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  1. starwolf

    New Divine Spellcasting Mechanics

    Be prepared to have every member of the party *fully* buffed for every combat. Since almost all of the buff spells have durations of hours your cleric will simply keep rolling until he manages to get off as many buff spells as it takes.
  2. starwolf

    Um, E.N. Publishing?

    RTFP: Read The Fine Print. From the Forum Description: E.N. Publishing is the publishing arm of E.N. World, and is composed of former e-publishers Natural 20 Press and Ambient Inc. Oh and :D
  3. starwolf

    Help finding a thread, please!

    Ahh yes, another pursuit of feral fowl...
  4. starwolf

    Babies of GenCon...

    And how does that make them different from some of the current Enworld members? :D
  5. starwolf

    Babies of GenCon...

    I know this was supposed to be an April Fool's Joke.... but darnit, I think it has real merit! Those of us who have been around for a while know that we seem to go through periodic spat's of New Baby threads. So why not give all of the proud papa's (and momma's) a little place to show of the...
  6. starwolf

    [March Madness] Where's your team?

    HOOK'EM HORNS!
  7. starwolf

    101 casting side effects.

    12. Music is heard in the background, reaching a crescendo as the spell effect takes place.
  8. starwolf

    shaman class?

    Yep, I have to agree on both cases. Our House Rule shaman has evolved into a cross between the Gr and the Mongoose shaman for just these reasons, and the reason DrN points out. The GR has some good spells, and the Mongoose makes the Spirits much more involved in the roleplay. We took away a most...
  9. starwolf

    shaman class?

    Well Clay, personally I think the answer will lie somewhat in what how you envision the interaction of the spirits and spirit world in your campaign. But I will try to give you some suggestions and how they operate. If the spirits are strictly an abstract concept and flavor for your world then...
  10. starwolf

    Great barbarian quotes

    Actually the first two are real world Viking quotes. Crichton just reused them.
  11. starwolf

    EN World City Project: NPC Submissions

    Beer... and don't forget "One for Bjorn!"
  12. starwolf

    Soneillon. Part 1 (Updated 6/15)

    I believe that they hit Choeth and Djorm because those two were still on the Prime, whereas Ainhorr was already back in the Abyss. And with the Greater Injunction they would no longer be able to summon him like they did with the prior Balor.
  13. starwolf

    [Mor's End] OOC: Questions and comments please post here

    I think that may need to be clarified. I believe that it will be the Ministers jobs to take the various submission and *massage* them into a cohesive whole. I am sure that with the talented and imaginative minds on the board that there will be many, many possibilities that have been overlooked...
  14. starwolf

    [Mor's End] OOC: Questions and comments please post here

    And of course no one is quite sure exactly how long the Warrens have been around, or how old What Lurks Beneath is.... IMHO the exact age of Mor's End will be dependent on how the various submissions work out. To put an *exact* age on the city could negate a lot of potentially good ideas.
  15. starwolf

    [Mor's End Discussion] Time to open shop!

    Perhaps one of the many "contests" or public input threads could be the design of "What Lurks Beneath?". Rather than using an already published creature we could ask for MM compatible entries? Considering that most DM's would prefer to have something this large be campaign specific, maybe it...
  16. starwolf

    [Mor's End Discussion] Time to open shop!

    With it's High Priest Crothian, who has a tendency to constantly post flyers all over the city seeking converts.....:D Edit: And of course don't forget the head of the Potters Guild. Alsi.... Who has soem kind of connection with the Kulpin, but nobody is quite sure what it is.....;)
  17. starwolf

    [Mor's End Discussion] Time to open shop!

    I'm feeling particularly verbose this evening (no coffee needed). So I'm just throwing things at the walls to see if anything sticks. Trash the word mercenary and replace with the Guild of Guards. After all if the city is a magnet for caravans, all of those caravans are going to need guards...
  18. starwolf

    [Mor's End Discussion] Time to open shop!

    So, when did the mercenaries come into the picture? Well in the early history of the City three guilds became embroiled in a bitter contest over the Clay beds....The Glittering Botherhood wanted complete control over the beds because of the sapphires. However the Porcelin (sp?) Posse obviously...
  19. starwolf

    [Mor's End Discussion] Time to open shop!

    Well I didn't mean that it literally exports mercenaries. It just that the City has become the preferred wintering spot of the most mercenary's and mercenary wannabe's. That adds to its "controlled chaos". I mean where else will you find a band of 100 blood-thirsty Set worshiping orcs...
  20. starwolf

    [Mor's End Discussion] Time to open shop!

    Just another note. I think we should be careful about how much Magic has to play in the city design. Why? you ask. Because if Magic is too deeply intertwined into the city it will be hard for some of the "low-magic" world DM's to make use of the city. It is always easier for a DM to add magic...
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