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  1. Muh

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    We know that the fighter in 4e was as popular as the fighter in 3e and that the 3e fighter was famously crap. The druid has never been popular, but the druid in 3e was famously overpowered. The metrics show this. Given this we can assume that the popularity of a class has to do with things...
  2. Muh

    D&D 5E (2024) Does WotC view the Monk class as overtuned from their perspective?

    The expected value for a d6 (reroll every 1 or 2 once) can be calculated something like this: E of a d6 = (1+2+3+4+5+6)/6 = 3.5 E of a d6 reroll 1 or 2 once = (E+E+3+4+5+6)/6 = (3.5+3.5+3+4+5+6)/6 = 4.17 The argument is that you replace the occurences of 1 and 2 in the calculation of the...
  3. Muh

    Describe your last RPG session in more than 5 words.

    The Duke of Waiting, The Prince of Emptiness and the Viscount/Viscountess of Rebirth are chilling in their Chancel (demi plane for you dnd folks) when their Imperator, Sorghum, unexpectedly calls on them to carry out a number of small missions. Most of them are simple: Bring a particular person...
  4. Muh

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    I'm not saying they chose fighters because they don't know better. I'm saying that those players believe fighters fit their idea of their character better. The fighter is the class with the most flexible flavour, because it isn't strongly tied to some particular concept except fighting.
  5. Muh

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    Point taken. Flavour is such an individual thing. To me it seems like something that would vary a lot from person to person what their impression is of a particular class.
  6. Muh

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    You're kinda missing my point. I'm not saying you can't fit any particular character idea to any particular class. I've done it myself. I play a barbarian right now that in flavour isn't actually a barbarian (fighter + barb) but in flavour more like an eladrin-trained warrior / gladiator. I'm...
  7. Muh

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    The way 5e is currently designed fighter is essentially the only way you can play a martial character that isn't weighted down by excessively specific flavour. Assume for a second that you don't know too much of the specifics of the system and you only hear the names of the classes and you want...
  8. Muh

    Grade the Hero System

    It's absolutely incomprehensible. I made 3 attempts at reading the book and gave up. It's probably a good system once you've figured out how it works, though.
  9. Muh

    Weird character advancement idea

    Please tell me what the heck that thing is. I want to know more.
  10. Muh

    D&D 5E (2014) Putting the Heat shootout scene in my Sharn Campaign

    You'd need something like a really unexpected situation that does not prevent the heist, but screws it up. As you stated, the criminals have all the codes necessary and all the floor plans, meaning that the unexpected situation needs to be something different. What about some kind of in-house...
  11. Muh

    D&D 4E 4e-like game (title TBD)

    I have yet to read everything you've posted but it looks interesting. I like the way lore is structured into "tiers" of information. You might want to take a look at the Icon rpg. It's in development right now (by the guy behind Lancer). It's not really a retro clone, but it's obviously...
  12. Muh

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    That's a good point. You'd need something to incentivise healing more.
  13. Muh

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    That's a bit tricky to keep track of with all the thresholds. I propose a different method: Each time you take damage such that your HP is below 50% you accumulate Obstructions (better name pending). You can have multiple obstructions. Example: A character with 20 HP takes 11 damage and is at...
  14. Muh

    D&D 5E (2014) The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.

    This is close to the solution in Icon RPG (which is not the same as the "icons" rpg). They have a strict separation of combat and exploration, and nothing that is available in combat is available in exploration and vice versa. This means that, for example, teleportation abilities that work in...
  15. Muh

    D&D 5E (2014) Should martial characters be mundane or supernatural?

    What would be the point of having that limit be 5hp? That's less than what a rogue would do in damage with a standard attack at that level. It would be essentially like having a special ability that doesn't do anything.
  16. Muh

    D&D 5E (2014) Should martial characters be mundane or supernatural?

    Perfect is the enemy of good. Fighters have athletics as a main skill. It's frankly bizarre that they gain no benefits to mobility as they level up so a level 1 fighter is mechanically about as good at climbing as a level 20 one. Not faster. Same with all movement types. This has already been...
  17. Muh

    D&D 5E (2014) Should martial characters be mundane or supernatural?

    I'm going to borrow some of these for my martial ability thread which I'm writing right now.
  18. Muh

    D&D 5E (2014) Should martial characters be mundane or supernatural?

    Why should we nerf the fighter? We know already that the fighter is quite underpowered. The fact that an even worse class exists does not mean we should nerf fighter to that level. Rather we should move all classes toward the same power level. Also please don't accuse me of dodging the...
  19. Muh

    D&D 5E (2014) Should martial characters be mundane or supernatural?

    Scaling is a fundamental part of the problem. The problem with martials, specifically, is that they do not scale properly. Whether or not the samurai subclass, specifically, scales I can't say though (never examined it closely).
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