How much should they improve via leveling (if at all)? Personally, I'm fine with the 4e method of half level, but I'm not sure how big I am of the not-scaling that has been suggested in 5e.
Although I was initially skeptical of the HD healing mechanic, I am completely enamored with it now. It's like healing surges that work. Personally, I'd probably house rule it that a long rest gives you back Constitution score in HP and restores your HD (which you must then use to heal yourself).
You have to "walk" ten feet to get a bonus on jumps. I kid you not.
I feel the same way--I can see myself stumbling over saying "you have (dis)advantage" quite a bit.
Well, not really, but I do not like this spell for two reasons. First of all, I despise ranged healing. To my knowledge, D&D has always had healing based on touch-ranged spells (except for higher-level spells). Introducing ranged healing feels very videogamey, especially at first level...
Yeah, the armor table is kind of FUBAR, but it does allow characters with a Dex penalty to ignore it if they wear heavy armor. Not sure if that's working as intended.
I don't think it's good, myself. I don't like that characters don't get that much better as they level up, but I understand that's personal preference. I would like to have modest attack bonus and AC gains as characters level up so that a high-level fighter can cut through a low-level guard in...
I don't think it's good, myself. I don't like that characters don't get that much better as they level up, but I understand that's personal preference. I would like to have modest attack bonus and AC gains as characters level up.
Liking the HD mechanic, not liking the no scaling with level. I realize that they're trying to drastically simplify, but would prefer some advancement in numbers as you level up. High-level fighter should be more accurate with his attacks than a low-level fighter, in my opinion.
Advantage/disadvantage is a brilliantly elegant mechanic that much simplifies unnecessary modifiers. Math done on the fly is cumbersome and clunky. I've toyed with the mechanic before but never thought to codify it in the way that the 5e playtest done. Along with the HD mechanic, it's...
I find your modifications wangsty. In fact, I find your "more interesting ideas" to be trite and overdone. Portraying the savages as a noble, enlightened people while the civilized folk are the true antagonists is trite and overdone. It's a lazy attempt to add depth without effort...
Not to take a steaming threadcrap, but Mearls is paid to say things like this. The playtest will give us a much better impression of where things are and where they are headed.
I can't find an exact quote from WotC, though there was a dust-up when it was first announced because it was (rightly) perceived as a moneygrab from WotC. I can, however, quote Amazon.com:
If you doubt the veracity of this, it is printed on the front of the books themselves.