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    GM fiat - an illustration

    Ah I've been using it differently. I've been using it to mean GM decisions but especially GM decisions related to the outcome of a stated character intention (or conflict, they're slightly different things). So to go right back to the start. The player sets an alarm with the INTENT of...
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    GM fiat - an illustration

    Oh wait, ok I get you. Both are GM decisions but the first one is a binding decision that the second decision must take into account. Can this series of decisions essentially resolve chunks of situation, yeah they can and the fact they are 'binding' is what makes this possible. And yeah I...
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    GM fiat - an illustration

    That must be true though no? each GM has a different decision criteria.
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    GM fiat - an illustration

    I consider No-myth + fail forward as an entirely different mode to situation play + conflict resolution. I got back into role-playing about 2007 and started using no-myth + fail forward to what was essentially genre sim. I played with different groups and spent maybe 2010 to about 2019 doing...
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    GM fiat - an illustration

    It's more fundamental than that. You're resolving conflicts between elements in the situation. The TB2E mechanic is triggered off intent and is only resolving a conflict if you really squint. They're not really comparable. Resolution on a different level of granularity would look something...
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    GM fiat - an illustration

    @Manbearcat This went super long, if you don't have the time to read it that's ok. I find writing this type of stuff out helps me with y own clarity of thought. In what follows I'm going to talk about Narrativism and disregard Gamism entirely. I'm going to (hopefully) answer your questions...
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    GM fiat - an illustration

    Well the play cycle I describe also includes how I imagine Pedantic and Crimson play but the specific implementation, procedures and focus are going to be different. Me and you (Pemerton) could, I imagine, play role-master in this style and probably have a good Narrativist time of it. Could we...
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    GM fiat - an illustration

    That's Crimsons (and my and Pedantic and Micah's) point though. And Abduls as well really. Abdul said: However, that degree really rests heavily on a shared understanding of the principles, agenda, and practices of play! THIS is a key insight in the evolution of RPG practice. In fact...
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    GM fiat - an illustration

    HOW TO HIRE ASSASSINS I won't bash no-myth here but there is an issue. The issue is that the following three things are radically different at the deepest level (1) Adventure path play (2) no-myth play (3) Situation play. The s in situation is to denote a technical term, it has a very specific...
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    GM fiat - an illustration

    I've been using it to refer to making decisions based on the fiction that give or heavily influence outcome authority. So I mostly mean unreliable currency. http://lumpley.com/index.php/anyway/thread/502 But I might have drifted my usage a bit. Enhanced potential for seemingly arbitrariness...
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    GM fiat - an illustration

    To circle back a bit, I think the mode here is important. I'm finding myself becoming more free with fiat and more exacting in my extrapolation of what exists in terms of the fictional circumstance. I think one of the big differences though is that you don't need to keep hidden information...
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    GM fiat - an illustration

    Was that because you lacked the contextual knowledge when playing Rolemaster? I started with Vampire 2E in like 94 or something and I would have really liked a whole book on robust fictional positioning procedures. It would have clarified a whole of things it took blood and sweat to learn. It...
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    GM fiat - an illustration

    You can go as douchy as you want, I won't take offensive. It can be easier to communicate that way because you don't have to spend huge chunks of time trying to figure out ways to couch stuff and it makes communication more legible. I always feel a bit bad responding as well because you put a...
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    GM fiat - an illustration

    I'm not sure I am following you. I posted an example of play that was similar to what happened in a game I played in a few sessions back. https://www.enworld.org/threads/gm-fiat-an-illustration.712258/post-9613852 Whenever I state 'that's a conflict' just replace rolling the dice with me...
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    GM fiat - an illustration

    Anyway I gave the previous example because there are methods where you establish facts after a roll (what I call generative resolution. I think me and @pemerton talked about it 5 or 6 months ago). It probably ended with me flaming out about it because I hate it so much. BUT it does actually...
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    GM fiat - an illustration

    Ah wait there might be some confusion. So if I'm using dice. Whether the girlfriend forgives him would probably never actually be a conflict, me and my friends might screw up if we're not on the ball but it's probably illegitimate. The phrase 'do you forgive me would probably be said after a...
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    GM fiat - an illustration

    Direct fiat is a more raw form of expression whilst fortune offers curveballs. Yes I think the opportunity is lost if dice are involved but that doesn't mean there aren't other avenues for expression. Although I'm not sure I'd phrase it as opportunity because that suggests I'd change all systems...
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    GM fiat - an illustration

    Well this is personal preference and I'm speaking in broad strokes. It's the most enjoyable way to make a statement about the human condition. That being said, there are a whole load of ways to slice up the pie where system can interject, so I'm not saying all fiat all the time. And I'm...
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    GM fiat - an illustration

    Wait a moment let me back up. I'm trying to describe why not using dice is desirable but that's an aesthetic preference thing. Use dice, don't use dice. My broader point is that not using dice doesn't tell us anything about whether this is GM story time or not. Using dice in a consequential way...
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    GM fiat - an illustration

    Well the big difference is that if the GM has a plot planned out then he's not really reincorporating what the player says. He's not taking it into consideration because he already knows the outcome. If the GM doesn't have a plot planned out, then he is listening to what the players are saying...
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