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    Shields

    Sadrick, I thought you wanted static numbers for ease of DMing with monsters and NPCs? This just feels like you used the idea of "-2 per tier" and doubled the bonuses. Both those penalties and those bonuses seem too high. I like the idea of scaling things by tiers (1st, 11th, 21st), but it...
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    Heal Skill

    healing spells in 1/4 increments? Maybe 1/8 or some fraction other than 1/4 is the right answer. Remember, 4E isn't also 1/4 (relative numbers). They also have things like potions that heal a set amount of HP, like 10 (static number). Is 1/4 too much? Is 1/8 the answer? I think the lowest...
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    spontaneous & prepared casters, of all casting flavours

    So, Wizards and Sorcerers are both arcane spellcasters. Wizards prepare arcane spells. Sorcerers spontaneously cast arcane spells. Clear enough so far. Clerics and Favored Souls are both "godly" divine spellcasters. Clerics prepare divine spells. Favored Souls spontaneously cast divine...
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    Heal Skill

    What if it wasn't any in-combat healing, only resting and out of combat healing? Should anyone other than the healing spellcasters be able to heal themselves? I'm leaning towards yes, because it promotes less reliance on the cleric as healer. Maybe the Cleric, Bard, Druid should be seen as...
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    Shields

    If you want the remove the idea of "-2 per tier" and just have a set -4 penalty, go ahead. I don't think that the best way to go, progression-wise, but if it helps stats for DMing monsters, then do so. Collapsing Fighting Offensively and Fighting Defensively into the same scale I think is a...
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    Multiclassing

    Have you seen the Pathfinder way of handling multiclassing penalties and favored classes? They don't give any multiclassing penalties. However, for each level you take in a favored class of yours, you get either +1 HP or +1 skill point (character's choice). It reinforces having more levels in...
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    Arcane Spell Failure as a Spellcraft Check?

    standardized existing rules, not many different unique rolls/checks I prefer the idea of a skill check of some kind to some new or unique kind of check. So, from my stance, this whole other thing called arcane spell failure or this caster level in armor check aren't the way to go. My reasons...
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    Improving on the Wound Vitality system

    I'm not that familar with it, but Star Wars: Saga Edition has something similar I believe. You do you like the system so far, then? Would you say it's more dramatic? Adding back in the need for Con in relation to damage threshold and fort saves might be useful if Con was extra hp per level...
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    Offensive & Defesnive Fighting, Caster or Tank or DPS

    From a saves thread... If we wanted to do something like this for BAB, how? Saves have only two value streams (2+x/2 and 0+x/3) and are closer in values, while BAB have three streams (x, 3x/4, x/2) that end much further apart. The 4th Ed values for BAB are 1/2 per level and that is simply too...
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    Full round attacks

    don't knock yourself out for Multiattack 2 points 1) I don't think you're getting why TWF sucking is a prob. Two-Handed weapons getting three super attacks, with TWF fighter types getting three mediocre attacks and one crappy attack is not fair, should not be designed. We can't weaken TWF...
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    Heal Skill

    Sleeping & HP recovery 1/4 + further 1/4 bonuses if... Could we spin this into some heal surges type mechanic? Healing surges really expect characters to have lower HP overall (then standard 3.x), but always entering battle at full HP and that resting for the day cures all HP. I like the idea...
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    Shields

    ratios I like the idea of removing Fighting Defensively and Total Defense, but especially the idea of collapse many different effects into the same mechanic. Much smoother and less bookkeeping; less unintended stacking. I do like this idea ratios that take multiple effects into account...
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    Full round attacks

    Storming Marcus wants only one attack roll per round, even if it does 3w or such-and-such more damage than a normal single attack. Okay, Sadrick, are you comments in line with the "single attack roll" camp, or similar to my original idea of one attack roll per string (whether TWFing or not)...
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    Multiclassing

    Okay, you're final caveat of "No Prestige classes" is needed if it is going to actually grant extra class features. If somone said "PHB classes only" for a campaign, you version would be fine. And I'm a lover of half-caster, gish builds (as you can see from the Bladesinger in my name) so it...
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    AoOs and the 5-foot step (Forked Thread: Nerf the spellcasters!)

    Attacking & Moving are friends again! So it sounds like we're in fairly good agreement. Basically, it's the 4E stance on possible move actions. I still think we need to hammer out more of how to condense attacks and maybe even have only one attack roll at high level. Yes, moving and...
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    Shields

    Sorry Sadrick, I forgot to ask: why did Tower Shield become an Exotic Weapon Prof? Maybe that allows more classes that grant EWP access to Tower Shield. Please don't tell me you were think of making it like a "bastard sword" attacking shield; a +4 AC and a d10 damage is easily worth an EWP and...
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    Shields

    Defensively Fighting, Offensively Fighting So, we agree that shields should help defense more. Good. My original version what that the base shields bonus, +1 to +4, doubled when fighting defensively or using total defense or even with at least a -2 penalty with combat expertise. Sadrik, you...
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    The Level-Modifier Mechanic

    1/2BAB with extra +1 to hit/ 4 levels for fighter types Maybe 1/2 BAB for all and fighter types also get a +1 to hit (not quite BAB) at 1st every 4 levels thereafter (1st, 5th, 9th, 13th, 17th, ...). We might also want things like Weapon Focus to give +1 to hit per tier to make sure fighter...
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    Multiclassing

    Cross Training I do love fractional BAB & saves, so good call their. I guess your design is a bit of hybrid of pre-set, non-class depdendent save progression while also retaining class-based BAB. I think that's a good call because BAB and spells seem to be the basic trade-off of class choice...
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    Full round attacks

    Manyshot, attacks string, fewer rolls I think limiting things to one attack roll might better, but this needs to balanced power-wise so it's not simply a kick in the pants for fighter types. I like the philosophy of Manyshot: -2 per attack combined, and the x1 per attacks (w/o precise damage...
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