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    Underwater Adventuring

    Fish explosively decompress for reasons other than the bends; they have a gas-filled gland used for altitude maintenance. If a human breathing pressurized air were to gain altitude rapidly without exhaling, his lungs would rupture for the same reason. The sinuses are also an issue, but that's...
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    Underwater Adventuring

    Note that many of these obstacles _aren't_ obstacles with magic. Nitrogen narcosis and the bends occur because at high partial pressures, nitrogen from the air you're breathing dissolves into your bloodstream (with some odd effects on the human nervous system); when the pressure drops the...
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    Paladins in Sunless Citadel (UPDATE)

    And in the future, be careful to hold negotiations in a way where the Druid lacks the opportunity to cause problems. The druid's actions do harm the paladin's honor, but it's much worse if the paladin has reason to assume it might happen.
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    Paladins in Sunless Citadel (UPDATE)

    While it's probably true that the kobolds weren't going to be convinced, violating a truce is in fact a big deal; remember, paladins are Lawful as well as Good. The proper way to handle this is to withdraw beyond the limits of the truce, and then attack.
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    Paladins in Sunless Citadel (UPDATE)

    Maybe. Depends on the druid. Aberrations are the most obviously a taint upon nature. The issue with the druid is not whether the druid behaved properly according to his beliefs, it's whether he behaved properly according to the paladin's beliefs. Attacking in the middle of a parlay is not...
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    Paladins in Sunless Citadel (UPDATE)

    About the druid -- fair enough. Not all players find the process of diplomatic wrangling with the monsters interesting. Side point for GMs out there: what experience would you give out for successfully negotiating a treaty between kobolds and townspeople? What about making sure the dragon...
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    Traps ate my characters!!

    Taking 20 on searching for traps is perfectly legal, it's just likely to be a bad idea in many areas. In how many dungeons do the monsters really never move, instead sitting there in rooms waiting for adventurers to walk through? If you want to have plausible traps, think of them as...
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    Paladins in Sunless Citadel (UPDATE)

    Hm..ponder the moral value of the druid's activities. A proper paladin really should be careful about his allies, particularly those who would attack in the middle of a truce (note: this is probably more of a law/chaos problem than a good/evil problem).
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    Paladins in Sunless Citadel (UPDATE)

    If the DM wants a straight good vs evil slugfest, there's a simple solution: Paladin goes snooping around. Paladin gets attacked. Paladin then whacks upon the evil. What's so complex about that? If the evil things don't attack the paladin who's snooping around, the DM may have something more...
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    Paladins in Sunless Citadel (UPDATE)

    Experience. If a paladin runs across a group of being that detect as evil, and he doesn't know why they detect as evil, he most definately should spend time to find out why before just wading in.
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    Paladins in Sunless Citadel (UPDATE)

    We wouldn't? Assuming you have a tribe of ogres living in the wilderness not bothering anyone, I'm not at all convinced that wiping them out would be the right thing for the paladin to do. In any case, there's a significant difference. Lawful peoples tend to keep treaties, chaotic ones don't...
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    Paladins in Sunless Citadel (UPDATE)

    Heck, eliminating the dragon is probably doing the kobolds a favor. Do they really want a stupid, unpredictable, greedy, lazy, violent predator as a pet? Chaotic evil creatures really aren't good neighbors. Not that they'll see it that way, of course. At least, not without some application...
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    Paladins in Sunless Citadel (UPDATE)

    I disagree. Even the literary precedent for such characters disagrees; sure, they don't convert everyone they come across, but if they get into a conversation with someone, they offer the chance for repentance (which is generally rejected, but at least the offer is made). Now, if the paladin...
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    Paladins in Sunless Citadel (UPDATE)

    A significant issue here is the precise nature of kobolds -- are they inherently evil, or can they be taught better? The fact that their alignment is given as 'Usually LE' means that at least some kobolds _can_ be taught better, though the rules are not specific on how easy this is, or how many...
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    Paladins in Sunless Citadel (UPDATE)

    Historically, this is probably true; the Crusaders were not particularly admirable people. However, I admit that the historical figure is not who the D&D paladin is modeled on; it's more modeled on certain types of idealized knight. However, the idealized knight is supposed to have all of the...
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    Paladins in Sunless Citadel (UPDATE)

    Uquot In what way am I being subjective? I've defined it as objective for any given game world -- however, different DMs may choose to use different objective definitions... Sorry, you can be evil without killing people.
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    Paladins in Sunless Citadel (UPDATE)

    Actually, no, that's just flat-out NE. The alignment definitions in the PHB are pretty broad; it's actually quite easy to fit an 'evil' alignment. Traditional dungeon-crawling, by the PHB definitions, is an evil activity. Actually, being selective is probably enough to make him 'less evil'...
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    Paladins in Sunless Citadel (UPDATE)

    I think it's fairly clear that the 'proper' actions for the paladin are somewhat dependent on what it means for the kobolds to be LE. It's possible that it means they're inherently evil. Under these circumstances, the proper response is to wipe them out. It's possible that it means they have...
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    Adventures don't Sell? Do you agree? Redman Article

    It's worth noting that the belief 'adventures don't sell' is not limited to the d20 marketplace. In fact, outside of the D&D market, pretty much no-one produces adventures, nor have they done so since the 80s. This doesn't mean they aren't producing resources for the GM. Worldbooks and...
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    Coatl only a +7 LA?

    Polymorph always explicitly allows aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin, so yes, a coatl can turn humanoid. As another interesting bonus, coatl have access to divine spells as arcane, which means they can use most clerical...
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