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  1. OB1

    D&D General Session Zero and Nobody Chose a Spellcaster

    The first campaign I ran with 5e was close to all martial (Fighter, Monk, Rogue, Ranger) and went to level 20. They took on everything from Dragons to Mind Flayers to Liches to Demons along the way and never seemed to miss having a full caster in the party. The limited healing resources were...
  2. OB1

    D&D 5E (2024) Experienced DMs, how useful is the 2024 DMG to you?

    Didn't really think about this, but if you don't want to pick a treasure category first you would roll a 1d4 to determine category, then the d100 for the appropriate rarity for that category.
  3. OB1

    D&D 5E (2024) Experienced DMs, how useful is the 2024 DMG to you?

    The DM toolbox will be sitting open next to me when I adventure plan, so very useful there, and IMO reason enough to purchase even if you already have the 2014 DMG for your magic Item needs. I also prefer the 2024 treasure tables to the 2014, as well as the guide to the planes in 2024. The...
  4. OB1

    D&D 5E (2024) New DMG Encounter Building Math vs 2014

    I'm not sure I follow you. Dungeon Dudes recently ran a 17th level combat using the new thresholds and said it was a scary, nail bitting encounter. I checked my own 20th level final battle encounter I ran a couple years ago that nearly resulted in a TPK and the XP budget for that was right at...
  5. OB1

    D&D 5E (2024) New DMG Encounter Building Math vs 2014

    Fantastic analysis @SpellObjectEnthusiast and this makes a ton of sense. Basically, they've removed 'Deadly' at lower levels, which makes sense, given how easy it is for a few die rolls to wipe out a character or even a party at lower levels.
  6. OB1

    D&D 5E (2024) Free Rules Updated with DMG content.

    While I make every roll in the open as a DM, I have no issue playing with a DM who keeps rolls behind the screen.
  7. OB1

    D&D General Does WotC use its own DMG rules?

    The Dungeon Dudes did a deep dive on the new encounter building rules, and mentioned using them for a 17th level encounter and found that they work great. Also, keep in mind that while some classes got stronger to catch up with other classes, most of the powerful nova capabilities got reduced...
  8. OB1

    D&D 5E (2024) I have the DMG. AMA!

    Love this, and like that it's still open to the idea that if you fall out of your gods favor, you may need to go to another god to continue getting gifts (leveling up). At least, it's ambiguous enough that a DM could rule either way I think. I've always run Warlocks that way, and will now...
  9. OB1

    D&D General What house-rules or techniques do you use to make 5e grittier?

    I really like that Con check for a long rest concept! It's simple, fair and evocative, and feels like it would really add to the tension of a long rest. Mind sharing the DCs you've come up with for the enviornment/lifestyles?
  10. OB1

    D&D 5E (2024) I have the DMG. AMA!

    Got my DMG from my FLGS this morn, and just want to quickly say that the DM Toolbox and Lore Glossaries are fantastic. Easily worth the $50 just for those sections. The toolbox especially feels like it's going to get a ton of use when I'm planning adventures and scrambling to react to player...
  11. OB1

    Dungeons & Dragons Has Done Away With the Adventuring Day

    So far, the only thing I've found related to how many rests to provide is in the Scaling Lethality section of the DM's Toolbox. The advice is basically to use High difficulty encounters w/o the opportunity to rest for a more lethal experience or Low difficulty encounters with plenty of...
  12. OB1

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Right, which is why there are guidelines for Low and Moderate encounters as well. The point is, if you want to run a single encounter day and have it be a challenge, there now appears to be a guideline to get you there. I know a lot of groups who like to default to a single encounter per day...
  13. OB1

    Dungeons & Dragons Has Done Away With the Adventuring Day

    I think that's the point. Hard encounters are now meant to be used for single combat encounter days.
  14. OB1

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Yes, which can be balanced (if the players even care about that) by varying the adventure day from day to day. Every day need not be the same. Also, the short/long rest divide between classes is much smaller in 2024 PCs.
  15. OB1

    Dungeons & Dragons Has Done Away With the Adventuring Day

    To be fair, the encounter I built was about 10% over the new Deadly guideline in XP and the dice were not in the PCs favor in the first couple of rounds. It was just over double the 2014 Deadly encounter rules. Also should have mentioned that this was the only encounter of the adventuring day...
  16. OB1

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Just got my DMG from my FLGS and quickly checked my Level 20 encounter from the end of my last campaign. That was a near TPK with 5 experienced players with a well balanced, well optomized and equiped party of 5 (a TPK was prevented by a super clutch Nat20 Death Save by the party's cleric)...
  17. OB1

    D&D 5E (2014) Run DnDBeyond “encounters” inside the Maps vtt!

    I've been waiting for this since I switched over to Maps from Roll20! It wasn't terrible switching between tabs, but this is going to be much better. Spent 10 minutes playing around with it, and while there are def some rough edges around the UX (I need to be able to add conditions effecting...
  18. OB1

    D&D General Sigil codes

    Agreed. It's not at a Minecraft level of easy UX, but it feels like it will get close to that by the time it's fully polished. If they make the dungeon builder a satisfying experience in it's own right, there could be an absolute explosion of user created content for DMs to pull from as people...
  19. OB1

    D&D General Sigil codes

    @Zaukrie did you get codes for the Alpha release? I'm in the Alpha playtest already and got an October changelog today, but still for the Alpha.
  20. OB1

    D&D 5E (2024) Dungeon Masters Guide Adventures WotC live stream

    Okay, so the new 'Moderate' which used to be 'Hard' calls out that without healing and other resources, it could be a challenge, where as the new 'Difficult' should be a challenge even with full resources. Also interesting that above level 10, they are increasing encounter difficulty from...
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