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    OotS #413 is up

    Yup. Still, he got to go a bit farther with it this time.
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    WotC article on Races for Martial Classes...

    Sometimes, I think Skip is still living in 3.0 ...
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    Order of the Stick #412

    http://www.giantitp.com/comics/oots0412.html Segue time ...
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    OotS #410

    I liked Belkar's description of CG heaven. "Drinking single-malt scotch and smoking cigars rolled from poorly-worded legal documents." Heh.
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    Melee Weapon Mastery before Improved Critical?

    PHB2. Choose a weapon for which you have Weapon Focus and Weapon Specialization. When wielding any weapon that does the same type of damage (slashing, piercing, or bludgeoning), you gain a +2 bonus on attacks and damage. And in answer to the original post, Melee Weapon Mastery is my intuitive...
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    Rules for Creating Character higher than 1st Level

    I don't think there's anything in the books. One common choice is to give the wizard the free spells she would have learned at first level, and charge against the starting gear value an amount equal to the scroll price plus the scribing cost for each additional spell. So each additional...
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    OotS #409

    I can almost hear the player/DM banter near the end, there. Roy's player: "I power attack for seven hundred." DM: "Um, your BAB isn't anywhere near that." Roy's player: "Whatever."
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    Saving Throw issue with DM

    I suggest you start using the Whirling Frenzy variant instead of standard Rage. And once the DM notices, point to the optional rule in UA. Maybe he'll eventually provide an actual list of optional rules that are and aren't being applied ... And if he doesn't, then hey! You get Whirling Frenzy!
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    Do animal companions lose their bonus HD if they're fired?

    "After you complete this exit interview, you'll be escorted out of the campaign by security. Please leave your bonus hit dice and natural armor at the security desk."
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    Fire into Grapple with Large vs Medium creature

    Free Action: ... the DM puts reasonable limits on what you can reasonably do for free. (PHB pg. 139) So, no, the rules don't say you can do this; they say that they can do this if your DM thinks it's 'reasonable'. If your DM thinks that vaulting across a herd of horses in fractions of a second...
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    Worst Puns you ever did.

    I felt kind of bad adding insult to hit-point damage--but this opportunity was too good to pass up: I was DMing the final round of the 1E AD&D Black Rose II RPGA tournament module at Gen Con XXI. In the 2nd round, a magical shortsword had been found as apparently incidental treasure, which had...
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    Area spells - one roll for all or each target?

    10 ... or many, many more. I nailed about fifty undead with a hailstorm a few sessions back. It was bad enough just recording the damage on each of those SOBs. The DM was praising the D&D gods that that spell has no save.
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    Need Help With UA

    The vitality/wound point system doesn't distinguish between lethal and non-lethal damage. So the difference between a monk and a fighter fighting unarmed is that the fighter does 1d3 damage and the monk 1d6 or more (and doesn't provoke AoO's). Damage done to the peasant with no VP goes straight...
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    Explain Energy Missile to me

    You could describe it either way. But the essence is correct--you will do 3d6 (plus or minus) damage to each of up to five targets, all of which must be within 15 feet of each other. The balancing allegedly comes in the fact that, to learn this power, you must either be a kineticist (giving up...
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    Giant Crocodile - Strong CR4?

    That whole section is new--the only section in the 3.0 grapple rules about pinning refer to what the pinned character can do on his turn. In fact, I see what happened, now that I've dug out my old PHB. The verbiage that the pin lasts for one round is verbatim from the 3.0 grapple rules. It...
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    Giant Crocodile - Strong CR4?

    So, you think that whole section is mostly a set of special rules for grappling Chokers. OK, whatever. I prefer to think that the authors intended something useful with that section, and just didn't express themselves perfectly.
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    Giant Crocodile - Strong CR4?

    I understand what you're saying. But what, then, does it mean below that, when it says that "Once you've pinned your opponent ... you can attempt to move the grapple"? Or that "You can't ... retrieve a spell component ..."? There's some obvious tension here--either the pin can continue for...
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    Giant Crocodile - Strong CR4?

    The only rules that at all imply he couldn't are the mounted combat rules and the rules about targeting a grappled character with a missile weapon. The rule about large mounts (a fighter riding a giant crocodile would be considered to occupy all nine squares) don't really seem relevant. But the...
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    Giant Crocodile - Strong CR4?

    The description of Improved Grab states that 'each successful grapple check it makes during successive rounds automatically deals damage'. IMO, that's just a reference to the general rule that a grappling character can deal damage with a grapple check, and is intended to clarify that the damage...
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    Giant Crocodile - Strong CR4?

    So, what, is that rule there specifically for Chokers? :confused: OK, letter of the rules and all that, but I've always played that once an opponent is pinned, you can do any of the things listed as allowed under the 'If You're Pinning An Opponent' header while still maintaining the pin...
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