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  1. FlyingChihuahua

    D&D General Worlds of Design: Is Fighting Evil Passé?

    True, but it's also pretty damn individualistic ("ever man according to his needs" and all that.) and that feels pretty Chaotic to me. It all boils down to, again, personal preference, ideals, and thoughts on things.
  2. FlyingChihuahua

    D&D General Worlds of Design: Is Fighting Evil Passé?

    I'd say Liberal Democracy is more Neutral Good, with Chaotic Good matching more towards the ideal Communist society (not to get political, please don't start a political discussion)
  3. FlyingChihuahua

    Critical Role Echo Knight is Wildemount's Most Popular Subclass

    Didn't you read? He said no-one is willing to suggest that! The fact that it made it into a book with all those people working on it is irrelevant!
  4. FlyingChihuahua

    D&D General Do people like re-skinning?

    I believe that is a combination of the tropes Underground Monkey and Colo(u)r Coded for your Convinience
  5. FlyingChihuahua

    WotC Comparing EN World's Demographics to the D&D Community's

    To that I simply say don't give out any information you'd rather not anybody else have.
  6. FlyingChihuahua

    Critical Role Echo Knight is Wildemount's Most Popular Subclass

    Well, generally you should engage with something before you make an opinion on it, and if you haven't, don't be surprised when people don't take your opinion seriously.
  7. FlyingChihuahua

    Critical Role Echo Knight is Wildemount's Most Popular Subclass

    Have you tested them in actual play at all?
  8. FlyingChihuahua

    D&D General Worlds of Design: Is Fighting Evil Passé?

    So nobody can be doing things that they believe is good and runs contradictory to your morality makes them a bad person?
  9. FlyingChihuahua

    D&D 5E (2014) Here's why we want a Psion class

    If that philosophy gets 70% approval then yeah. I don't think the survey's gone up though yet, and I personally will vote against it, for the reasons already said.
  10. FlyingChihuahua

    D&D General Worlds of Design: Is Fighting Evil Passé?

    Well it's the best answer I got. You could also just accept that there is no answer and just not worry about it ad try to have fun with the game, but you're well within your rights to not do that.
  11. FlyingChihuahua

    D&D General Worlds of Design: Is Fighting Evil Passé?

    Because The Outer Planes exist.
  12. FlyingChihuahua

    Unearthed Arcana Why UA Psionics are never going to work in 5e.

    Well of course. I've ran into dragons going to the store, and I think some ice zombies moved in to my amparment complex a few months ago. Nice people, actually, and their food was really good.
  13. FlyingChihuahua

    D&D General Some comic makers would kill for D&Ds numbers and demographic.

    It does help having more data though, plus you have to extrapolate (read: wildly guess) less.
  14. FlyingChihuahua

    D&D General Worlds of Design: Is Fighting Evil Passé?

    And it does say in the book that Evil deities essentially make the races they create slaves, while Good deities that created races gave them free will, because of the whole "doing good without free will is basically worthless" thing
  15. FlyingChihuahua

    D&D General Some comic makers would kill for D&Ds numbers and demographic.

    I mean, looking at sales numbers on Amazon would probably help you come to the same conclusion.
  16. FlyingChihuahua

    D&D General Worlds of Design: Is Fighting Evil Passé?

    There's also that wrinkle to "killing is wrong" isn't there?
  17. FlyingChihuahua

    WotC Comparing EN World's Demographics to the D&D Community's

    So people have been taught to think wrong, is that what you're getting at here?
  18. FlyingChihuahua

    WotC Comparing EN World's Demographics to the D&D Community's

    Don't forget about the third win of "it looks awesome" That does add a lot.
  19. FlyingChihuahua

    D&D 5E (2014) 2020 Release Speculation Thread

    On the subject of the Wildemount book, I kinda hope they do new setting books with stuff from it. Specifically, the little adventure hooks they put into the regions of the world, just in case you need throw a plot at the players.
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