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    What Games do you think are Neotrad?

    The question doesn’t really make sense to me except within the context I’ve previously framed. So my answer would be yes.
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    What Games do you think are Neotrad?

    Yeah, A Forge term that was used a lot (and one you may remember) was ‘reading the tea leaves’. The GM is free to utilise whatever bits of the system they want as a suggestion and there is a social expectation that it will color the narration. There’s also some sense in which the use of a roll...
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    What Games do you think are Neotrad?

    No. See my other responses. As much as I use Brennan as a punching bag, he’s selling himself short, he could adjudicate combat totally free-form, if he wanted to. For ease of communication I’m going to call the general style the ‘storyteller style’ (sts for short). So the fundamental, design...
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    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    To address the title of the thread. Narrative game tends to be used in two ways. The first is that you have a number of Ogre counters and you can spend one to have an Ogre turn up. Something like that. The players can establish facts about the world or there’s some kind of meta-currency, meta...
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    What Games do you think are Neotrad?

    I kind of address this in the other thread but let me try again. In Brennan’s style the mechanics mediate in so much as the GM allows the mechanics to mediate and Brennan, for whatever reason, wants to use 5E mechanics for combat. He’s totally wrong about the function of a system because he can...
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    What Games do you think are Neotrad?

    Yeah I’ve read the posts and yeah I think they’re describing the same style. The only difference is that neo-trad designs for the style and Vampire gives you rules and tells you not to use them.
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    What Games do you think are Neotrad?

    At this point it just sounds like you're describing the White Wolf style from back in the late nineties. This is how I used to play and it's how Brennan lee-mulligan plays, how Matt Mercer plays, I thought it was the most common playstyle no?
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    What Games do you think are Neotrad?

    I’m not passing judgement so much as stating that within a specific model (way of looking at the world), there is no such thing as sim. In another model, you can have sim for days, all the sim you’d ever want and then some more. My creative agenda would be Narrativism (or story now, to use the...
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    What Games do you think are Neotrad?

    It was removed as an agenda about 4-5 years ago. Which I think is a great thing because the agenda part of the model makes a lot more sense when you remove it. I’ve said it before but 90% of the people who claim they are sim are GNS Gamists. They’re just confusing what they like about the...
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    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    This phrase used to really annoy me, as if stories aren't logical. Then I spoke to a lot of role-players and they all seem to hate stories, endlessly pick them apart and proclaim they're filled with things called plot holes. So maybe there's something to it...
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    What Games do you think are Neotrad?

    I’ll try and explain myself better (although the following is a bit reductive) When I was doing genre play, I’d kind of play into the genre. So the choices for my character tended to be what was genre appropriate. If I was playing batman (or most super heroes), I wouldn’t kill because that...
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    What Games do you think are Neotrad?

    To further innerdude’s point. There’s a whole load of play that’s similar but for genre. As long as we stay within the genre we’re doing it right. I think both types of play find their enjoyment in looking at how X, X is. So Batman does some particularly Batman things and everyone goes...
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    Playing in the Blank Spaces of the System

    It’s bad theory and I think there needs to be a name for it, the functional fallacy or something like that. There’s an osr blog post, and it’s a brilliant post, just utterly wrong, it’s called something like ’rules elide’, that has a similar take. Or the old one, ‘I use rules that get out of the...
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    Grade the Forged in the Dark System

    Yeah I should have been more clear that I was talking about Apocalypse World rather than Blades. I can see how the two are different, given that in Blades clocks have mechanical interactions.
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    Grade the Forged in the Dark System

    Well I’ve been thinking about this mostly through the lens of Apocalypse World and I think I’ve found my problem with visible clocks. As a player I think you want fuzziness in how consequences will play out. I’m not a huge fan of this framing but there’s at least two kinds of escalation in...
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    Grade the Forged in the Dark System

    Yes and it’s why it’s so darn frustrating to me. It seems like it should be an unmitigated good. Has it caused any problems in your games with theme? No matter how minor? I really think I’m just going to have to experiment and see how it works out for me. Who knows, given how great it should...
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    Grade the Forged in the Dark System

    I wouldn't put it this way, I'd use the far colder sounding 'it gives situation legibility', but they amount to very similar things. So why don't I like the idea? I'm still trying to work through it. They could declare things can happen at any time but there's fairly good reasons as to why...
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    Grade the Forged in the Dark System

    I’ll have to consider this. On the one hand I like the idea of showing clocks to the players because it makes the situation as a whole more legible. On the other hand, it seems intuitively deeply wrong, although I’m not sure I can articulate why. I think I’d want to be a player character in a...
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    Grade the Forged in the Dark System

    I don’t think I’m clear on what you’re saying, are you saying that the players need to see the clock? If not, then isn’t telegraphing what the npc is going to do next still just a kind of case by case thing? I mean normally you’d want to but I don’t know why you’d need a clock for that.
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    Grade the Forged in the Dark System

    My problem with fronts (or getting rid of them), is that how you organize and keep track of the situation tends to be fairly idiosyncratic. Fronts are one way of doing it but they’re not going to work for everyone. Which is admittedly, a fairly mild objection. The same could be said for clocks...
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