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  1. Muh

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    That does sound like a problem. I'll have to check out the playtest I guess.
  2. Muh

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    To be quite honest it doesn't matter as long as casters aren't the utility demons they are in D&D. If casters are more restricted it doesn't really matter.
  3. Muh

    D&D General Social Pillar Mechanics: Where do you stand?

    They are necessary. Otherwise you have a class that it "designed" to be good at social stuff... But they don't actually HAVE any social stuff to be good at. Now the important thing is that they don't actually dominate the gameplay, but they should be there, and you should be able to know what...
  4. Muh

    WotC Hasbro CEO optimistic about AI in D&D and MTG’s future

    Wrong type of AI. You can optimise logistics, as far as I know, without using generative AI. This is why these AI discussions are annoying, because people throw around various pieces of terminology without detailing what they actually mean. Logistic analysis can be done using standard...
  5. Muh

    WotC Hasbro CEO optimistic about AI in D&D and MTG’s future

    Different thing entirely. Now admittedly I don't know how this golf thing works, but the whole AI debate has been oversimplified and there are a whole bunch of distinctions here between what different people mean when they use the term AI. The golf AI example sounds like what I'd call...
  6. Muh

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    Is there a writeup of this somewhere (that isn't a 3h video)? I can't access the playtest currently.
  7. Muh

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    I have yet to play it myself so I cannot speak of how well it works in practice, but Icon RPG is a system where character growth in combat is very horizontal. As you gain levels you learn more abilities you can use and some abilities gain more utility and synergy, but very little of the design...
  8. Muh

    Dragonbane Offers A Box Full Of Classic Fantasy

    I'm curious if they're going to reimplement some of the stuff from the old source books. OG Dragonbane, that being Drakar och Demoner, was usually pretty light on mechanics and crunch, but there were a few systems and things that might work if modernised. 1: Chronomancy was part of the least...
  9. Muh

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    Because you are thinking at an individual monster level. That is: You match monsters with the PCs. This is why the first encounter of a level 1 party is an aboleth. Because you adjust the fiction to match the level of the player characters. Extending this variability to monsters makes perfect...
  10. Muh

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    Nah the narrative already shifts based on the party. I mean your argument is that monster stats change based on what they are fighting, but that already happens. It doesn't need an in-fiction explanation, just like running into a random NPC does not require justification for why they are level...
  11. Muh

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    1. Minions were excellent, though. This seems like too much of a question of taste. 2. I sure hope people aren't playing with mixed-level parties... And in case henchmen are being used, and now admittedly I don't think 5e actually has rules for henchmen in the first place, you can just decide...
  12. Muh

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    That's a solvable problem. The more dice you add the more stable the result and the less random the outcome is. It's frankly baffling to me that people are arguing that there shouldn't be any ACs too hard to hit for a low level character. Why? Consider something like, say, flight. The system...
  13. Muh

    What is your favorite RPG book of all time?

    Big fan of books that inspire adventure. So... Nobilis rulebook. 2nd edition. It oozes creativity in just the right way.
  14. Muh

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    The problem to me was never really large numbers. The problem is you have billions of tiny modifiers that add up, and some of them are conditional. You have to track whether or not a particular bonus is a bonus to hit or if it actually a penalty to the AC of the target. One of the nice things...
  15. Muh

    D&D General Mimic third most popular character in award winning manga.

    There are a number of japanese RPG systems. Meikyuu Kingdom, Ryuutama. Not sure if there is a particular D&D setting though. He got 11th place, so not bad :P
  16. Muh

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    I'm hoping they will some day correct course back to something better designed, like 4E. Until then, I prefer other systems.
  17. Muh

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    Nah I don't want to get rid of magic. I want, specifically, to make spell casting more limited. I would also like there to be more classes that use magic without actually casting spells. More classes like Echo Knight. I'm not against magic. I'm against spell casting :P
  18. Muh

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    1: I never said it was practical, but I said I don't feel like BA is compatible with the way spellcasting works in D&D. 2: I'm saying that spells are sidestepping the issue of numbers entirely because spells are explicitly not limited by bounded accuracy. Knock, Forcecage, Forcewall, Teleport...
  19. Muh

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    You could, for example, get rid of them entirely? (I think) bounded accuracy is a bad fit for the system because it empowers spells. D&D 5E would be better without bounded accuracy is what I am saying (because they would obviously never get rid of the spell casting system).
  20. Muh

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    It obviously wasn't. I'm just saying it's a bad idea in a system with unequal scaling. Bounded accuracy would be excellent if more care was taken in the design of class features and spells. As it is, it doesn't really add much.
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