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    D&D 5E (2014) Revisiting RAW Darkness Spell

    That's been the claim I've been trying to support from my very first post in this thread. I fear I've done a poor job of supporting it, as my examples seem to produce more confusion than illumination.
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    D&D 5E (2014) Revisiting RAW Darkness Spell

    The Blinded condition says that the creature "can't see". That seems pretty total to me. I think reinterpreting the condition to be "able to see, but not well" is a great way to fix the problematic interactions with Heavy Obscurement, but that approach both goes against the text and may produce...
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    D&D 5E (2014) Revisiting RAW Darkness Spell

    The combination of darkness evidentially including areas that we would consider enough to (badly) see by, plus linking darkness to the Blinded condition, where sight is impossible, seems an odd design choice. Oooh, I hadn't considered it that way. I interpreted it as anything less than...
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    D&D 5E (2014) Revisiting RAW Darkness Spell

    PHB 183 says: "Characters face darkness outdoors at night (even most moonlit nights)...." I entirely agree that treating characters as effectively suffering the from the blinded condition with respect to their environment on a moonlit night does not match real world experience.
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    D&D General Discuss: Combat as War in D&D

    I would note that it's entirely possible to run a CaW game with the DM not in an adversarial role. Illusionist CaW works just as well (or as badly, as I suspect you would say) as Illusionist CaS. :)
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    D&D 5E (2014) Revisiting RAW Darkness Spell

    I'm fine with dropping it too. Thanks for letting me know.
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    D&D 5E (2014) Revisiting RAW Darkness Spell

    You're modifying the Heavy Obscurement rules (or perhaps, you're modifying the Blinded Condition) to allow an observer to see something that they effectively suffer the blinded condition with respect to. In other words, despite ruling that a creature is seen by its silhouette, you're giving it...
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    D&D 5E (2014) Revisiting RAW Darkness Spell

    If there was a plausible way for Bunny to stop being backlit (or if Bunny had a fancy hiding ability that applied), then yes. In the example you gave, dropping prone would probably be enough to stop being backlit (and become heavily obscured) to hide from Dog and Cat unless Bunny was much larger...
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    D&D 5E (2014) Revisiting RAW Darkness Spell

    Thanks for clarifying. To make sure I understand correctly, you would rule that a dragon passing in front of the 3/4 moon at night would never be visible as a silhouette? We know that the dim light radius of the moon on most moonlit nights does not reach the surface of the earth, so the area the...
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    D&D General Discuss: Combat as War in D&D

    Here's a different way of looking at it that might help. Let's say you as the DM plan out an encounter in a fun location with a particular difficulty level in mind, and then the PCs spend 30 minutes of real time trying to lure the enemies onto a different battlefield where the PCs would have a...
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    D&D 5E (2014) Revisiting RAW Darkness Spell

    Cool. I disagree that your approach is simpler (I think they're equally simple), but I doubt that disagreement is surprising. :)
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    D&D 5E (2014) Revisiting RAW Darkness Spell

    @FrogReaver, I forgot to include how I handle silhouettes: I interpret a silhouetted creature in a dark square as not heavily obscured from the perspective of anyone in a position to see the silhouette, but the light level of the square the creature is in remains dark.
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    D&D 5E (2014) Revisiting RAW Darkness Spell

    Based on this description... ... I interpret you as ruling that a silhouetted creature isn't in a dark area. So you're willing to increase the light level of the square the silhouetted creature is in even if it's outside the bright or dim light radius of any light source, so that the...
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    D&D 5E (2014) Revisiting RAW Darkness Spell

    My claim is that ALL takes on silhouettes involve changing (i.e. adding to or removing from) the darkness and obscurement rules, even yours, because the rules are silent regarding silhouettes, leaving them up to "DM Decides".
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    D&D 5E (2014) Revisiting RAW Darkness Spell

    My interpretation of the exchange was that @Hriston proposed an example, @Crimson Longinus pointed out that the position of the observer was relevant to apparent lighting levels due to backlight/silhouette issues, and you and other declared that was an incorrect way to account for backlighting...
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    D&D 5E (2014) Revisiting RAW Darkness Spell

    Fair enough! I was trying to define the gaps broadly enough to account for everyone's differing interpretations/readings/rulings/etc., as I understand them. But there's so many different perspectives in this thread I can see how that led to the examples appearing unhelpfully broad. Not sure how...
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    D&D 5E (2014) Revisiting RAW Darkness Spell

    For reference, here's the exchange where multiple posters were saying @Crimson Longinus was wrong by RAW despite the rules being silent on silhouettes and backlighting. And, to better place this reply in its context: my related point is that since the rules are not comprehensive, when...
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    D&D General Discuss: Combat as War in D&D

    Hard disagree there. I find Combat-as-War vs Combat-as-Sport an insightful take on common differences in table expectations for how PCs interact with the DM's prep: are the PCs expected to accept the presented encounters as-is (Combat as Sport) or are they expected to try to engineer encounters...
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    D&D General Treasure - how much, how often, and how does your group divide it

    There's no magic shop at my table either. The Great Market I referenced consists of thousands of individual dealers in various sorts of goods (everything from basic commodities, to futures, to priceless treasures) and the even larger network of middlemen and agents who try to connect buyers and...
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    D&D 5E (2014) Revisiting RAW Darkness Spell

    I think there's been some confusion caused multiple lines of conversation being mixed. My list of examples that @FrogReaver was referring to was provided in response to @Hriston's mention of not being sure what sort of general gaps in the vision/light/obscurement rules I was referring to. In...
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