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    Jason Bulmahn Speaks about DDXP(His take on the system)

    In 4E or 3E again? Just clarifying the edition. I've played plenty of 3E, but none of 4E, so I don't know how to answer "Wizards can nuke plenty" when you don't mention the edition.
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    D&D 4E I really don't like the new 4E PHB cover

    Firstly, like I said, the "Horde is for kids" thing is debatable, so we're discussing something predicated on an unproven premise. Secondly, what you describe is a bit of a stretch. Yes, parents are often wise enough to purchase what their kids like. But more often than not they also enforce...
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    To clarify, in which edition, and how so?
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    ... With two per-day abilities even at level 5?
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    I was referring to older editions. Cosmetic changes rarely result in long-term endearment. Short-term excitement, yes. But if the crunch behind the fluff is still basically the same it won't amount to much. *shrugs* Whatever. If you think it's pointless, it's not my problem. I hope it was...
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    Having Wizards unable to boom more than a handful of people IS nerfing the Wizard.
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    It is until they get more spells. Which again, is just a cosmetic change. Not really. There used to be things like Cleave, Power Attack, and other Feat-based tactical stuff too. *shrugs* Whatever. So? Involuntary movement points to the lack of tactics, because you don't have control over...
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    Let me to try to explain via analogy. In Magic, there are spells that can be played at any time (even the opponent's turn) known as "Instants". However, an "Instant" card is its own card type. It can never be a creature card or an enchantment card at the same time. Instead, if a Magic...
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    ... Which was solved by weapon usage in 3.X, also known as a basic attack. Transforming a basic attack into an at-will power that does mainly the same thing is, for the most part, a cosmetic change. Maybe you could direct me to the good and valid reasons as to why the characters should keep...
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    But they didn't say it's a per-day ability that can be used three times in the same day. They said the inverse. Hence, logically speaking, the "Per-Day" label is likely the stricter label. In short, when they say it's a Per Day ability, it's really something that you can use just once a day...
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    I can remember MM just fine. Again, I'm just wondering why they didn't just remove it. Again, speaking from the "How did they design this thing?" perspective here, not "How will I play it?"
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    Neither. I'm trying to figure out why the 4E team made these design decisions, and I'm wondering if they're the right ones. Honestly, what worries me is that the changes seem to be largely cosmetic when it comes to improving tactical combat. The At-will stuff sounds neat and all, but right now...
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    You're not helping. Technically speaking, it does.
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    Nope, the real solution would be to figure out why they went this route rather than the approach I mentioned. Because as it stands, basic attacks really feel like a relic that somebody forgot to remove.
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    Because when they had a chance to feature a 3/Day ability, they made it an "At Will" ability that could just be used 3 times a day. Dunno if nerfing schticks was an entirely good thing either, quite honestly.
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    Like I said above though, this seems to be more of "the right tool for the right enemy" approach we're already used to in 3E. Not really any real revolution in terms of how tactics radically change the battlefield. I'm aware of it. Again though, the thing that bugs me is that the "basic"...
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    D&D 4E I really don't like the new 4E PHB cover

    Let me just note that while the premise that "Horde players are generally younger" is contestable, the question was "How to get artwork that would cause an uncle to buy something for his 12 year old nephew." In short, if heroic Alliance stuff is what sells to older market, then a traditional...
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    Nope. I'm referring to the fact that if basic attacks are clearly obsolete in the face of At-wills, why have a basic attack in the first place?
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    The thing is, I'm assuming that each per-day ability is different from one another. That means you can't just spam Fireballs anymore. You Per-day suite of abilities will consist of several different abilities. Maybe you have one Fireball, and one Haste. But you can't have 2 Fireballs. And if...
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    That's four potential unique attacks. The somewhat limited usefulness of some of the abilities may make their use impractical however. Simple. Why have a basic attack in the first place if the At-Wills are clearly superior? I dunno. On the flip side, you could also say that all characters...
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