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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Because I'm GNS brained I obviously have a cognitive bias but I see defence of technique as (often) related to it's necessity for functional play for a given agenda. So you can't share content authority in Gamism because of planning (and execution as well really) Meta-currencies, in Gamism...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've done some experimenting over the past few years and I currently break down character's intentions into: meta-channel, first person dialogue, inner monologue, third person description (no dialogue but convey the meaning of what is said). Third person descriptive + meta-channel was more...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    @ the Narrativists The posts by @pemerton and @Campbell pretty much sum up my thoughts on the living world matter. For fun though, I'm thinking what me and a group of Narrativists would have to do to get to the juice if we were in a living world campaign GM'd by someone akin to Robert. The...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I live in London. Lots of dramatic stuff happens here but if I go somewhere I (a) aren't going to encounter it (b) on the very small off chance I did, it's not going to be an adventure. I'm not a particularly dramatic character. If I created a character that could be considered dramatic, say a...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    There are similarities. One of the big differences is the distinction between setting and situation. A situation is a network of relationships within the setting and play is the process of resolving the situation. It's been 25 years since I last played V:TM so this is a bit rusty. The...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think a lot depends on what you mean by the bolded text. How and when is stuff being created or used to challenge the players and in what sense challenge. That's where I think you'd find fairly significant differences.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The way I run AW regarding prepped NPCs is the ethos, personality, relationships to other characters and resources are all solid and binding. You can't change them behind the scenes unless something on screen would cause a change AS IF it happened on screen. But this is the thing I rant about...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    AW takes the opposite approach to prep lightly or Blades potential v actual prep. Always do what your prep demands is a must say. Which really translates to, say what your NPC's demand and say what your Clocks demand.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I am letting 'functional role-playing' do a whole lot of work aren't I. Plus, if my thesis was totally true then it wouldn't matter much if the system was getting in the way and screwing things up. My list is true for me, where I am now, but I've had exposure to a load of different techniques...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Oh I think our styles are fundamentally different, I was just pointing to some similarities. I'll dig in a bit deeper with a somewhat contrived example. Contrived because I'm simplifying it a fair bit. So this would be session two or three of Apocalypse World: The player characters are...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    People in general massively over rate systems and how impactful they are. In order of importance it's something like: The people you're playing with on a general human level How well they can do functional roleplay How creative they are How well they can do functional roleplay with this...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    See we're similar in very broad strokes, I agree with a lot of that list, but there's undoubtedly a handful of very important differences as well. I'll talk a bit about character, in a very sweeping way, to highlight what may be one of them. If I'm thinking about running a Narrativist game...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    @robertsconley I think I've had a flash of insight that might help me understand you a bit better. When you say the world feels 'lived in and plausible' is that because the players know about and trust in the process you're using? You'll surely agree that there are people that can convey the...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    It's a weird one because if you ask me how I make character decisions then I'll say something like 'it just feels like what that character would do.' and it does feel like that in that moment. Which doesn't yield much up in the way of analysis. My view of what a character is and the types of...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm maybe not communicating what I (and @pemerton) are saying. In the 'moment' of making an NPC decision, you're not thinking about the players, you have total disregard for them. If you were thinking about them, then you'd be warping the world in relation to them right? Say I'm playing a...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've got a low bar. The thing is, if someone does have Narrativist priorities then I can talk with them about living world stuff as it relates to a more impactful gameable space and how you don't have to throw the baby out with the bathwater. If they don't then I won't. In the case of bedrock...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is one of those things that's a nightmare to describe and it's often the Narrativist final boss. Let's say your warrior has been ordered by the Emperor to kill someone but fights occur and stuff and suddenly you're in a position where you can go and help your friend or follow the emperors...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I mean I'm jumping the gun because I don't really know how sable or bedrock actually play. In principle all the stuff you mention is fine. If secret backstory means they all end up dragooned into doing some adventure stuff on the other side of the world, so be it. As long as the following...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I am interested in that, did you answer it in one of your previous posts?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't know if we're just circling back because I could have sworn we talked about this a bit earlier, anyway. I would consider the scenario the 'unit' of play, as established I call them situations but that's neither here not there. The scenario has a contained sandbox nature in so much as...
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