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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    Do you ever truly modify the reality of the game based on which specific weapon the fighter has? I've never seen a DM that stops every fight and asks "Which blacksmith made your sword, because that will change it's weight and balance, and maybe he only spent three days honing it instead of...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    If you dispose of ALL mechanics, you're not role-playing, you're rampaging in a schizophrenic break between reality/fiction. Mechanics define how out of game decisions affect the fictional reality. Without any mechanics at all, all out of game decisions must exaclty mimic in game reality at...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    Well DonTadow, let's go back to your acting/singing dichotomy. I say that liking RPGs but not being good at developing specific character dialogue is equivalent to saying I like music but have bad natural pitch. To enforce me to play all of the game in dialogue to me is equivalent to coming up...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    Thanks Doc for putting it eloquently and simply.
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    Share the love: puzzle edition!

    Dr. Zulithe- You may want to read this thread that's ongoing about the advantages and disadvatanges of puzzles as part of a plot: http://www.enworld.org/showthread.php?t=154548 Many people feel arbitrarily including a puzzle as part of a dungeon hinders suspension of disbelief, so try and be...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    Who's preference, you as the DM or the player's preference? Using dice mechanics that work as advertised in combat encourages people investing their character-design in combat oriented characters. Any character that spends the mechanics to be good at social interactions should be rewarded...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    Alright DonTadow, here's my counter-scenario: The players have stumbled onto an orc encampment and need to dispatch them quickly before they call for reinforcments. Min/maxer: Ok, I remove 4 points from my attack roll using my power attack feat to do more damage. Method Actor (who happens to...
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    Would YOU play AD&D 2e?

    I miss spelljammer and I miss dark sun. Also, there were certain aspects of 2e design I liked. I liked that there was a natural progression for the classes in the world. When a fighter became high level, he started attracting his own army and began working towards become lord of his own...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    I disagree that you can equitably adjudicate my success at influencing the reality of a game world outside of combat as you do my influencing the world inside of combat if you reduce all of my skill points in Bluff to "warm fuzzies" that my character should be convincing. The question is of...
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    better gaming through chemistry

    Good post Gnome, and not too long. Had some good points in there, particularly identifying DM archtypes and dealing with them.
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    I see where you're going, but my question to you is, what happens if they DO turn around and go home? Does this stop their character or the plot's development because the secret needed to further the action in the story or in the character's lives is beyond that puzzle? Then relying on the...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    Fair enough, DonTadow, I just think it always comes back to understanding personal preferences and compromising. If the one Tinkerer player just dislikes puzzles and all the other players want to take a swing at it themselves, that's his problem. The bottom line is fun. Just keep an eye out...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    Oops! Sorry. Too many different posters. I failed my Spot check.
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    (Edited for proper quoting) This, Voadam, is where I will always disagree with you. Kamikaze ThirdWizard gave you a perfectly concise, valid description of his intimidation attempt. To hand-waive that a 16 is not successful only encourages your players to do one thing: Never spend ranks in...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    First off DonTadow, I want to say i personally don't see anything wrong with well made DM puzzles like the orb example. That's just me, but I do understand Kamikaze's point, as I'll get into. Second, if you want to talk about stats with several meanings, look at CHA. The PHB describes CHA as...
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    Need a quick critique on two covers...

    I personally would change the blade of the sword to look slightly more metallic. I imagine you're going for a purple magical aura on the sword, but it's a little too blurry right now. That's just IMHO. Edit: I echo the need for a different font for pulp. I read it Buly also
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    better gaming through chemistry

    I don't think the Core Rules do address equalizing fun for all players nor for making sure a player respects the effort a DM has to make to create the environment that enables their play and their fun. I see where you're going in that the good players are already good and the bad players just...
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    My Campaign Metaplot: Comments? [Long]

    Basically, here's what I think the third person can do for you: 1) Imagine being a player and opening your mailbox to find a simple envelope dressed to them with no return address. On the back flap is a one-horned icon of some kind. When they open it, they find a simple note: "I hope you...
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    My Campaign Metaplot: Comments? [Long]

    I admit this is an interesting concept, but it would have to be executed just right, or you end up with that "hah ha ha I'm ironic" effect you're trying to avoid. If you want some more references to draw from, read the Dark Tower series by Stephen King, specifically the last few novels. It's a...
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