Search results

  1. T

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've give my opinion on this before but if you're making decisions based on established fiction then by definition you aren't railroading. My definition of railroading. Railroading = ignoring the established fiction to get to a story outcome you want
  2. T

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Hah yeah we both noted that Arbela needed to be fleshed out more. So by thematically relevant I mean you've got a lot of really great thematic setting, the Beggars, the war, the ethnic divisions and so on. Yet it becomes kind of 'generic fantasy mush' when you get to the actual encounters...
  3. T

    D&D General [rant]The conservatism of D&D fans is exhausting.

    At first glance the way I play appears to be very similar to the way you play. Where I would differ, using your dire wolf scenario as reference. Your players are essentially uncovering a mystery, they go here and there getting clues and it probably leads to a confrontation with Arbela. Each...
  4. T

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well a lot of it is the criteria the GM uses to frame the opposition. From my example: Take Thoth sneaking into the library to steal the book. The GM isn't extrapolating what 'would' be the defences because they don't exist. Instead they react to the players intent 'sneak in'. Decide it...
  5. T

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If it was done in the no-myth style it might look something the following: Let's assume Thoth is some kind of wizard and he has the following three beliefs: find a way to bring the dead to life find converts warn against violence in all its forms As GM II ask the player to frame the first...
  6. T

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah exactly that. Incidental stuff is how I often describe it.
  7. T

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well stuff like the Rotweed and Broher having one eye. They're incidental to the situation in a way that describing the location of the Red star cult isn't. One common thing you see in Narrative games (or even trad games played in a looser more narrative way), is that the players can throw this...
  8. T

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The reason there are terms like color is because a lot of Narrative games play around with who gets to say what about what. There needed to be a shared terminology about what was legit to say. My Rogue is trying to find the location of the Red Star cult. Me: Rogue enters the Black Boar...
  9. T

    GM fiat - an illustration

    Being able to clarify position, effect and intent is great. You can kind of pop the hood, so to speak, such that if things ever get muddled you can sort them out. There's two big reasons I don't formally use them in the systems currently run: The first is that the trigger for a conflict...
  10. T

    GM fiat - an illustration

    It's an interesting question to think about but in a load of games how effective you are boils down to, the GM decides. In my hypothetical I was thinking that the Inquisitor was maybe an hour behind. The player gets sanctuary without any conflict because of the ability. Do they have time to...
  11. T

    GM fiat - an illustration

    The moment of judgement gets silly when it talks about who should have the authority. In most cases whoever has situational authority should have judgement authority. On the move itself, yeah lots of salient points but which is more salient is a local group decision. I obviously agree with all...
  12. T

    GM fiat - an illustration

    It's an interesting example as it relates to this thread because it's the exact type of move where I'd expect different groups to have localised standards, set by the GM most probably and kind of fuzzy and unreliable in application. I don't see that as a problematic at all and is in fact a sign...
  13. T

    GM fiat - an illustration

    Until very recently I assumed that this sort of play was just dysfunctional. I've had to revise that take recently and my new take is that it's overwhelmingly dysfunctional (for most people who do it) but I've become convinced it can be done functionally. I don't think Apocalypse World was...
  14. T

    GM fiat - an illustration

    Point taken. It's possible my steel-manning of trad play actually borders on the disingenuous.
  15. T

    GM fiat - an illustration

    I think we use the text very differently. The way I MC, you can absolutely end up with a big happy family. Most of the threats aren't 'necessarily' threats to you although you do start off with all the NPC's not being loyal to you. In the sense that there isn't an authentic human connection but...
  16. T

    GM fiat - an illustration

    Yeah I think I'm on board with you. The OC player is non-responsive to the fiction in the same way that a trad GM is. I'm also with you on personality mechanics, I'm neutral on whether they are good or bad, it depends on how they're used and in what context. What I do think is that: The GM...
  17. T

    GM fiat - an illustration

    I made a post up-thread that deals with the same concerns with an example. https://www.enworld.org/threads/gm-fiat-an-illustration.712258/post-9636508 In that post there is a question the player is interested in 'will Midnight ever face her moral culpability?' It gets answered by the player...
  18. T

    GM fiat - an illustration

    Here's where I'm trying to carve up the lines as cleanly as I can. Is my Apocalypse World play an example of neo-trad/oc play, by this definition? I would say 'no' because I haven't committed to an outcome, made it my goal as a player, I'm just being responsive to the fiction, letting the...
  19. T

    GM fiat - an illustration

    Because the player chose it as an artistic decision. In that sense it isn't really unwelcome and the truly unwelcome would be not being able to choose.
  20. T

    GM fiat - an illustration

    Well if the player would prefer not to break their code but the demands of inspiration brought about by the fiction force them to for authenticities sake.
Top