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  1. Xeviat

    D&D 5E (2024) Rules that annoy you

    You know, what about this explanation? Gaining a warlock's power is easy, you just have to start delving into the occult and ask for it, and the universe provides. That works for levels 1 and 2. But to go beyond, you have to make a pact. It's a free trial. Sure, here's some invocations and some...
  2. Xeviat

    D&D 5E (2024) Rules that annoy you

    And yet we're going back to some short hand (and capitalization of game terms!). I miss 4E. Maybe I should revamp my 4.5?
  3. Xeviat

    D&D General Darkvision, Dim Light, and Disadvantage

    No. My point is you can try to attack while blind. If you guess where they are. And you get disadvantage because they can see how you're attacking and dodge, but you can't react to their dodge to redirect your attack. You're swinging blindly, hoping your passive perception is enough to tell you...
  4. Xeviat

    D&D 5E (2024) Rules that annoy you

    But D&D has used "1/day" for ever, that's not just 4E. Uuuuuuuugh!
  5. Xeviat

    D&D 5E (2024) Rules that annoy you

    You know, for an entire 2 year 5E campaign, I made the following rule changes: Everyone, including all npcs and monsters, got proficiency in all saves (so scaling remains smooth and someone's weak save doesn't become weaker and weaker). Passive Perception gets rolled into Wisdom...
  6. Xeviat

    D&D 5E (2024) Rules that annoy you

    I hate the general "you can't use this ability again until you finish a long rest" wording. It's so much wordier than "1/day". Look: Now, what's it look like if we use "1/day" language. They use 1/day in the Monster stat blocks. The designers say 1/day in interviews. You just have to define...
  7. Xeviat

    D&D General Darkvision, Dim Light, and Disadvantage

    I guess we were more ruthless when playing pinata.
  8. Xeviat

    D&D General Darkvision, Dim Light, and Disadvantage

    Pinatas are; someone is pulling the rope to make the pinata go up and down.
  9. Xeviat

    D&D 5E (2024) New stealth rules.

    And there's a difference between walking down an empty hall and sneaking down an empty hall. If you just walk down the hall, someone behind a door might hear you. If you sneak down the hall, it's harder for them to hear you. Passive Perception, with disadvantage if they're occupied, advantage if...
  10. Xeviat

    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    Okay, that part makes sense. But the flat check is still a little weird; it's not easier to sneak up on a baby than a regular person? It's DC 15 for everyone? Hide action = DC 15 and you're invisible feels gamey, that's why people are mentioning rerolling. If someone gets a 15, what's stopping...
  11. Xeviat

    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    See, I can see "Hide" as an action since you're attempting to hide. You're now hidden, people don't know where you are (but they probably know where you were, but you could have teleported for all they know). So you hide, then attack from hidden and gain the benefits of being hidden, but now...
  12. Xeviat

    D&D General Darkvision, Dim Light, and Disadvantage

    It's not gray in that area; only dim light is black and white for darkvision, no? =P
  13. Xeviat

    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    Here is my quick attempt at Stealth rules: Stealth You can use the Stealth skill to sneak and avoid notice. Make a Dexterity (Stealth) check when you try to move or perform an action stealthily. Your Dexterity (Stealth) check is compared against the Passive Perception scores of anyone who...
  14. Xeviat

    D&D 5E (2024) New stealth rules.

    I'm pretty sure I did rather early on, but if I didn't, here's another attempt: Stealth You can use the Stealth skill to sneak and avoid notice. Make a Dexterity (Stealth) check when you try to move or perform an action stealthily. Your Dexterity (Stealth) check is compared against the Passive...
  15. Xeviat

    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    Someone said something in here that gave me an AHA! moment; rolling Stealth to hide is dumb. You're behind a big tree in a forest and use the Hide action and no one's around; what are you rolling against? What's the flat check mean? Why can you stand behind the tree and keep rolling Hide checks...
  16. Xeviat

    D&D General Darkvision, Dim Light, and Disadvantage

    Yes there is; if you're completely blind, people can hide from you and then you don't even know what space they're in. Blinded also makes attacks against you have advantage. You also automatically fail visual perception checks, instead of just a disadvantage.
  17. Xeviat

    D&D General Darkvision, Dim Light, and Disadvantage

    Darkvision turns dim light into bright light, and turns darkness into dim light. So if a shadow can hide in areas of dim light, then they can hide in the range of your darkvision if they're in dim light to you. That's how I'd rule it at least.
  18. Xeviat

    D&D General Darkvision, Dim Light, and Disadvantage

    Hi everybody! While I was thinking about alternate Stealth rules, I started thinking about darkvision and partial obscurement. Seven of the ten player species in the PHB2024 have darkvision. I've seen players not play species that lack darkvision because it makes dungeon exploration harder...
  19. Xeviat

    D&D 5E (2024) Influence Action

    To those that want broader rules for the Influence action, what would you want to see? I imagine DCs based on how big of an ask you're making (DC 10 for something that will cost them nothing, DC 15 for something that will cost them little, and DC 20 for something that will cost them much)...
  20. Xeviat

    D&D General Mechanic Pitch: Fatigue and Exhaustion

    The goals are pretty much what @EzekielRaiden spelled out. "You get tired" is a good meter for exploration things. This could just be HP damage, though, as it is already a pool of points in the game and that could make exploration challenges feel painful. It would also serve as a universal...
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