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  1. ph0rk

    D&D 5E (2014) Long Rests vs Short Rests

    Linked post is argued poorly. Disintegrate is an option as early as 11, at which point a sword and board fighter with str 20 and a longsword is managing .65*(4.5+5)*3, or 18.5 damage a round on average, sans crits. Various subclasses have ways of boosting this, but they run out of juice. This...
  2. ph0rk

    D&D 5E (2014) How do you feel about games without Feats and Multiclassing?

    All classes aren't equal, though, whether or not they are treated as such. LFQW is very much alive and well in 5e; with respect to pure combat power as well as in and out of combat options. Being locked into a character arc by fiat is a great way to encourage retirement or cliffjumping.
  3. ph0rk

    D&D 5E (2014) How do you feel about games without Feats and Multiclassing?

    But you staked out the position, anyway.
  4. ph0rk

    D&D 5E (2014) How do you feel about games without Feats and Multiclassing?

    If you allow other multiclassing but not this and that’s the only reason you give, I can understand why players wouldn’t like it. You might not think you’re wrong, but the game is a group activity, and further we’re here discussing it, so “well thats just how I do it” is the discussion...
  5. ph0rk

    D&D 5E (2014) How do you feel about games without Feats and Multiclassing?

    Less than half of optimizers are even half as good at optimizing as they think they are. It isn’t a problem, barring a few specific combinations broken enough to be called out as such in AL, and I have no problem going with the calls they make (e.g. coffeelocks).
  6. ph0rk

    D&D 5E (2014) How do you feel about games without Feats and Multiclassing?

    Indeed, why is taking a level of sorcerer at level 3 different than choosing eldritch knight at level three?
  7. ph0rk

    D&D 5E (2014) How do you feel about games without Feats and Multiclassing?

    And on top of that, 99% of the time multiclassing is a power loss, not a power gain.
  8. ph0rk

    D&D 5E (2014) Long Rests vs Short Rests

    Despite other conversations I've had on this topic, I like a mix of both. The challenge is for the DM to balance them and the relative dangers/costs so that players don't always reach for the same thing each session. I don't think the system as it exists does a great job of making this is clear...
  9. ph0rk

    D&D 5E (2014) How do you feel about games without Feats and Multiclassing?

    Depends on the setting, but some classes are well suited to it (Warlocks in particular, also Monks). I'd probably stay the hell out of melee, but someone likely needs to do it. I don't think it is appropriate to have a featless game and leave Fighters and Rogues as-is, though. If a player...
  10. ph0rk

    D&D 5E (2014) Polearm Master + quarterstaff...+ shield?

    Yep, you gain advantages rebounding from either a miss or a hit with two hands you simply don't with one hand. That's why two-handed lever weapons like a greatsword aren't really slow at all.
  11. ph0rk

    D&D 5E (2014) Polearm Master + quarterstaff...+ shield?

    A quarterstaff wielded in two hands does the same damage as a greatclub weighing 2.5 times as much, with the same reach and speed. No, weapons are not modeled well.
  12. ph0rk

    D&D 5E (2014) Polearm Master + quarterstaff...+ shield?

    5e does a terrible modeling reality.
  13. ph0rk

    D&D 5E (2014) Polearm Master + quarterstaff...+ shield?

    Of course, nearly every single character in the game is equally proficient in using a staff with one or two hands (polearm master aside) so perhaps expecting the rules to mirror reality is too much.
  14. ph0rk

    D&D 5E (2014) Polearm Master + quarterstaff...+ shield?

    A human or human shaped creature with makeup (so, most races in 5e) will absolutely far more damage with a staff used two handed rather than one handed.
  15. ph0rk

    D&D 5E (2014) Less armour but same protection

    AC is part of determining effective hp vs various monsters. It matters, or folks would be happy dumping dex and wearing light armor.
  16. ph0rk

    D&D 5E (2014) Bladesinger with a staff

    Only components without a cost, of course, so the free hand remains a real issue. Look, whatever, you think is fine. I’m telling you I’ve crunched numbers and it is a clear damage boost, but whatever, balance your own game (or not) however you like. Me, I’d have serious concerns about full...
  17. ph0rk

    D&D 5E (2014) Bladesinger with a staff

    No, it doesn't - they aren't getting a 1d8 weapon in their main hand and they are getting 1d6 + int for their offhand instead of 1d4+ dex+int for the BA attack. 8.5 is less than 12.5. Further, the staff may serve as an arcane focus - war caster with both hands full doesn't let them cast...
  18. ph0rk

    D&D 5E (2014) Bladesinger with a staff

    Rage requires you attack with strength. Anyway; this feat applying to weapons with the heavy property means dex-based paladins and blade warlocks with PAM (who are not hexblades) are even easier to build, and removes one of the few cases where prioritizing strength is a good thing. What's...
  19. ph0rk

    D&D 5E (2014) Long Rest/HD: I've been doing it wrong

    Half HD is good because it makes resource attrition still a thing; obviously whenever the group gets two long rests in a row that's all wiped away. It also makes having HD of different sizes not much of a problem, as you get to choose which ones refresh.
  20. ph0rk

    D&D 5E (2014) Bladesinger with a staff

    The difference is song of victory and the free hand. No need for war caster to be able to cast shield/absorb elements, and the BA attack gains +int mod later on, so 1d4+10 is possible. That isn't the same thing at all as an offhand shortsword. As it stands, bladesong stops when a bladesinger...
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