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    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    A subtle shift and Kellindil finds himself behind the brutish wererat he's been hampering for many moments; with a savage thrust, the elf's green-bladed sword bursts forth from the lycanthrope's chest, dowsing the ground with blood and dropping the beast on its face. "Let's finish this, dwarf,"...
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    [Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)

    No thanks to Drew and Felix's stumbling, Prime manages to carefully align an inhibitor to correctly direct sound. With just a piece or two left, the apparatus should be ready for usage in a moment.One more Dungeoneering success needed. Next round. Successes - 8 Failures - 2 Standard skill...
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    Zombie Soldier is dead. Just the Rotter is left.
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    With holy light bright as the noon day sun, Brondin lays low two of the zombies and leaves a protective aura for his allies to use in their assault. A zombie, dragging a longsword, moves toward the shouting warden and swings its rusted weapon at him. The undead catches the dwarf whilst he's...
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    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    "Tougher than meself, don' fer doubtin', treetrunk!" Graval laughs as he passes Jarro. "Make way, ye new guy! Dwarf comin' through," he shouts, squeezing between Tyris and Eraden. "Ne'er tried killin' a swarm o' bees afore, tha's fer true." Apparently, he's no good at it either, swinging his...
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    [Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)

    If you can think of a plausible reason that a skill check should work, then you can use it. That reason is very plausible, so feel free. :)
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    [Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)

    Things are coming along nicely. The group is very near finally getting contact with the leader of the doomed expedition. The only checks that will bring this skill challenge to a conclusion are Dungeoneering checks; the group needs two of them. Successes - 7 Failures - 2 Standard skill...
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    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    "Keep focus on those present," he yells to his new comrades-in-arms and, with another precision strike, the elf injures the large wererat once more. The blade deflects off a rib however, causing relatively minor damage. Standard - Target - Wererat Brute 2 (M9) Attack - Piercing Strike vs...
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    The hole in the middle of the temple floor gives birth to another group of slavering zombies, each clawing their way inside. They moan unceasingly in their search for living flesh. Bellegon, Brondin, Deimos, Ghourra, Tana, Monsters (1d20+6=9, 1d20+2=20, 1d20+3=15, 1d20+2=9, 1d20+3=5, 1d20+1=19)...
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    They come in immediately. And, for the group's information, EACH failure will allow more zombies to enter, not just the first failed skill roll - in case anyone was wondering. I'll post a new map in a moment.
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    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    Can't shift to L9. Kellindil is standing there. I'll wait to see your edit. I would say let him go, unless you've got a way to immobilize or stop him.
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    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Spitting up a gobbet of blood, Graval laughs and, with a dangerous swing of his axe, cleaves into the bear's flank. "All ye got, ye cub? Me mother hits harder than yerself!" Minor - Dwarven Resilience Standard Target - Angry Bear (F8:G9) Attack - Brash Strike vs. AC 17; 1d20+9+2=23 Damage -...
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    [Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)

    You guys are sitting at 7 successes and 2 failures. As Someone pointed out, the group still needs 2 successful Dungeoneering checks to successfully accomplish the skill challenge.
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    The combined assault from the heroes quickly drops the slavering undead to the ground, ending its unatural undeath. Tana bloodied the zombie and Deimos ended up killing it. So, we'll transition back to one skill check per character per round. Or however the group wants to do it. :D Please see...
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    [Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)

    The group makes some headway into reactivating the strange communication device, but a few slip-ups by Prime and Felix gives the group pause. As with any skill challenge, as long as you can come up with a plausible reason, you can use just about any skill as a primary skill, so don't feel that...
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    I understand that, and if that's the route the group wants to take, feel free. :)
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    That's no issue. Deimos' action took place before Ghourra's, to prevent friendly fire. Also, if I missed Deimos' previous move action (which looks like I did by your post) use the correct spot he was in by your posts. And, yeh, the failed skill check consequence is intentional. If the group...
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    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    Stepping through the still flying swarm of insects, the elf leveled his crossbow and let fly a small bolt. The projectile buzzed angrily past Braddock before striking the wererat preoccupied with the newly arrived dwarven paladin. The wound proved fatal, dropping the monster to the ground...
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    Brondin, struggling against the grasping arms and pressing zombie horde, manages to close the main doors of the temple, while Bellegon provides a convienent surprise for any other undead that sneak in. The adventurers are quick to destroy most of the intruding undead and converge on the...
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