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    Incorporeal Vs. Bracers of Armor

    Because the writers wanted us to treat it like a *touch* attack rather than a slam or claw? That's my guess. If they had wanted it to work as you describe, then it would be listed as "incorporeal slam". The rules would be very clear then. Why not? What do you base that on? That seems to be...
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    Incorporeal Vs. Bracers of Armor

    Would Bracers of Armor apply for the incorporeal *touch* attack of a wraith? DM, pg 78: "The physical attacks of incorporeal creatures ignore material armor...unless it is made of force" (which bracers are). I argue that this says "physical attacks", that is not the same thing as touch...
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    Bonus Spells???

    It depends on his charisma. With a Charisma of 17, let's say, he gets 1 bonus 1st level spell (from page 8). So at 2nd level he can cast his Spells Per Day for the Class + Bonus Spells. So for a Bard, it is 0 + 1 = 1. He can cast 1 1st level spell per day. At 3rd level, a Bard can cast 1 1st...
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    DM Genie

    The computer-assisted gaming market has a lot to offer lately, huh? (Those of us competing for your gaming dollars might even call the market "crowded"). I think the competition is good. The more programs out there to choose from, the more people will start thinking they might want a computer...
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    DM's Familiar: Advanced Searching

    A new version of DM's Familiar is available at my site. DM's Familair contains a full Reference Library of Monsters, Spells, Feats, Skills, etc. to put all of the rules right at your fingertips so that you no longer have to lug all your books to a gamng session. The Reference Library allows...
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    E-Tools, A Programmers Prospective

    There's a standard statblock for E:Tools available (both character and monster) on my site if it's any consolation. It's in the download section.
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    Can A Dm Improve His Players?

    Can a DM improve the players he has? If you've got average players, can a DM turn them into "good" players (however you define that)? I'll give two specifics, let me know how the DM can make these players better: Player #1: Good knowledge of rules. Puts together an interesting character, has...
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    All "Good" Players. Holy Grail?

    Is there such a thing as a gaming group of all "good" (however you define that term) players? I've been running a weekly group going on 10 years now with assorted players coming and going. The players, at any one time, have never risen much above average in my mind. I'll have a good player...
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    Rule Pack 1 for JH NameGen Released!

    I started a new thread for comparing Tablesmith and JH NameGen so that I don't hijack this topic anymore than I already have. Sorry, Maraxle.
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    Tablesmith And/Or JH NameGen

    I'm not a Tablesmith expert but I'll try to answer FastLearner's comment from the previous thread. Hopefully Bruce, the owner of Tablesmith, will jump in and fill my gaps in knowledge. Tablesmith has a ton of built in functions. I can't give you the exact syntax but I'm sure it can do that...
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    Tablesmith And/Or JH NameGen

    Here's a thread to compare Tablesmith with JH NameGen. I was wondering how they compare since they do the same thing. Personally, I use Tablesmith but am wondering if JH NameGen has any advantages. So post your comparisons or observations here.
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    Raise Dead Removes Sense of Danger

    How do they handle death in those games? Is it still -10?
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    Rule Pack 1 for JH NameGen Released!

    Full install, win2k. Kept saying system files were in reuse and it needed to reboot. After 6 reboots or so, I quit. So does Tablesmith. I'm not trying to belittle your program or anything, was just wondering if you had seen Tablesmith since it sounds like a similar idea, if you had taken a...
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    Rule Pack 1 for JH NameGen Released!

    I couldn't get it to install, so, before I cause any more brain damage working on it, what does this generator offer that Tablesmith does not? http://www.mythosa.net/Utils.html
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    Weather Generators?

    Anyone have opinions on Weather Generator software? WeatherMaster from Milieu looked good but it hasn't been updated in a long, long time. Anyone like the one from Faenworks? Any others I should look into?
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    Raise Dead Removes Sense of Danger

    Just checked out the Slowe Dieing rules over at Sean K Reynolds. http://www.seankreynolds.com/rpgfiles/misc/variantdyingrule.html How about instituting those rules and removing all raise/resurrection type spells from the game? I'd add one other qualifier, from positive hit points, the lowest...
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    Weakening the magic system

    That seems needlessly complicated. It's 2 steps, calc a DC by a weird formula then make a Fort Save. A Fort Save already includes a CON bonus in it, so you're rewarding CON twice. Your Fort Save should increase as your levels go up so you're rewarding a higher level twice. I'd just pick a DC...
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    Raise Dead Removes Sense of Danger

    The Raise Dead spell (and his cousins) are removing the excitement from my game. Players have no fear in combat because they no they can always be raised later. A player death means nothing in the game: His body gets stuffed into the bag of holding until they get back to town. I know there's...
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    Known Spells and Un-Knowing Them

    Can a Bard or Sorceror un-know a spell they Know and replace it with something else? Example: A first level Bard takes cure light. Once he gets second level spells he takes Cure Moderate. He decides he doesn't need the Cure Light anymore and wants to replace that Known spell with something...
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    [ d20statblock.org ] a grammar

    You would be wrong. I wanted an import routine that would work with the widest range of possibilities -- both COMPUTER and HUMAN. Dungeon Magazine does not provide XML monster stats. My users could not sit down and type/edit XML monster stats. Dungeon Mag DOES provide stat blocks. My users...
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