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  1. Muh

    D&D General The Resurrection of Mike Mearls Games.

    Can you summarise his opinion on Druid?
  2. Muh

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    I might make a thread about this later. The problem is that there are two ways to interact, with explicit mechanical support, with the world. Either skills or explicit abilities (these being class abilities or spells). Skills in D&D are both weak and they do not scale properly. Sure you...
  3. Muh

    AI Art Removed From Upcoming Terminator RPG Book

    You sound like the NICEST person on this forum. Obvious difference between using the work of someone else, like "my" avatar, and commercial mass reuse or replication, as which happens with generative AI.
  4. Muh

    D&D General How Do You Handle Falling Damage?

    Do you run the exhaustion system as is? I think it has potential, but I'd add some increasing chance of spell failure as you gain levels of exhaustion, otherwise it seems like the system unfairly favours spells. You can be near death, unable to move, yet still be able to cast spells without issue.
  5. Muh

    D&D General How Do You Handle Falling Damage?

    I meant that some of these house rules presented in here make a level 1 wizard more capable of surviving long falls than a level 20 fighter. Which was my point. Sure, even a level 20 wizard might not have prepared Featherfall, but he probably has prepared Fly, so he can just fly down. I think...
  6. Muh

    D&D General How Do You Handle Falling Damage?

    I'm not seeing the problem that solves, though. A wizard could do it from level one.
  7. Muh

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    I think that's because rule book writers don't want to have to explain the background of each rule and the rules are the work. Sometimes it's simply less clear what the intent is for various reasons. It would be pretty nice if they did, though. Regarding Forge, I think it's natural that there...
  8. Muh

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    Can you give a concrete example?
  9. Muh

    D&D General How Do You Handle Falling Damage?

    PF2 is a bit of a special case because it's not that hard to build a character who is immune to falling damage at higher levels. (without magic)
  10. Muh

    D&D General How Do You Handle Falling Damage?

    I run it RAW. It's capped.
  11. Muh

    D&D General Deleted

    You could always do what Paizo did with Pathfinder 2E, and rename the class to something else. They picked Champion, which is pretty good.
  12. Muh

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    No. When you want to enable some particular archetype, don't make spells to enable that archetype. Make a class to do it. Why? Because every time you create a new spell that new spell will be evaluated not in the context of the intended archetype, an Artificer or Spellsmith or whatever you want...
  13. Muh

    D&D 5E (2014) Should Explicit Monster Roles Return?

    The point of having tags is that you don't have to read the entry. The point of the tags is to tell you something about the entry without requiring you to scour the entry for information.
  14. Muh

    D&D 5E (2014) Should Explicit Monster Roles Return?

    Alignment is trash because alignment is fundamentally not something that can be defined accurately. What kind of problems could monster tags lead to?
  15. Muh

    D&D 5E (2014) Should Explicit Monster Roles Return?

    Roles aren't rules, though. As such they cannot be bloat. If anything, templates are actually bloat since with templates you have to modify the stat block meaning that not only are they rules, but they are more work for the GM.
  16. Muh

    D&D 5E (2014) Should Explicit Monster Roles Return?

    Instead of using roles you could also have a quick list of tags, something like these, perhaps. They should be listed where they can be easily seen Sturdy: This monster has an unusual amount of hit points Heavy-hitter: This hits hard in melee Mover: This monster can control the battlefield by...
  17. Muh

    D&D General New Interview with Rob Heinsoo About 4E

    Uhhh... When you say "everything" you can only mean every player option, because otherwise it wouldn't make sense, really. Accepting that premise I argue that if everything is OP then nothing is. In that context OP itself becomes irrelevant, unless you argue that the player characters were OP...
  18. Muh

    D&D General New Interview with Rob Heinsoo About 4E

    I am fairly sure that the 4E rules said something about it being possible to bypass the skill challenge if it could be easily circumvented though as I said earlier, it's been a long time since I read the 4E books.
  19. Muh

    D&D General New Interview with Rob Heinsoo About 4E

    Pathfinder 2E also avoids having things based on an encounter and instead has a limited resource, focus points, that recover after a short rest. I think this points to that part of the terminology in 4E being quite bad (since PF2 feels much 4E inspired in execution). It feels arbitrary to say...
  20. Muh

    D&D General New Interview with Rob Heinsoo About 4E

    I think they were overcompensating for earlier edition stat block bloat. I think there were two things they wanted to do with stat blocks. a) Make them smaller, and b) Make them less reliant on external info (like spells listed separately). I remember thinking that the presentation of monsters...
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