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  1. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    It's the duration difference that scares them away. Hmmm, I wonder if 1d4 at 1st, 1d6 at 2nd, 1d8 at 3rd, 1d10 at 4th, and 1d12 at 5th would work... But conjure minor elementals is way more.
  2. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    I did? 2d6 at 3rd level spell, 3d6 at 5th level spell. Improved crit on Hunter's Mark would be fitting and fun!
  3. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    Well you wouldn't Well you wouldn't cast it on a mook. At 2 hits it's only slightly behind divine smite, at 3 hits it's slightly ahead. If you could switch it between targets in multiple encounters, it would beat smite real fast. It lasting for 1 minute but being switchable would be balanced in...
  4. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    Trouble is I haven't found the magic bullet for making it a balanced class feature that feels good enough. I deeply feel the spell slot requirement is needed when comparing to Paladin. It's okay for rangers to out damage paladins a little since paladins get lay on hands instead, but that balance...
  5. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    You realize that "You realize" is a pretty rude way to start a reply, it immediately puts me on the defensive. I was there, Gandalf. I loved seeing the change back during the playtests and tried it out in my game. The bonus action and the spell slot are still the cost. Paladin can already stack...
  6. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    They shouldn't, but sometimes players get upset at "kill stealing", or at the very least functionally removing the value of their last action. I've seen it happen enough to be cognizant of situations where the rules set it up.
  7. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    But it's not a nerf, it's actually a boost for the EB warlock. Level 1-4 you're getting +1d6 damage if you hit with your 1 EB, same as before. Level 5-8, Hex becomes +2d6 damage if you hit with 1 of your 2 EBs, so instead of +2d6 at 65% it's +2d6 at 87.75% Level 9-10, Hex becomes +3d6 damage if...
  8. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    Hunter's Mark and Hex are the hot topics of this week due to the new horror subclasses UA having Ranger and Warlock subclasses that heavily use these spells in subclass features. People keep asking if removing concentration from these spells would be the fix, but I think more needs to be done...
  9. Xeviat

    D&D 5E (2014) Aerial combat in 5e

    I mean, it's 2 or 3 numbers you just type in an excel sheet whenever the question of "how far are they?". I have a hard enough time getting people to count 5-10-5-10 for diagonal movement, but luckily roll20 can do 2d distance calculations.
  10. Xeviat

    D&D 5E (2024) Elemental Adept is a Bad Feat. Elemental Damage Vs Radiance Etc

    It makes me wonder if most, if not all, monsters should have varied resistances and vulnerabilities, even to physical damage types. Make having multiple damage types and advantage. It would take a lot of work, but even default humanoids could be vulnerable to fire, poison, slashing, and piercing...
  11. Xeviat

    D&D 5E (2014) Aerial combat in 5e

    As others have said, 3E has some of the easier to access rules on complex flight. Here's the things I'd steal: Flight Maneuverability: this determines turning angles and minimum forward speeds. Upward angles count as difficult terrain, downward angles double speed. I also mix in space...
  12. Xeviat

    D&D 5E (2024) Is it possible to balance the six abilities?

    You have some interesting ideas here. I'm not entirely sure I'd want all spellcasting to use Charisma. It's about role protection: do you want all wizards to have to be charming and have intelligence provide them with other features? Dexterity is redefined to be coordination, while Strength is...
  13. Xeviat

    D&D 5E (2024) Is it possible to balance the six abilities?

    I'm seeing a lot of good discussion, including bits and pieces of what I think should be done to balance all the scores. But first, some of my thoughts on the issue: We should keep the 6 ability scores, as I don't want to remove D&D traditions. They "feel" something to players. Offensive uses...
  14. Xeviat

    D&D 5E (2024) Species/Racial/Cultural Subclasses

    Hey everyone! The recent UA for the new Forgotten Realms book's subclasses got me thinking about more setting specific subclasses. Normally, I like how D&D's classes and subclasses are fairly generic, and I haven't liked others that were highly specific, like the Blade Singer. But I was thinking...
  15. Xeviat

    D&D 5E (2024) Anyone else dislike the "keyword" style language of 5.24?

    I'm not sure if keywords were the problem, but the 2024 rules aren't written efficiently. There are chunks where 20 words are used when 10 would sound better. Next time I find an example, I'll post it.
  16. Xeviat

    Project Sigil Sigils not dead yet. Claim a mimic mini for Sigil at dndbeyond.

    I won't count it as alive until the mini maker has every PHB species and every PHB and DMG item. I'm fine with it not doing the math for me, but I want people to be able to visualize their characters.
  17. Xeviat

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    I can't wait to have the space and the funds to make myself a gaming table with a built in screen. I could also just use a projector hooked up to a computer with a Bluetooth mouse to pass around for people's turns, and me with a laptop. Hmmmmmm
  18. Xeviat

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    Should have just paid Larian to make one. Would be a killer program.
  19. Xeviat

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    I got the demo with my copy for Baldur's Gate 2, and it got me to run out and buy the core set immediately.
  20. Xeviat

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    It really seems to me like they should have contracted Larian to make it. They could have used BG3's engine and assets. They already have a GM mode for their Divinity games. Could have a freemium model so it's free for players and have paid perks be part of D&D Beyond subscription.
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