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  1. Muh

    Adventure Time TTRPG Drops "Yes And" System, Switches To 5E

    It doesn't feel like a D&D campaign at all. D&D and similar games feel like completely off for this purpose because yeah sure Adventure Time is obviously inspired by D&D but nothing in the show feels like it is, mechanically, anything like D&D. The thing with D&D is that so many useful...
  2. Muh

    Adventure Time TTRPG Drops "Yes And" System, Switches To 5E

    The theme of the setting of a show has nothing to do with what game system would fit the show. The theme is just fluff. What matters is whether or not the system can emulate the fiction of the show. Adventure Time would be better emulated by something like Chuubo's Marvelous Wish Granting...
  3. Muh

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    That's exactly what I'm saying. I'm saying that you could actively take away class features and options from the fighter and it would still be popular. You could make it the objectively worst class in the game, and it would still be popular just like it was still popular when it much better...
  4. Muh

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    But we know that the class has always been popular regardless of balance.
  5. Muh

    D&D General How Do You "Roll Up" Ability Scores?

    Yes. I find in group balance is more important the more survivable the campaign is. If people die left and right then balance doesn't matter because you're not going to be stuck with whatever character you're playing for long anyway. Such systems can afford to have very imbalanced classes too...
  6. Muh

    D&D General How Do You "Roll Up" Ability Scores?

    The system Dragonbane (which is a translation of the Swedish rpg Drakar & Demoner) uses a method I have never seen before, which feels like a modern twist on stat rolling. Step 1: Roll 4d6 drop lowest. Step 2: Assign that stat to any ability score that has no score assigned to it already. Step...
  7. Muh

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    It has nothing to do with not liking fighters. We already know that fighters are conceptually popular, but we cannot say that that is because the fighter is a very well designed class or because there is something else with the class that makes it popular. We know for example that the fighter...
  8. Muh

    Pathfinder 2E Pathfinder 2E Remaster's Death and Dying rules are brutal.

    I've played in 1 campaign levels 1-12 (Abomination Vaults). We've had 3 deaths, 3 killed animal companions and in pretty much every fight one character knocked unconscious.
  9. Muh

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    This can get into weird territory real fast. Trying to design, for example, character trials it's difficult to design trials that cannot be trivially bypassed by a wizard (even if the trial is not intended for casters). Because the only limitation magic has is anti-magic (which is another form...
  10. Muh

    Everyone should play Nobilis, really

    That particular case makes more sense if you imagine using it against npcs. You could completely kill a comedic stage play, for example, by using that. Or ruining a joke told by some character to lighten up the mood. Note that things that might sound niche from a D&D perspective are not niche...
  11. Muh

    Everyone should play Nobilis, really

    That's a cool idea. I might actually attempt to start up a campaign next year. I'll need to research how to manage forum rpgs. Never done it before.
  12. Muh

    Everyone should play Nobilis, really

    Yeah the art in first and second edition is amazing. I think it very much depends on the characters the players make. The story I am currently running as a GM is fairly serious, for example, but I imagine the tone can vary a lot based on such factors (and GM style, of course). I have the same...
  13. Muh

    Everyone should play Nobilis, really

    Nobilis is a weird RPG currently on its third edition, though this post mainly concerns the second edition which is the only edition I have experience with. If there was a Sandman RPG, that game would be like Nobilis. The Setting There is a secret war between creation itself and malevolent...
  14. Muh

    D&D General better dark elves?

    lol that's what I get for not reading any of the 5e monster manual stuff I guess
  15. Muh

    D&D General better dark elves?

    You could change it so that the problems with the drow are more cultural rather than "inherent" or whatever. Instead of having every drow individually being a dick, have drow society be a mix of good and bad individuals stuck in a bad system. This also seems more realistic.
  16. Muh

    D&D General What does the mundane high level fighter look like? [+]

    It's also worth, imo, thinking about a related question: What does a high level non-magical villain look like? What is the fighter version of the wizard. What is the fighter version of a lich? A high level solo enemy.
  17. Muh

    Pathfinder 2E PF2 Remaster PDFs have been sent out! Talk about/ask questions about them here.

    I've heard news that apparently they've changed how wounds work in relation to when you take damage while dying. Any information on this?
  18. Muh

    D&D General Requesting permission to have something cool

    The title was a mistake which I should have fixed before posting. The title doesn't focus on the intent of my post. I don't want to change it now because it would just create more confusion, and I don't even know if I can do it. A better title would have focused on the main idea of the post...
  19. Muh

    AD&D 2E Let's Read the AD&D 2nd Edition PHB+DMG!

    Can't just leave us hanging. What happens? What does the example GM do? :D
  20. Muh

    D&D General Requesting permission to have something cool

    Just like they did in 4E, except I don't remember any discussion from that era where people complained about issues with martials being weak or underpowered. I'd say that fighters and wizards are both difficult but for completely different reasons. You fumble a wizard by not knowing which...
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