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    D&D General Styles of Roleplaying and Characters

    I suspect that part of this difference in perspective is explainable by differenences in when the authorship is taking place. Making IC choices on-the-fly for a partially developed NPC is a simpler task than doing justice to a fully-fledged character in a pre-written work. The improvising GM...
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    D&D 5E (2014) Shadow Sorcerer + Warcaster + Polearm Master + Eye of Darkness = Is It insane?

    Dissonant Whispers and fear effects are the main ways one can get a War Caster reaction spell on one's turn, although they don't involve PAM. For PAM to enter the picture the situation would probably need to involve readied actions, as @clearstream noted above.
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    D&D 5E (2014) Shadow Sorcerer + Warcaster + Polearm Master + Eye of Darkness = Is It insane?

    No you can't. If you can any Bonus Action spell on your turn--even if it is a cantrip--the only other spells you can cast that turn are cantrips with a casting time one action. So no casting leveled spells as an action, and no casting reaction spells at all. Edit: here's the text from the PHB:
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    D&D General Styles of Roleplaying and Characters

    (Emphasis added.) I have to ask--is the Hitchiker's Guide to the Galaxy reference deliberate or accidental? Intentional or not, it's much appreciated! :)
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    D&D 5E (2014) Shadow Sorcerer + Warcaster + Polearm Master + Eye of Darkness = Is It insane?

    There isn't actually a limit like that. Instead, the only limit on the number of spells you can cast in a round comes into play if (and only if) you cast a spell (leveled or cantrip) as a bonus action. If you do cast a spell as a bonus action, the only other spells you can cast that turn are...
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    D&D General Critical Role: Overrated, Underrated, or Goldilocks?

    I think the problem being encountered is that the word "performance" has an unusually wide range of meanings and connotations. Some posters appear to be interpreting the statement "Critical Role is a performance" as implying that Critical Role is not a game of D&D, and is instead a performance...
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    D&D 5E (2014) What interupts a long rest?

    Given the wide disparity between the sorts of activities given as examples of Light Activity and the sorts of examples given of Strenuous Activity, I don't see it as quibbling. If I wanted rests to effectively only be six hours, I'd just change the length of the rest outright rather than keeping...
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    D&D 5E (2014) What interupts a long rest?

    Then on that point we don't agree in substance. (Edited to remove mistake. Trying to say we do agree!) What you treat as something between sleep and light activity I simply treat as light activity. At the end of the day we're both counting it as downtime. Where we seem to still disagree is on...
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    D&D 5E (2014) What interupts a long rest?

    I think we might still be looking at different versions. In the errata document I'm looking at the phrase "does nothing more strenuous than" doesn't appear anywhere. Here's what I understand to be the most-current version (as of the 12th printing of the PHB): A long rest is a period of extended...
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    D&D 5E (2014) What interupts a long rest?

    @clearstream and @Rune: are we at least in agreement that a character must accumulate 8 hours of downtime to complete a long rest, even if we radically disagree about what "downtime" means? If so, can we also agree that you successfully complete a long rest if you accumulate eight hours of...
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    D&D 5E (2014) What interupts a long rest?

    Let's look at the text again: A long rest is a period of ex-tended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a...
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    D&D 5E (2014) What interupts a long rest?

    You're overlooking the required minimum 8 hours of downtime. The rule helpfully defines downtime as sleep or (up to two hours of) light activity. It further defines light activity. Fighting is neither sleep nor light activity, so time spent fighting can't count as downtime, and therefore can't...
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    D&D 5E (2014) What interupts a long rest?

    I have 8 hours of downtime. The 59 minutes of adventuring is not sleep or light activity and thus doesn't count towards the minimum required downtime.
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    D&D 5E (2014) What interupts a long rest?

    I disagree. The current text that you quoted says that a long rest is "a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity". So benefiting from a long rest requires at least 8 hours of downtime, and downtime is defined as sleep or...
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    D&D General Critical Role: Overrated, Underrated, or Goldilocks?

    That's a very fair point. I considered "performance-oriented D&D" instead, but I fear the reduced emphasis on quality will be less palatable for those who want to emphasize Critical Role's worth as performance, and simultaneously less palatable for those who don't want it's worth as performance...
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    D&D General Critical Role: Overrated, Underrated, or Goldilocks?

    I believe the issue is that @Snarf Zagyg framed the discussion as whether Critical Role is "overrated, underrated, or goldilocks." After reading the OP and the follow-up explanations, I personally get the impression that Snarf's actual point is rather more nuanced than the categorization...
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    D&D 5E (2014) Why do people think elven accuracy is so great?

    Odds of a crit on 19-20: 1d20: 10.0% 2d20: 19.0% 3d20: 27.1%
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    D&D 5E (2014) Do flasks and vials of oil/acid/holy water do improvised weapon damage?

    No, but according to JC you do add your dex mod to the damage (with the timing of the damage determined by the timing of the normal damage roll for the item in question). It makes these weapons much more effective than they first appear. Other potential add-ons to damage depend heavily on how...
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    D&D 5E (2014) Espionage & Spies in D&D

    Pact of the Tome. Write whatever you want in your Book of Shadows (secrets, blackmail material, agent identities, cipher keys, whatever) then burn it. It only takes an hour to resummon it whenever you need access again, and until then it literally doesn't exist and so can't be spied on or broken...
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    D&D 5E (2014) Rogue's Cunning Action to Hide: In Combat??

    In Hide and Seek, the goal is to make the other player unaware of one's location. Hiding in the same place repeatedly makes it trivial for the other player to be aware of one's location, no matter how quiet you are. Conversely, in the example with a single pillar, the goal at my table isn't to...
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