other -System support because the two go hand in hand. If there's no adventures at high levels a DM can use as references, the DM is on their own. If there's no guidelines for how much magical gear to have at various levels, the CR system breaks down and the DM is on...
  20. K

    D&D 5E (2014) Questions about slings

    This is a two-handed staff-sling. It will let human of mediocre strength hurl a 1lb (600g) stone about 200ft. A strong person who has practiced extensively can triple that. It is a wooden staff that is about as tall as the user's armpit or ear. This is a smaller 1-handed staff-sling...
Top