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  1. Mapache

    Starting without equipment

    I will. The default for weapon powers is to target AC and for implement powers to target a NAD. Weapon powers that target a NAD don't get to do it for free. They fact that they are getting their weapon proficiency bonus vs the NAD is a consideration taken into the design of the power when...
  2. Mapache

    Essentials: Melee cover

    The reason they had different rules in the first place is because under the ranged one-attacker's-corner standard, melee attacks without Reach can never have cover.
  3. Mapache

    The Half-Elf Must Be Nervous

    Not the same deal at all. Several of the new Essentials classes don't have at-will attack powers, so a human can't pick one from their class if they're one of those classes. No matter what class you're playing, *other* classes always exist that have at-will attack powers for a half-elf to pick...
  4. Mapache

    My Uonofficial Elemental Power Source

    There's some interesting ideas in there, but the Guardian as written is utterly unplayable. Those Miss effects are way, way too crippling. Even if you crank up the power of the Hit effects to compensate, then you'll still wind up with a design that's way too swingy, either being super...
  5. Mapache

    Elemental Power Source

    I'd say that between the two of them, Arcane and Primal have already covered all the obvious flavor ground of an elemental power source, hitting both the "control the elements" and "call upon elemental spirits" tropes. In order for an Elemental power source to not feel like a rehash, it'll need...
  6. Mapache

    Just how popular was DnD? Did kids really play it during lunch? (red box nostalgia)

    I started playing at lunch in middle school in 1990. I was aware there were books, but the idea that you needed dice to play D&D didn't even occur to me until I eventually tracked down a copy of the PHB and DMG from the library and read them. My formative role-playing experiences were a little...
  7. Mapache

    Natural 20's & 1's?

    Plus, they hurt multi-attackers disproportionately. Consider an Invoker with Hand of Radiance and a typical six-or-seven-round higher-level fight. On average, the Invoker will roll a natural 1 for every encounter.
  8. Mapache

    My playtest of new Mage (Essentials) spells

    It's not so much a debuff as a change from having a cantrip to having an at-will attack, when you realize that they're getting compensated with Magic Missile. Effectively, Wizards get 4 cantrips and 2 at-will attacks, while Mages get 3 cantrips and 3 at-will attacks. And, indeed, the...
  9. Mapache

    No Character Builder Update

    You are ignoring the actual middle ground between "we'll update whenever we feel like it" and "we absolutely, positively guarantee to update every month like clockwork". The reality is that WotC stated an intent to update every month, with legal language stating that this is not, in fact, an...
  10. Mapache

    Is there any way to get a 3rd At-Will, besides...

    There's also taking the Twofold Pact feat, if you're already a warlock and you specifically want a particular pact's associated at-will.
  11. Mapache

    D&D 4E 4E Essentials: Dungeon Masters's Kit in Hand

    Damn, making Holy Avenger rare while at the same time double-charging feat taxes to weapliment users? Heroes of the Forgotten Kingdoms better fix this crap…
  12. Mapache

    Look Ma- Rules Updates!

    Correct, the Assault Swordmage should take Weapon Focus. However, they then only get that damage on half their powers. Why? Are Swordmages so dangerous that they need to be charged another feat to get that damage bonus on their powers that happen to say Implement, while, say, poor old...
  13. Mapache

    Look Ma- Rules Updates!

    Just because you're not a Striker doesn't mean you're not supposed to deal damage. *Everyone* is supposed to deal damage; Strikers are just supposed to deal *more* of it. Assault Swordmages in particular rely upon the threat of damage for enforcing their mark, so reducing their damage does, in...
  14. Mapache

    Look Ma- Rules Updates!

    Prior to this update, there was only Weapon Focus, which required you to pick a weapon, but didn't care about the type of attack you made with it. So, if you used a weapon that was also an implement for you, you got the bonus on all your attacks. Now, there's (new) Weapon Focus and Implement...
  15. Mapache

    Look Ma- Rules Updates!

    Unless, you know, your class is supposed to use both weapons and implements. Swordmages are getting hosed by doubling the Weapon Focus feat tax to needing both Weapon Focus AND Implement Focus just to be at the same point they were previously, and needing to stick with Versatile Expertise and...
  16. Mapache

    Banning Versatile Expertise makes for more lively combats?

    Frankly, I think it would make combats take longer as people struggled to come up with florid ways to say "I hit the orcs with my Scorching Burst" which the other players would ignore anyway, and slowing things down would make people pay less attention, not more. Stunting works great in...
  17. Mapache

    Bouncing off an idea on how to make a Bard... More Bard

    *My* bard was mean to be a highly knowledgeable master storyteller and charming manipulator whose insults literally burn people's ears, causing their pitiful wailing to invigorate my comrades, and whose taunts are so effective they goad enemies into standing in really stupid places, which is...
  18. Mapache

    There won't be a 4.5 because WotC doesn't need a 4.5

    And by "current version" of Magic Missile, you mean the auto-hit version that it was changed to in the July Rules Update and accompanying Character Builder update, well before anyone outside of WotC knew anything at all about the details of Essentials class builds, right?
  19. Mapache

    Gabe (Penny Arcades) take on Essentials Red Box

    This is why I sheathed my collection in Dark Iron Bookjackets. Of course, if they try lightning or acid damage, then I'm screwed.
  20. Mapache

    D&D 4E Tweaking a couple of things my group doesn't like about 4E

    Agreed. My perspective is that harder fights are more interesting and big flashy powers are cool, so I run my game with fewer, harder, more significant battles, generally only two or three per extended rest. And, I prefer to scale up difficulty by adding more enemies instead of higher-level...
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