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    WOTC Forums Locked - Any Ideas?

    Try forums.gleemax.com. boards1.wizards.com is no longer a valid destination. Also, make sure you're logged in... I know I have a problem in that the boards will log me out on occasion and then give me a hard time about logging back in again. This gives the appearance that the boards are...
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    The Planes & the Prime Material

    Well, that's the Planescape take on things. Prior to Planescape, where the writers decided that the Planes were really just another way of saying "Forgotten Realms", it was very clearly understood that the Outer Planes weren't places for a casual vacation. These are the realms of the gods and...
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    The D&D Great Wheel of the Planes and Moral Ethical Relativism

    ...and let's not forget the roots of the Great Wheel, in 1st edition, which specifically states that the souls of evil creatures, being formed into Larvae and Manes, are sometimes completely annihilated because a Lich needs a snack or one of the Demons gets hungry. Yes, completely annihilated...
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    The D&D Great Wheel of the Planes and Moral Ethical Relativism

    And here's another assumption you make... The Great Wheel is just a way of imagining how the outer planes relate to each other. It is not a physical structure except in the ill-concieved Planescape. And no, where you stand on the Great Rectangle or Great Icosahedron or whatever you call it...
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    The D&D Great Wheel of the Planes and Moral Ethical Relativism

    Of course it's nowhere to be found in canon, and it never will be explicitly stated. You, personally, want a referee above the Great Wheel that you can point to and say "This guy says x is good and y is evil." What we've been trying to tell you is that this isn't necessary. X is Good because...
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    The D&D Great Wheel of the Planes and Moral Ethical Relativism

    Ah, we get to the root assumption that's making you think the Great Wheel is relativistic. The chaotic evil soul does NOT want to be in the Abyss. The chaotic evil soul still wants to be in Heaven. The chaotic evil soul is, in fact, being driven slowly mad by being in the Abyss. Even demons...
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    Renaming the G-word (hint: fighter-mages)

    Spellsword... this has the advantage that it has independently appeared in fantasy novels that have nothing to do with D&D and describes the concept very well. It has the disadvantage of being tied to a specific D&D prestige class, though. Witchblade and Athame are the same thing, a tool in...
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    The D&D Great Wheel of the Planes and Moral Ethical Relativism

    Excellent! You have the demonic tempter's mindset down perfectly! No thought of consequence, live for the moment, squeeze everyone for all they're worth, and who cares what happens to your soul after you're dead! Help Orcus with his plans, and you'll be at the head of his undead armies...
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    An idea for a sci-fi setting...

    Sounds like the Psi-Corps from Babylon 5, prior to the Telepath War. Which is, conveniently, an OGL setting. :)
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    Classic dungeons: What makes them great?

    I think we can all agree that McDonald's food isn't the best in the world... but it is very good given price, availability, speed of delivery, and, yes, overall healthiness, RELATIVE to other fast food places. Wendy's and Roy Rogers tend to be greasier, for instance...
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    Chupacabra in Cuero, Texas

    What struck me about the story was that, apparently, she completely disposed of the bodies of the creatures, keeping only the head of one of them. Someone who was really thinking about science would have kept the bodies of all three creatures. Ignorance in action.
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    The D&D Great Wheel of the Planes and Moral Ethical Relativism

    Ah.... no. The "upper planes" of the Great Wheel are pleasant, benign places where you'd like to spend your afterlife. The "lower planes" of the Great Wheel are unpleasant, horrific places where your soul is tormented for eternity. If anything, the Outer Planes of the Great Wheel are...
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    perception of OD&D/AD&D as random deathtraps

    Laws don't prevent criminals from commiting crimes; game rules don't prevent antagonistic (aka 'bad') DMs from screwing over their players. Second, I've read many of the "Ask Gary Gygax" threads on this very forum, and from what I can tell, Gary has never been "bent out of shape" by house...
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    GAHH!! Time to take a break from 3.5

    I couldn't run a 3.5 campaign under the default assumptions. The biggest change I make is this: hand-placement of all magic items, and all magic items that can be used by monsters WILL be used by monsters. That wand of Cure Light Wounds? It's going to be used by the goblin shaman... Most magic...
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    when does CR/EL not work?

    One thing that struck me is that CR... just doesn't scale properly. Doubling the numbers of monsters just adds 1 to the CR, which may, or may not, work depending on the monster. In addition, there's a lot of guesswork when it comes to some monsters. Take any of the demons who can summon more...
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    Best Forgotten Realms adventures.

    Part of the problem may be that there were two "Pool of Radiance" CRPGs. The original one was set in Phlan, on the coast of the Moonsea, and was published about a year, two years before the Curse of the Azure Bonds CRPG. The Curse of the Azure Bonds pen-and-paper module was then published...
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    Balanced encounters - yesterday vs. today

    Quas, my comments were based on my direct experience with the game under skilled gamemasters for both 1st and 3rd editions, and on reading many of the published modules. Implications are never stated directly... that's why they're implications. However, I do note that in many of the WotC...
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    Best Forgotten Realms adventures.

    Under Ilefarn; like Keep on the Borderlands, it was as much a campaign setting as anything else, with a keep, an "adventuring guild" of sorts, etc. There were also a couple of very short adventures that showed up in either Dragon Magazine or Dungeon Magazine, I forget which. Apart from those...
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    Balanced encounters - yesterday vs. today

    Yes, there was a balancing system in place, one that was less "defined" than that of 3e, but it worked better, because it depended on the DM knowing the capabilities of the player characters in the group. However, along with that balancing system came something else: "The characters will...
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    Classic dungeons: What makes them great?

    Everything in the adventure was put there by DM fiat. Whether the characters win or lose in any particular combat depends on the DM's judgement. Why would running away be any different, ehren? Or are you just picking an argument in order to argue?
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