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  1. Almacov

    Dragon Article: To Live Defeated

    Absolutely. My problem with this article personally is that mechanics were attached, and they sucked. (Well, that and the writing within the article was a lot less useful than it could have been.) I'm going to provide a two-sentence excerpt from the first page that rang sourest to me, and sums...
  2. Almacov

    It will never happen, but...

    And we mustn't forget Noober! :p
  3. Almacov

    Dragon Article: To Live Defeated

    I think what might do worlds more good than covering the topic the way the article has would be: -Encouraging DMs to play NPCs realistically: have it so some will strategically surrender or flee when they know things have turned against them, and allow conversation if they do surrender...
  4. Almacov

    Dragon Article: To Live Defeated

    Upon further reflection, I think the largest reason this bothers me is that it takes ideas that have existed and been handled outside of the game system for ages, (or handled in-system in very specific ways) and pretends to present them as new mechanics. The problem being that presenting them...
  5. Almacov

    Dragon Article: To Live Defeated

    Moral questions aside: This article seems flavourful, but not in any useful way. The "mechanics" included to support these ideas are thoughtless and, well... silly. This is just a list of nasty things a hypothetical fantasy hero could do to their enemy, with "HP zero? Okay, bend the laws of the...
  6. Almacov

    2010 Retrospective: 1Q Products

    I wasn't that interested in any of these apart from Underdark, which I still haven't picked up yet. Hybrid classes have added some interesting options though, and some of the MP2 builds are kindof interesting.
  7. Almacov

    Your favourite RPG accessories?

    Tarot decks in general can have many purposes in enhancing a gaming session. The traditional D&D repurposing is of course using it as a Deck of Many Things, but the symbolism is pretty adaptable. You could even just use a simplified tarot reading to generate plot ideas for characters. Draw a...
  8. Almacov

    Your favourite RPG accessories?

    Those ubiquitous coloured glass counters. They could mean anything! Small decorative containers for keeping track of or sorting these counters can also be great when they're being used to represent game resources. Pocket change wrapped in paper can be pretty sweet too. In a pinch, I've drawn on...
  9. Almacov

    Gary Gygax's private games collection on auction

    There's at least a part of me that glances past the Indiana Jones game material to the vast spread of other stuff and says "That belongs in a museum!". Hopefully whoever does wind up with the stuff puts it to good use though!
  10. Almacov

    Will 2011 be the last year of Wizards D&D?

    Agreed. Being upset is okay, and there have been a wealth of venues to express that already. When one takes that frustration into other threads though, one has just become an allip. As for WotC's continued involvement in the franchise, I really wish them well. I don't see any likelyhood that...
  11. Almacov

    Will 2011 be the last year of Wizards D&D?

    Okay, I hate what's happened to DDI, but I seriously doubt WotC will drop the D&D license, voluntarily or otherwise. They'll keep pushing product, and they'll find ways to make it sell. Maybe they'll be selling less of it to me, but I'm sure they'll be profitable. I'm sure they'll lose a few...
  12. Almacov

    Monster Theme

    Some themes going on in my game: Goblins and Hobgoblins are opportunists, easily swayed by promises of power. There are hints that in the past they were more down-to-earth, but in current times thirst for power has overwhelmed reason, and their society is a cruel, hierarchical push towards...
  13. Almacov

    AD&D 1st Edition Books

    Frequenting garage sales and thrift stores can help with this, if you're lucky. So, so useful, those things...
  14. Almacov

    Best RPG buys of 2010?

    I got a copy of Promethean, which has some neat ideas in it, even if I find the mechanical template WoD expansions are written to disturbingly rigid sometimes. I also bought the full colour Anniversary edition of Shadowrun 4e, which is nice, but I'm having trouble getting into it because noone...
  15. Almacov

    Politics and the LGS

    I occaisionally buy stuff at a place that has in the past posted what would probably be considered political material on their website. Usually it's about an issue I don't perceive as directly affecting me though, so I tend to just ignore it. (As passive and apathetic as that sounds.) The...
  16. Almacov

    D&D 4E 4E DM Screen - Worthless or Salvageable?

    Well, the illustrated side is very usable. Whether for gaming room decor, inventive gift wrapping, fun captioning games with post-it notes, or inserting new characters into the scene with clingy stickers, there's still a lot to appreciate there! It's also glossy enough to be used as a mirror in...
  17. Almacov

    What non-"essential" characters do you play?

    I'm stuck DMing the 4e game, so I don't get much opportunity to act as a player. :.-( So, so many I'd like to play though... It takes a concerted effort to find my players' files among all the ones I've fiddled with in the offline Character Builder. :p
  18. Almacov

    What New Essentials Builds Do You Want To See?

    I suppose my hope would be for them to crack open the game enough that a binder could work. It doesn't seem too far-fetched to me. I mean, they're already reaching closer and closer into design space that might accomodate it with each rule they break/make in essentials class design. They've made...
  19. Almacov

    What New Essentials Builds Do You Want To See?

    I was one of the folks out there who really loved the 3.5 Tome of Magic. As such, I'd like to see A Full Binder Class, not just a Warlock build. It can build on lore from Arcane Power, but it would be really nice to see something more reflective of the original class again. If part of the shift...
  20. Almacov

    What kind of puzzles do you give your players?

    The closest things to puzzles that typically wind up in my games are more like mysteries or decisions that have to be made in exploration. The first example I can (fuzzily) recall is from what was probably the earliest game I DMed. (As such, it's not a shining example. =P) The party was...
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