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  1. Prism

    D&D 5E (2014) Spell Preparation: Leaving Slots Open

    Its worth noting that it allows for much greater flexibility of casters. Generally keep a couple of spell unprepared at the start of the day which allows casters to prepare more unusual spells upon requirement when needed. Captured some guys - prepare and cast zone of truth. About to enter a...
  2. Prism

    D&D 5E (2014) Artefacts

    I would give them out much earlier than 20th. Artifacts can define a character and can often be as much of a detriment as a benefit, considering their own goals. And to be honest, by later levels the players might find the items a little less awe inspiring considering their own considerable...
  3. Prism

    D&D 5E (2014) Spell Preparation: Leaving Slots Open

    Preparing a partial list was pretty standard for 3rd edition. From the srd for wizards.. 'When preparing spells for the day, a wizard can leave some of these spell slots open. Later during that day, she can repeat the preparation process as often as she likes, time and circumstances permitting...
  4. Prism

    Who Makes WotC's Adventures?

    I totally understand why Wizards don't refer to this as out-sourcing. In my job I freelance as an instructor to various training companies. They get the sale, manage the event, provide the equipment. I prepare the content and run the event. Someone else writes the content. We all share...
  5. Prism

    Sword Coast Adventurer’s Guide: The First Official D&D 5E Setting

    They certainly seem set on making the sword coast area the place for adventure in the Forgotten Realms. Most of the Sundering adventures, all of the modules since release, both current computer games and the board game are all set in the region. I doubt we will see much focus on the rest of the...
  6. Prism

    D&D 5E (2014) If the characters are super optimized should the monsters be boosted too?

    The encounter design guidelines being out at higher levels (party dependant) is hardly the same as the game being badly balanced. Do what nearly anyone in this thread has suggested and make the encounters harder by using difficult situations, tougher or more creatures and more complex out of...
  7. Prism

    D&D 5E (2014) If the characters are super optimized should the monsters be boosted too?

    Its not so much that the monsters need a boost, just that the default encounter planning guidelines don't cope with optimized characters so well. You will get a feeling for the party and learn how early in a parties career you can introduce an adult green dragon to make it a challenge. In your...
  8. Prism

    D&D 5E (2014) Roll20 or Fantasy Grounds?

    Thought it might be also worth discussing chat options with both tools Both tools have a built in text chat system which is combined with the dice roller Roll20 has built in audio/video although we found it crashes a fair bit - quality is decent though Skype can do multi person video and...
  9. Prism

    D&D 5E (2014) Can a two weapon Fighter cast magic (Eldritch Knight)?

    More of an example than a rule but I do agree it should be an interaction.
  10. Prism

    D&D 5E (2014) Can a two weapon Fighter cast magic (Eldritch Knight)?

    Sure you could rule that but sheathing a weapon is actually listed as one of the examples on that same page that can be done with interaction. Saying that, I do debate that list of examples, in particular withdraw a potion from a backpack which I would require an action for. If you want...
  11. Prism

    D&D 5E (2014) Can a two weapon Fighter cast magic (Eldritch Knight)?

    As others have said, sheath one weapon as part of move or attack (interact). Then case the spell with a free hand. Use a spell component pouch during casting if you need material components Next round draw the second weapon if needed This is exactly the same as a character might need to do...
  12. Prism

    D&D 5E (2014) Roll20 or Fantasy Grounds?

    I tried running Fantasy Grounds on a hosted windows machine so that the players could connect at any time and update their characters, check the adventure notes etc. It was almost unusable due to the lack of a dedicated graphics card in such machines. Roll20 worked just fine being browser based...
  13. Prism

    D&D 5E (2014) Roll20 or Fantasy Grounds?

    Yeah fair enough about the mapping abilities. I tend to either use an existing map which is often not quite right as you suggest, or hand draw my own using the touchscreen and a painting app. Or this site http://pyromancers.com/ For the magic items I'm not worried about the maths - Fantasy...
  14. Prism

    D&D 5E (2014) Roll20 or Fantasy Grounds?

    Interestingly I have found the opposite. I am writing my own campaign in Fantasy Grounds and making good use of the story and pinning elements. I also like the ability to create magic items and treasure parcels and then transfer them over to the party if they find them. Admittedly I have also...
  15. Prism

    D&D 5E (2014) Ideas for STR-based rogue archetype

    Rogues can actually be a bit overkill with the skills they chose expertise for - at least for your typical dex based rogue. A strength based rogue could pick expertise like normal in their dex based skills and still be very good with them. I see it more as shoring up the skills they are not...
  16. Prism

    D&D 5E (2014) How are you all finding the encounter building rules working out at higher levels?

    It can be swingy. We fought a demilich just last week. The party was made up of three 20th level characters. The demilich won initiative and all three of us failed vs the howl. Almost a TPK except one character had a save reroll so managed to survive long enough to get the unconscious members...
  17. Prism

    D&D 5E (2014) Anyone played to 20th level and kept going?

    We are playing currently at 20th level plus 3 boons per character to kind of represent 23rd. We probably do more role playing than combat. The exploration pillar is mostly dealt with via the rogue and his high ranking skills or by the wizard with spells like teleport and gate. Combats still...
  18. Prism

    D&D 5E (2014) Astral Projection

    Bah, real characters use gate to move about the planes
  19. Prism

    D&D 5E (2014) Stealth

    Rogue's probably so but I'm not convinced that the Halfling ability is a combat ability. It seems more suited to being used in out of combat situations when you want to move through a crowded bar room for example. Its very hard to use in combat unless the rest of the opponents are stationary...
  20. Prism

    D&D 5E (2014) Stealth

    When I see these discussions I wonder why so many people are so desperate to hide in combat. We hardly ever see that in our games. Hiding in combat is hard and always has been, and when I say hiding I mean creating a situation where the enemies cannot see you, hear you or otherwise sense where...
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