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    Why do we really need HP to represent things other than physical injuries?

    Personally I view HP as whatever the player wants it to be. For instance if I want to play a big tough badass, i can narrate all of his major hits as wounds but his sheer force of willpower or constitution keeps him going. My wife once played a shild sorcerer and all of her hits were just...
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    Why do we really need HP to represent things other than physical injuries?

    I find this to be a feature rather then a flaw. I hate death spiral systems, where once you reach a certain point it's just a slow descent into death that becomes harder and harder to climb out of.
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    Sniper Mechanics

    I can see that, though my original ranges also were taking into account that the sniper could cover two alleys at once. if the sniper could have two alleys at opposite ends of the field, so taking that into account i shortened up the ranges. The sniper can still take his regular Basic attack...
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    Sniper Mechanics

    So I am building a squad of creatures for adversaries in my Amethyst game and I wanted to bounce this idea off of other people. One creature that was giving me a little trouble was the sniper. I wanted something more then just "Attacks from further away than everyone else. so here is what I...
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    Buy High, Sell Low is a Dumb Economic Model

    Which is where the line in the 4e PHB about list prices optionally being actually 10-40% higher then list comes in. Im not advocating that vendors that buy magic items just melt down everything but it would probably happen eventually if the vendor couldnt find a buyer. There are also more...
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    Buy High, Sell Low is a Dumb Economic Model

    Well, common magic items only give back 20% of their residum, while uncommon and rare give 50% and 100% respectively. I attribute this to the quality of the magics and materials. YMMV
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    Buy High, Sell Low is a Dumb Economic Model

    what doesnt make sense? Magic items cost residum, disenchanting a magic item only gets you back a certain percentage of that residum (Scrap value). Adventurers when looking to buy magic items probably are wanting something a little more then a stack of +1 daggers. Probably something custom or...
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    Buy High, Sell Low is a Dumb Economic Model

    the smithing and base items cant be all that much, maybe 1-10% of the actual cost of the item. The real cost is residum. I look at the 20/50/100% as the scrap value of magic items, perhaps uncommon and rare items are made with better quality and residum can be retrieved easier from them. I...
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    Buy High, Sell Low is a Dumb Economic Model

    I think that the 4e model works once you take into account that melting down and item with the disenchant magic item ritual only gives you 20%/50%/100% back for Common, uncommon and rare magic items. vendors that buy magic items mich just be melting them down for the residum.
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    I find it hard to beleive that the party did this over the course of 2-3 weeks and he never noticed. or at the very least no minion ran up screaming aobut the killers sweeping through the dungeon.
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    Ethos for a New Edition

    I dont think everyone resolving every situation is a bad thing, but everyone can resolve it differently or to different degrees.
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    D&D 5E (2014) Magic Item Slots in D&D Next

    dont forget the locate city bomb: Take Locate City. AOE, no save, radius 10 miles per CL. (Really, any low level large area spell works.) Add Snowcasting (frostburn). Adds a snow material component, and gives the spell the Cold descriptor. Add Flash Frost Spell (PHB2) . modifies any Cold...
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    dkyle I think you put into words perfectly how I feel about it. In retrospect i dont dislike CaW, I also have games I play that have those aspects and I enjoy them. But as you put it, putting it into D&D without a much better non combat aspect is circumventing a great system with a poor system.
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    So to throw the metaphore back at you: If it looks like a duck, honks like a goose, flies like an eagle, has scales like a fish... then magic is probably involved, but if it looks like a duck and actually is a duck it's probably just a duck.
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    So what is a "spell"? Is a spell a mechanic that is self contained in a package that provides rules, keywords and flavor? sounds like everything in the game is a spell... In 4e "spells" and "exploits" vary greatly, exploits are almost exclusively weapon abilities, which means that they...
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    D&D 5E (2014) Hope for an open GSL?

    Correlation does not imply causation. as others have said 4e's "poor" sales might have been to WotC releasing 3e under a liscense where it can always compete with any future WotC product. I imagince 5 will have the same issue unless it falls back into the trap of creating an OGL and setting up...
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    While I think DMs that can be completely impartial are awesome I dont think it really works in practice. The CAW style for me relies too much on the granularity of setting up the opposition, in my experience you need to have counter magics to even setup a challenge alot of the time, it just...
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    D&D 4E My Least Favourite Thing About 4e is Forced Balance

    To which I say your question is a loaded one to start with. any game that is not a niche game with no noticeable fanbase is probably going to be that is going to do multiple editions. I could show you games that have the mentality that we are discussing but of course the big ones are going to...
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    D&D 4E My Least Favourite Thing About 4e is Forced Balance

    So the real answer is that a game needs to be simulationist to reflect our real world so that the greatest percentage of people bringing in their own preconceptions are not effected?
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    D&D 4E My Least Favourite Thing About 4e is Forced Balance

    This doesn't apply here, as monster design is a customization element of the game. now if the issue were that all monsters auto hit every third attack because it's in the rules and you need to change the rules to fix it, then it would apply. But to say that "monster X isnt as cool as you'd...
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