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    [Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)

    You're right. I missed that part of your post. Unfortunately, it doesn't change the outcome, just the order in which it happens. I edited my post to reflect the changes. edit: And then I screwed up the edit. Stand by for correct edit. edit^2: Edit of my edit is correct now.
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    [Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)

    Steel and magic clash violently as the heroes and monsters battle each other feverishly. Felix, hearing the struggles of the drowning dwarf, rushes over and, with deft fingers and straining arms, unlocks and heaves open the grate holding the captive. Before the grate can open fully, Drew...
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    The north end of the temple is similar to the other, save it is dominated by a massive statue of a horrid demon, obviously the overlord Katashka. The floor around the statue is stained with the rust-colored patina of old blood. The statue is flanked by a pair of huge, unlit braziers, each...
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    [Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)

    A 20 does not hit them (they have an AC of 21). Looks like MetaVoid is the only one left.
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    You're correct, the doors are the same ones as those found outside, and they are in the same condition - rusted and swelled shut.
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    The Upcoming Adventures thread

    All those on the fence about DM'ing, a golden opportunity is about to present itself. There's about to be an influx of about a dozen characters into the tavern - of varying levels - that will be itching for further bloodshed and shiny objects. Or maybe one or two people from the group of...
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    The mural is located on the west wall, just north of the doors. The braziers shown on the map are unlit. The temple continues on past the bookcases to the north.The pit is natural. It looks like the floor simply gave way. Looking down into the pit, you can see that it is approximately ten feet...
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    The group steps from the fading sunshine into the surprisingly cold darkness of the temple interior, gloomy and shrouded in shadow. The temple’s floor is smooth, polished stone. The ceiling has collapsed in some areas and littered the ground with fallen debris, and in one section, the floor has...
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    The only thing remotely interesting Ghourra and Bellegon discover about the doors is that someone looks to have pried them open in the near past - looters, perhaps, or maybe Doran's group of mercenaries. If there were traps or wards on the doors or exterior of the temple, someone has disabled...
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    [Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)

    @patherfinderq1, the southern ant was killed by Felix, so go ahead and redo your actions.
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    It's very close to nightfall, correct.
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    As Bellegon and Tana disappear into the surrounding treeline, but neither find anything of interest beyond the occasional matted grass and weeds from what looks to be an animal bedding down for the night. They come back to the group empty-handed. Ghourra patiently pokes around the temple with...
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    [Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)

    Ugh, that's the second time I've done that this adventure. Noted for combat update.
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    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Graval repeats what Goldenhorn said, attempting to sound friendly, "Yep, we're headin' fer a weddin', fun times, what." Diplomacy Aid Goldenhorn (DC 11) 1d20=13
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    [Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)

    Mid-round update: As Felix throws open the iron grate, he immediately sees, twenty feet below, a dwarf woman frantically trying to tread water. Her arms are bound tightly behind her back; the rope is spiked to the side of the pit, just within arm's reach. She looks up at him with a look of...
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    Following the river north, the Company of Strangers set out, leaving the small town of Moonwatch behind. There are wagon ruts along the river, perhaps the only connection to the larger world in this area, branching off occasionally to end at isolated farmsteads. The farmers, seeing the...
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    That's perfectly fine, SoM, and I hope it didn't sound like I was attacking you or your character. That was not my intention. I just wanted to clarify, in-case.
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    One other thing: you guys will be traveling through a forest, not a jungle. I apologize if I left that unclear. : )
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    [Adventure] Dusk and Her Embrace (Judge: THB)

    If you don't dawdle in town, you should make it there just before dark. I'll post again in a couple hours. At work right now.
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