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  1. overgeeked

    Winning and losing in RPGs...

    Hey, we agree on something. Woot. I did a thread a few years back about fun and preferences. This thread wasn’t about that topic. Here’s that thread for anyone who wants to check it out. https://www.enworld.org/threads/whats-fun.693101/
  2. overgeeked

    Daggerheart General Thread [+]

    Yeah, those could all work for supplies. I am leaning more towards a countdown linked to long rests, failures, and GM moves. I don’t want to add much in the way of bespoke mechanics. I’d rather use what’s already there as much as possible. Countdowns can cover a lot of ground.
  3. overgeeked

    Pineapple Express: Someone Is Wrong on the Internet?

    I really should get to work on that Neurospicy to Neurobland dictionary.
  4. overgeeked

    Games Inspired by 4e D&D (+)

    I thought I saw somewhere that the anime RPG Break!! was inspired by 4E but I can’t seem to verify that. I don’t see it in the book at least.
  5. overgeeked

    Optimization and optimizers...

    Yep. Optimizers make the game harder to run. If your goal is challenging the PCs, you have to work that much harder. If your goal is non-trivial fights, they make it that much harder.
  6. overgeeked

    Optimization and optimizers...

    Yeah. And it’s worth noting this doesn’t have to be an active thing the optimizer does. Simply having an optimized character in a game with non-optimized characters can make the non-optimizers feel bad about their character choices. Being constantly outshined sucks.
  7. overgeeked

    Winning and losing in RPGs...

    I mostly run open-world sandboxes. Play lives and dies with player and PC goals. But at no point have my players told me they lost the game because their PC failed to achieve some goal. It's the connection between those two that seems to be the main crux of the thread now. To a point, yes. But...
  8. overgeeked

    Daggerheart General Thread [+]

    The thing to remember about Fate's Aspects is that they're narrative permissions wrapped in a bit of mechanics. When you do something that inflicts a condition on a target in Daggerheart, that's an Aspect. Things in the environment that would help or hinder you are Aspects...and in Daggerheart...
  9. overgeeked

    Winning and losing in RPGs...

    Despite not getting the whole win or lose mentality, this is something I do get. Modern players invest a lot of time and energy into their characters. Writing backstories, forming future plans, writing out their character "build" to max level, etc. And in a lot of games the actual act of...
  10. overgeeked

    Winning and losing in RPGs...

    Exactly. There seems to be a least some undercurrent of competition and competitiveness. I'm lucky that I haven't had that experience yet. I'm not sure I would have handled it as well as you did. I'd probably just smirk and say, "Rocks fall, you die," then tell the player to leave and never come...
  11. overgeeked

    Winning and losing in RPGs...

    Exactly. It's one reason why all this talk of winning and losing and various sports, marathon, or game analogies just fall flat for me. It's a game in the same sense that catch is a game. There's no winning or losing. You play until you don't want to any more. If you fail to catch the ball you...
  12. overgeeked

    Daggerheart General Thread [+]

    There's a lot of different ways you could do things. Lots of different systems and subsystems to borrow from in the OSR and NSR scenes. Shadowdark's torch timer is one. You could use the in-built countdowns quite easily as light, resources, timers, etc. Spirit of 77 has something called Heat...
  13. overgeeked

    Winning and losing in RPGs...

    This idea keeps popping up and has for awhile now. Not sure how far back it goes as I don't remember Jon Peterson covering it in either Playing At the World or The Elusive Shift. I've never understood the idea that you can win or lose while playing RPGs. People claim that since it's a game, you...
  14. overgeeked

    Daggerheart General Thread [+]

    Yeah. Maybe. I've never liked dragonmarks generally or dragonmarked PCs specifically so I'd probably drop it as a PC option entirely.
  15. overgeeked

    Daggerheart General Thread [+]

    I don't know that you'd really need much, if anything, to convert it. You already have a campaign frame inspired by Eberron (Five Banners Burning). The game encourages reskinning and reflavoring so most things could be covered there. Ancestries. The clank (warforged) and katari (shifter)...
  16. overgeeked

    Pineapple Express: Someone Is Wrong on the Internet?

    "Forget it, Jake. It's Chinatown."
  17. overgeeked

    Traveller 1e & Me

    I would push back on this a bit. The original 1977 Classic Traveller has a robust skill system and tells the referee to make up whatever skills or rolls they deem necessary to cover whatever else they might need or want. The note on the bottom of page 20 is fantastic. It was edited and changed...
  18. overgeeked

    Daggerheart General Thread [+]

    Also, the SRD was updated and there’s a changelog. Added to the OP. https://www.daggerheart.com/wp-content/uploads/2025/06/DH-SRD-1.0-June-26-2025.pdf
  19. overgeeked

    Daggerheart General Thread [+]

    If people are looking for a copy and don’t want to wait for Amazon or the eventual second printing, Barnes & Noble seems to have some fairly consistently. The 3-4 near me have copies and you can order from their website.
  20. overgeeked

    Pineapple Express: Someone Is Wrong on the Internet?

    “…to dungeons deep and caverns old…”
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