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  1. El Mahdi

    Sage Advice (18 May 2015)

    :erm:Ammunition needing to be drawn is skirting realism? I think you and I have very different definitions of realism.
  2. El Mahdi

    D&D 5E (2014) Question about moving and attacking

    Never mind. Confused this thread with the Running Away thread.
  3. El Mahdi

    D&D 5E (2014) Why such little content (books) for Dnd 5e?

    You don't remember it, Dire Bare, because nothing even remotely like that has ever been said by WotC or anyone affiliated with WotC. All they have said is summed up in your comment, Dire Bare. Your recollections are correct. I don't know if this was just a misunderstanding or misstatement, an...
  4. El Mahdi

    D&D 5E (2014) Question about moving and attacking

    Yes...that's what happens when "civilization" happens to a fantasy world. I blame McDonald's Auroch-burger chain... In all seriousness though, I don't like this either. I'd rule more on the side of common sense, as you pointed out. A five foot square is actually a pretty big area when you...
  5. El Mahdi

    D&D 5E (2014) Running away...

    On second thought, I think I would let a Gnome or Halfling help. They hit low while the medium sized character(s) hit middle or high. Like football cheerleaders are often chanting: "Push em' back...Shove em' back...Waaaaaaaaaaaay Back!"
  6. El Mahdi

    D&D 5E (2014) Running away...

    Remember also that another character can use the help action while the first uses shove to give advantage on the check. It's like a linebacker pushing a running back through the line for a touchdown (American Football), or rugby players working together in a scrum to push/move the group. Of...
  7. El Mahdi

    D&D 5E (2014) Changing OA/disengage rules

    Yeah, I can see that. I just can't imagine a different mechanic that would allow one to disengage and also be realistic without being clunky. I didn't say there's no meta to the mechanics, just no more than any other mechanic. I guess we'll just have to wait for holodecks before we can...
  8. El Mahdi

    D&D 5E (2014) Changing OA/disengage rules

    Ah. Now I get what you've been saying, and I get where the disconnect between us is. This: Simply put: Yes, backing away is more dangerous than what you call "standing still"; because what you call "standing still" is not standing still.;) When engaged in melee, whether one is rolling the...
  9. El Mahdi

    D&D 5E (2014) Changing OA/disengage rules

    Nope, still not wrong. My model doesn't fit your perception of the mechanics. It fits mine perfectly...or at least as perfectly as any mechanics can model anything and still be usable for play. There is almost nothing black & white about RPG's, and especially this version of D&D, unless one...
  10. El Mahdi

    D&D 5E (2014) Changing OA/disengage rules

    It's not wrong, we just disagree. If you don't like the mechanic in D&D, then change it. Problem solved. Cheers.
  11. El Mahdi

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    My post was clear. It was concise to the comment I was making at that time and to what I was responding to. As I said before, I'm not going to restate everything I've said throughout a thread in every post of that thread, nor am I going to provide a comprehensive...and wholly...
  12. El Mahdi

    D&D 5E (2014) Changing OA/disengage rules

    I understand your disconnect. Let me try to explain it this way: Action/resource economy is an important factor of combat, whether D&D or real-life; the idea being that one can only do x-amount in a certain amount of time and only has x-amount of mental focus. Once someone is engaged in...
  13. El Mahdi

    D&D 5E (2014) Dual hand crossbows, poison and hex warlock

    I understand you have a different view on hand-crossbows and the expert feat than others, including myself. It's also obvious you're not going to convince others of your view, just as they aren't going to change your view. But the above quote...No...just No. Your ruling at your table is...
  14. El Mahdi

    D&D 5E (2014) Changing OA/disengage rules

    If you mean relatively safer (relatively less risky), then you are absolutely correct, excepting one tiny thing... I never said retreating is more risky than standing your ground. What I did say is that simply turning around and walking away from an opponent is very risky, as opposed to...
  15. El Mahdi

    D&D 5E (2014) Sorcerer vs. Wizard: Anything You Can Do I Can Do Better?

    They have things in common, and also have distinct mechanics and narratives.
  16. El Mahdi

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    You were incorrect. It was. No, there is no implication. I explicitly state that it's of primary importance to many, not everyone, nor did I state if it was of primary importance to me. Check that: Actually what I said there is that narrative importance is just as important as mechanics...
  17. El Mahdi

    D&D 5E (2014) Changing OA/disengage rules

    And this, for me, is the trouble with getting rid of it. Most people will avoid risk for their characters. Adding risk to movement, means less movement for most. If the 3E games I played in are any indication (and not just completely anecdotal;)) then it means a LOT less movement. IMO, it...
  18. El Mahdi

    D&D 5E (2014) Changing OA/disengage rules

    I disagree...that is unless you consider all mechanics to be Meta. Once one is engaged in combat, one cannot simply choose to arbitrarily end it. The other participant in the engagement still has a say in it. If one just simply attempts to walk away, you're shish kebab. Instead, you have to...
  19. El Mahdi

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    Actually, this is incorrect. What I was responding to is those that believe a class must ONLY achieve a critical mass of unique mechanics. My contention throughout has been that a class must have BOTH. Nowhere have I said that Narrative is all that's important, or even primarily important...
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