Search results

  1. B

    Awfully Alarmed About Armour

    According to my Wikipedia knowings, a suit of plate armor weighed around forty-five pounds. I would suggest that encumbrance rules handle the issue Strength required to wear armor. Adding Strength to AC is almost completely dissociated and thus a terrible rule.
  2. B

    Cantrips as encounter powers?

    Rather than actually making them encounter powers, why not create certain spells that, when prepared, are castable again after a short rest?
  3. B

    Will the real Mike Mearls please stand up?

    Mearls gets flak because he's the face of D&D design and development. He was one of the "star designers" of 4e, so he becomes a target. We're nerds filled with nerd rage on the Internet, and the Internet acts as a focusing lens for hate. Thus, Mearls gets disproportionate rage directed at him...
  4. B

    Suggestion: Surprise gives advantage/disadvantage on initiative.

    I've seen some consternation regarding surprise giving a -20 penalty to initiative in several playtests so far, so my suggestion is simple: use the (dis)advantage mechanics on initiative checks. Those who have surprise either have advantage on their initiative roll, or those are surprised have...
  5. B

    Change in ability score = proportional change in bonus/penalty...

    If you really wanted to get crazy, you could dump ability score altogether and stick straight with the modifiers (something that True20 tried). Thus, the dwarven fighter would have a +3 Strength score, not a 17 Strength with a +3 modifier.
  6. B

    A plea to stop over-complicating the base system.

    Boy, if there's one thing I don't like, it's AWESOME.
  7. B

    D&D 4E You know what we didn't get in 4e? A Soulknife class.

    1. Use sword. 2. Fluff sword as psionic energy. I won't complete the rest of that meme.
  8. B

    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    Your player sounds like a jerk. No offense intended. Refusing to play a game because there's one rule he dislikes seems a tad ridiculous. It's not even like healing surges in 4e, where the mechanic was inextricably bound within the system's rules. You could take HD out of the 5e playtest and...
  9. B

    Awfully Alarmed About Armour

    Hey, guys? I'm pretty sure that the least important thing about D&D armor is simulating man vs. elephant scenarios. If I were to put money on anything, it would be an elephant having a Strength score high enough to render any armor useless.
  10. B

    A plea to stop over-complicating the base system.

    Currently, there are a lot of threads with "fixes" to minor problems in the 5e rules. Unfortunately, the majority of these proposed solutions create more problems, which then have to be likewise fixed, which finally results in an entangling web of rules. As an example, let's talk armor. The...
  11. B

    A potential solution to the Hit Points debate

    I'm really not interested in over-complicating hit points. If you want a bunch of fiddly bits attached to them, make it an add-on to the game.
  12. B

    Should mods to hit be dropped from ability scores?

    No, they should simply be scaled back.
  13. B

    Awfully Alarmed About Armour

    And this is simpler than giving the fighter an additional +1 to AC?
  14. B

    Awfully Alarmed About Armour

    I want players to care about magic items quite a bit. I want them to be rare, powerful, and coveted. What I don't want is a character to need one to hit reliably.
  15. B

    Bounded Accuracy L&L

    That is a rather ungenerous way of interpreting the article. Personally, I read it more favorably, as the party wizard won't be able to force down the door with a Strength check (but that doesn't mean he won't have other options for getting around it).
  16. B

    D&D is not a supers game.

    What I believe Li Shenron is saying is that he's sick of people coming to the table with eight pages of backstory about how their character is a disowned prince from a forgotten kingdom who was raised by wolves and who possesses dichromatic eyes and a mysterious scar across the cheek...
  17. B

    Bounded Accuracy L&L

    All good points. I'm still not sure how I feel about the "flat math" thus far, but your observations are accurate.
  18. B

    Bounded Accuracy L&L

    My point is that once hit point bloat sets in, there is little difference between a monster with super-high AC and a monster with low AC but many hit points. For instance, take a dragon with 50 HP that can only be hit on a natural 20. If twenty people attack him, each person doing 10 HP on a...
  19. B

    D&D 5E (2014) D&D NEXT: Adding dex mod to hp, taking it off ac.

    In no particular order: healing surges, non-magical instant healing, extended rest heailng. If you're going to play up hit points as physical damage--and I do, as I absolutely loathe the concept of hit points as luck, divine favor, morale, or, God forbid, plot armor--4e makes it very difficult...
  20. B

    Bounded Accuracy L&L

    There is a fine line of balance to walk when dealing with hit points as defense and AC as defense. If the AC gets too high, attacks don't matter. If the HP gets too high, attacks don't matter (and it's a pain to deal with combat). With any luck, the developers will get this right.
Top