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    Smite as the signature move of Paladins.

    I'm not entirely sure, actually. I think that the nature spells of the Druid might warrant its own class. You're obviously being facetious, but there's a big difference between "The Cleric can do everything a Paladin can do." and "The Wizard can do one of the things a Druid can do."
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    Smite as the signature move of Paladins.

    We call it "Cure Light Wounds" This was a blog from someone who wants the Paladin in, not someone talking about how the Paladin is going to be in. Protection from Evil, Magic Circle Against evil. Already have it. Defy your god's tenets; lose your powers. Also, people who want to roleplay a...
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    How do you read these parts of the rules

    You're welcome. I'm not the one that started the thread, but I'm more than happy to take the credit for it.
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    Smite as the signature move of Paladins.

    Saying that long-past tradition isn't a reason to use something is not the same as saying recent tradition is. 4e does not enter into the equation at all. It has no bearing here; we're not talking about 4e, we're talking about Next. Since you seem to have missed it. I'll say it again: Exactly...
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    Smite as the signature move of Paladins.

    Pertinent to the editions in which he contributed, yes. To Next? Not at all. That would matter... if this were Fourth Edition. It's not. In the edition that we have so far, there is no need for the Paladin, as the Cleric fits the role just fine. There's nothing that a Paladin is supposed to be...
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    Smite as the signature move of Paladins.

    Um... so? Gygax might not have agreed with my thoughts on American Foreign Policy, either. But that means as little to me as what he'd think of my ideas on Paladins. Gary Gygax may have been instrumental in creating D&D way back when, but that was way back when. Things change. The Paladin has...
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    Ability scores figured out.

    It's possible, I suppose. It fits with 4e. Eh, this isn't a big deal. The Fighter needs Constitution, and the battle-Cleric needs Strength, so it's not like they have to put them in primary-focused classes. Add to that that this combo shows off that you can be just as effective with a 15 in your...
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    Smite as the signature move of Paladins.

    This gives me hope, actually. Paladins are not distinct enough to require their own class. All a Paladin is is a Fighter/Cleric. And actually, with the flat math, you can easily get a Paladin by just playing a battle-Cleric. Oh, hey... kind of like the Cleric of Moradin. Y'know, with his Knight...
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    Clerics and Modular Spellcasting

    Hmm... you have a point. Maybe making Domains have more spells would work. If each Domain has 2-3 spells at each level, then choosing two Domains would still work, and give you a decent selection of spells. Then, you could have weaker Domains give you more spells at each level, for more...
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    Errors

    Then they'll ignore it. That doesn't mean we can't talk about it. They get Ability +3 to attack if they're proficient, and Weapon damage +Ability +4 if they hit. The 2d6 vs. 1d12 is, I agree, likely a typo from a previous playtest. If you need to, though, just say that this dwarven Fighter has...
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    Initial Impressions and Suggestions

    Ah, I see now. Well, to be fair, charm isn't nearly as powerful as it used to be, either. Not only do you always know that you've been charmed, it doesn't affect how you interact with your charmer's allies. I understand what you're saying now, but I don't think it'll be as big a deal as you...
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    Initial Impressions and Suggestions

    You may have misread Sleep. It's not that having 10 HP or less removes the saving throw. It's that having more than 10 HP means you don't have to make a saving throw at all. Sleep cannot put you to sleep unless you have 10 HP or less... in which case you still get a save to avoid being put to...
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    Combat issues: slayer + at-will magic missile.

    Not quite true. Sleep can only put to sleep anybody with 10 or less HP... and even then, they can still make a saving throw to resist it. Magic Missile, even as a daily, will be automatic damage, no matter what. What I'd like to see is a Magic Missile that gives you five missiles at level one...
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    Errors

    Yeah, like they didn't know this was going to happen. We're gamers. We are, by nature, tinkerers. We get a new system, and of course we're going to tear it apart to see how it works. That's how we work.
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    So what exactly are "Humans" going to get?

    Well, that's not quite true. It takes +2 to become an automatic +1 to a save or skill. Otherwise, it's only +1 to these things about 50% of the time. Though, obviously, every human player will only buy odd stats once we get our point-buy rules. And actually, I'm starting to think that humans...
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    Clerics and Modular Spellcasting

    I think that Clerical spells should be focused on their god, and so should come only from domains. You get all the domains of your god, not just two. And your Domain spells are your spells known. In fact, that may well be what they're doing now. It says you have to "prepare" your spells, but...
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    Wizards: Already Too Strong?

    The Magic-User Theme (which, presumably, anybody can take) grants two minor spells. So a Rogue could take Shocking Grasp and Ray of Frost, both very useful. Shocking Grasp deals more damage than finesse weapons, doesn't deal physical damage (and so breaks through physical resistances), and more...
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    How do you read these parts of the rules

    That said, don't forget that unless it's listed in the Requirements section, it's not something you have to keep track of. Hold Person, for example, mentions a straight piece of iron in the description, but it has no such Requirement. So you can either handwave the iron, or just assume that the...
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    Errors

    The Wizard doesn't have too many spells prepared. That section says Spells Known/Prepared. It's listing your spells known, then you can mark off which ones you've prepared instead of having to write them in. It's common practice on paper character sheets. Yes, that makes the Spellbook section in...
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