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  1. Almacov

    November Releases Up on Amazon

    Blast. If the illustration and writing quality in the new Draconomicon is as good as it was in the first one, this means I'm going to have to buy more than just the core rules, FRCS and APG this edition. :p Dastardly WotC, pulling ye olde dragon card again. In any case, I hope they keep...
  2. Almacov

    Ampersand: Sneak Attack

    You'd probably still have to hit with the poison as a followup attack vs fortitude, if DDM is any indication. ;) Seems plausible that it may at least automatically initiate that though, yeah. Unless of course the wording for poison is "If the melee/ranged attack hits, make a followup attack vs...
  3. Almacov

    Dungeons of Dread Preview 4

    I was just meaning something like an explosion out to a 5-foot radius when the Immolith is destroyed. That way when at least one or two of the party members have been dragged in by the thing the others would have to weigh the pros and cons of firing ranged attacks/spells to finish it off. Might...
  4. Almacov

    Dungeons of Dread Preview 4

    They may have just meant that immunities to more direct forms of damage, like element-based attacks, will be gone. Immunities to things like poison and disease are probably still in.
  5. Almacov

    Dungeons of Dread Preview 4

    What would really top that Immolith off is a nice sprinkling of Deathburst type action. =) THAT would make dragging characters in closer scary. Yep, a tweak here or there and an atmospheric setting and the players have an encounter they feel truly lucky to have survived and never want to dance...
  6. Almacov

    Dungeons of Dread Preview 4

    Excellent. =) I can easily see using these to leave my players' characters with very sweaty, urine soaked chainmail. Lots of potential, and the right lighting could do wonders with that Immolith mini at the table. :)
  7. Almacov

    Wotc_Huscarl on the Biggie Smalls playtest, part 6.

    It's possible they were rolling attack and damage simultaneously just to speed things up. Interesting report, anyhow. :)
  8. Almacov

    Is a Horse Still a 10 by 10 creature?/Should there be facing?

    I'd imagine they're still 10x10. The nightmare and warhorse miniatures in Desert of Desolation were, and I believe they're all intended to be "compatible" with 4e. Personally, I see facing rules as a hassle that's out of character with the direction the game has been headed. I believe there was...
  9. Almacov

    Necro is IN! Planned Products

    I know I'd still pick it up after '09. :) I doubt that Wizards will have covered all of the same ground by then, and even the ground that is covered twice will be covered differently each time. In any case, sounds like pretty delicious stuff. :) And yes, Erinyes and Frost Giants are must-haves.
  10. Almacov

    Dragonborn wearing Dragonscale , Appropriate or Abhorrent

    :] Excellent questions to develop on, Phasics. As for the second bit, I think this sort of thing is the real reason kobolds developed a racial hatred for gnomes.
  11. Almacov

    Necro is IN! Planned Products

    I'm most definitely interested in this Marmellized 4th edition content. :) Heroes of Horror, Tome of Magic, and Complete Mage were in my top five favourite WotC released books for 3.5. I look forward to this new Tome of Horrors too. The first one had me at "Adherer". :D (Oh, I must second...
  12. Almacov

    Using Extra-Dimensional Space to Circumvent Teleportation Restrictions

    Unfortunately, a diameter for the opening of a bag of holding isn't given in the RAW, but when they describe the bag's size in general they say it "appears to be a common cloth sack about 2 feet by 4 feet in size.", and the players would likely argue that it's not usually difficult for a human...
  13. Almacov

    Using Extra-Dimensional Space to Circumvent Teleportation Restrictions

    Well, if you really wanted to stop your players from using the bag of holding that way in your game, you could just rule that the space automatically vacuum-seals whenever the bag closes. : P Of course, they'd probably find another spell/magic item to circumvent the lack of oxygen, but at least...
  14. Almacov

    Lady in the Water Predictions and possible spoilers

    Well, judging by some of the posters I've seen, and ads on the sides of buses, the wolf-shaped thing is definately some form of animate plant creature. It seems composed of thick, thorny vines, as though it were a creature with the "Wood element" template in the Manual of The Planes. I'll...
  15. Almacov

    Picture Links?

    This resource is practically infinite: http://elfwood.lysator.liu.se/ Thousands of different artists.
  16. Almacov

    Unveiled Masters: The Essential Guide to Mind Flayers... anyone tried it?

    Can anyone please share their opinions on Unveiled Masters: The Essential Guide to Mind Flayers?
  17. Almacov

    Infravision

    Personally, I live for complexity. Infravision doesn't give me a headache, it just gives me more to think about, and more twists for my campaign. In the few days before I run an adventure, I let it stew in my mind constantly. Planning the adventure is just as exciting as running it for me. While...
  18. Almacov

    Infravision

    I must agree with you Mr. Reynolds, it is ALOT of work to incorporate infravision effectively into a campaign, and it would be silly to include it as a default rule. I'm apologetic if it came off like I was whining about it's loss in this post, but for the most part, I was just wondering when it...
  19. Almacov

    Infravision

    I know, but i was at least hoping for a subrace with infravision. With the coming of LA mechanics in third edition, it wouldn't have been hard. I just feel they sacrificed alot of flavour for balance.
  20. Almacov

    Infravision

    Whatever happened to infravision? I felt it added tremendous flavour to the demihumans in first edition D&D, and now I look at third edition, and it has all been torn up and replaced with "low light vision" which basically says that elves and whatnot simply have more sensitive vision than...
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