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  1. Muh

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    I mean all martial classes mostly out of combat, even though in combat is actually a bit of a problem too, though to a lesser degree. Rogues are something of an exception since they have expertise so they do get really good at their schtick. The problem pops up in combat too. For example a...
  2. Muh

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    Some classes are reliant entirely on linear-growth. That is: They don't gain anything new as they level up: Only their numbers go up (a bit). These classes are unfairly punished by bounded accuracy. BA essentially asserts that a level 20 character is at most "this" much better than a level 1...
  3. Muh

    D&D General Mimic third most popular character in award winning manga.

    Currently following the Frieren anime adaption and it's very good. Also watching Dungeon Meshi, which is superb (I've read the manga and it's one of the best fantasy comics out there). I think it's interesting to compare the TTRPG influences on Sousou no Frieren and Dungeon Meshi, both TTRPG...
  4. Muh

    Grading the Burning Wheel System

    Amazing replies, thanks you. Very informative. So here's a follow up question to your point about searching a room. Are you saying here that in BW there would be something in that room if it was successfully searched?
  5. Muh

    Grading the Burning Wheel System

    Anyone willing to give an explanation for how it differs from more traditional systems like D&D? Edit: I am aware that it is very different, but all I know is that it doesn't do tactical combat D&D style, for example and there seems to be no "skill system" either.
  6. Muh

    D&D 5E (2014) Guns and D&D - are we doing it wrong? An alternative

    Feels like guns in general are overdesigned. Make them about equal to crossbows, but make a class that is better at using them effectively.
  7. Muh

    D&D General What are the “boring bits” to you?

    Interesting, but isn't that entirely backwards? Ultimately RP-shopping ends up being the players faffing about not being able to decide what to get or how for how much and it's generally completely uninteresting and the shopkeeper needs to present exactly what he has available and for how much...
  8. Muh

    Grading the Burning Wheel System

    How so? I'm not being defensive here, I haven't played it at all. I'm just curious about why you think so.
  9. Muh

    D&D 3.x 3rd Edition Revisited - Better play with the power of hindsight?

    Ok hear me out I just had an idea. The "problem" with 5e's concentration mechanic is really that it does discourage using concentration spells. The thinking was: Let's make buff stacking difficult. This thinking is good, but I think the method used to reach that goal wasn't that well chosen...
  10. Muh

    For those of you with ADHD, how do you organize your campaigns?

    Notes. Excessive notes. I manage everything in Emacs, using something called org-mode. Emacs is probably a bit too hardcore to get into if you're not really enthusiastic about it, but I think for this use case it is unbeatable. It allows me to write notes in plain text and then to have sections...
  11. Muh

    D&D 5E (2014) What, if anything, bothers you about certain casters/spells at your table?

    My ideal paladin class design has paladin as a spell-less martial character surrounded by a divine aura that, as you level up, provides increasingly better effects. Initially the effects apply only to yourself, but you can spend some resource to extend the aura to boost your allies.
  12. Muh

    D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

    I think he's implying with "social scenes" that the class has nothing going for it outside of combat in general. I don't think he's talking about combat vs social interactions specifically, because D&D is about combat, exploration and talking to people. I saw nothing in what he said that...
  13. Muh

    D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

    After having thought some more about 3.0 and 3.5 (and also PF1) I think their greatest weakness is how difficult they are to run as a GM. So much of their design is really difficult to work with as a GM unless you have a premade adventure to run. Stat blocks, for example, require on-the-fly...
  14. Muh

    D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

    D&D and PF1 both had skill points, except PF1 streamlined skill points by making them independent of class. In PF1 it did not matter which level you got skill points at, only how many you got mattered. If you make a high level character in PF1 all you need to do is sum up how many skill points...
  15. Muh

    D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

    It was hideous. Pathfinder improved it quite a lot by getting rid of skill points, removing skill synergies, removing redundant skills and downplaying prestige classes (ewww). Too bad it made the system fiddly in other ways instead (backgrounds were not a good idea imo). Edit: Positives...
  16. Muh

    D&D General The Resurrection of Mike Mearls Games.

    But this restricts martial classes such that none of them have any options, and casters such that only they have options. This is bad design.
  17. Muh

    D&D General The Resurrection of Mike Mearls Games.

    Any cool details you can share?
  18. Muh

    D&D 5E (2024) The Great Nerf to High Level Martials: The New Grapple Rules

    Yeah I really like what I hear about the new monk. My chief issue isn't with PVP, though. It's more about how gameplay compares between classes with magic and classes without.
  19. Muh

    D&D 5E (2024) The Great Nerf to High Level Martials: The New Grapple Rules

    Agreed. It is something I really dislike with the system. You need magic to be cool. If you don't have magic you need to rely on class abilities. If you don't have cool class abilities (champion cough) then you can't do anything but do standard attacks.
  20. Muh

    D&D 5E (2024) The Great Nerf to High Level Martials: The New Grapple Rules

    Superheroes are impossible to emulate accurately in D&D because their skills transcend ability scores. There's no way Catwoman would fail a climb check, so climbing for her isn't a climb check. It's an ability that grants her a climb speed. Coincidentally this is why non-magical characters in...
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