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  1. Muh

    D&D 4E Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023

    The problem is really that 5E's design is inconsistent. 5E is extremely fuzzy about everything except spells, so if you play a character who relies heavily on spellcasting then you know exactly what you will get, but if you play any class that does not have access to magic, then your experience...
  2. Muh

    D&D 4E Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023

    As far as I know it was not necessarily that RuneQuest itself was very big here, rather that it influenced the designers of Drakar & Demoner (now released as Dragonbane, in English) and as far as I know Drakar & Demoner was the biggest game here. It is obvious that we can declare that any...
  3. Muh

    LANCER ttrpg-to-PC-game Kickstarter!

    Sorry for a late bump. This looks pretty interesting. I've been a fan of how the system looks, but I've never had a chance to play or GM.
  4. Muh

    MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!

    Reminds me of a quote from one of my favourite authors, Terry Pratchett: "Rowling says that she didn’t realise that the first Potter book was fantasy until after it was published. I’m not the world’s greatest expert, but I would have thought that the wizards, witches, trolls, unicorns, hidden...
  5. Muh

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    The problems with attempting to force, for example, opportunity attacks on attacking is that a combat round is actually an abstraction of the real actions taken. An attack isn't necessarily a single attack motion. This is often discussioned, though seemingly ignored here for some reason... I...
  6. Muh

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Now that I think about it, did concentration work differently in 3.5 and PF1? I remember in PF1 there was a way to avoid triggering an attack of opportunity when casting, but it required a concentration check meaning that it was not guaranteed. And I also remember that succeeding a...
  7. Muh

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    The worry wasn't so much about losing your spell even if that risk existed, it was more about actually taking damage.
  8. Muh

    D&D 4E Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023

    I think it's because multiclassing easily can screw up balance. If you make sure conventional a'la carte multiclassing is off the table, then you can create classes with wilder features without running into odd balance issues.
  9. Muh

    D&D 5E (2024) 2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d

    What I mean is that since martials in 5e are badly designed there are swathes of design space that are simply unreachable to them without having access to magic items. I'm not just talking about damage. You will have noticed if you have read any of the martial/caster balance discussions that a...
  10. Muh

    D&D 5E (2024) Ranged nerf by buffing Prone condition.

    His implication seems to be at least the way I read it and I paraphrase here "While most people generally agree that ranged is superior to melee, it is certain that ranged is superior to melee at ranges over 30 feet".
  11. Muh

    D&D 5E (2024) 2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d

    But there is a problem with this in that it affects only some classes. A wizard can play from levels 1-20 without ever needing a single magic item. The fighter cannot.
  12. Muh

    D&D General D&D without Resource Management

    1: Zone of truth. You're so good at detecting lies that you don't need it. 2: Speak with the dead is easy. You're just that good. Sherlock Holmes could do it. Of course he probably can't instantly detect who actually killed the victim, but with some extra work... 3: Create food and water: You...
  13. Muh

    Grade the Pathfinder 2E Game System

    Skill feats are understandable. They seem to occur naturally when you try to answer the following question: How do you balance a class that grows in two different ways as they level up, against a class that doesn't? And the answer is: You make sure all classes grow in multiple ways. 5e fails...
  14. Muh

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    When people talk about their desire for magic being interruptible they are typically doing that from a particular context: Magic being too powerful and easy.
  15. Muh

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Counterspell and dispel magic are both magic.
  16. Muh

    Adventure Time TTRPG Drops "Yes And" System, Switches To 5E

    Yes I know a lot of these things actually can happen in D&D. I've seen them happen myself! A lot of them were actually examples from my own games! Which is fun, but it can also be extremely frustrating. My point is that I think that an AT system needs to have a way to encourage this kind of...
  17. Muh

    D&D General D&D without Resource Management

    This is exactly how Dragonbane does it. Everything that isn't part of the standard skill system such as spells and the DB analog to feats make use of Will Points. Every class uses this, meaning that every character has an incentive to rest. Imo the cool thing is that it is very hard to get more...
  18. Muh

    Adventure Time TTRPG Drops "Yes And" System, Switches To 5E

    Just adding a slight clarification here as I'm in a bit of a rush I'll try and be quick. When I talked about suboptimal play I am not at all talking about characters being built suboptimally deliberately. That happens all the time. I'm talking about characters being played suboptimally. Things...
  19. Muh

    D&D General Making magic items have a buff that puts them at risk of destruction

    Ok that was honestly very creative. I love it. I want more weird stuff like that.
  20. Muh

    Adventure Time TTRPG Drops "Yes And" System, Switches To 5E

    Yeah sure. I think it's certainly possible that it can work successfully, but I think that it requires a lot of guidance to the GM on how to run it. I don't think the system is a natural fit. I'll add another problematic aspect. In AT it often happens that characters do suboptimal things. But...
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