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    Paladin Werewolves

    Actually, those afflicted with lycanthropy only change alignment the first time they willingly assume their different form. So the Paladin would only lose powers if he gave in and wolfed out. As for the original question, technically the Paladin would still have the curse, but be immune to its...
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    Fellow player fudging rolls

    There's nobody older than 5 years that doesn't know cheating is wrong. There's no need to be circumspect or talk to anyone quietly: this guy knows what he's doing is wrong. When you see him do it, call his ass, right there. There are a lot of personality issues that can be written off in games...
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    Werewolf Teeth Question

    I can certainly see an argument for being able to use the teeth to, for example, make a magic weapon that spreads lycanthropy. Or requiring them for a poison that spreads it. But I don't think it fits to just have the plain ol' teeth spread the disease. Even if you wanna say it's purely...
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    Things to do with Gaming Paper?

    Ahem, let me clarify: I want people to be talking about this game with awe and envy, not horror and revulsion.
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    Things to do with Gaming Paper?

    So, due to a friend's recent enlistment, I've come into a large amount of free Gaming Paper: about 20 rolls, actually, along with various other RPG sundries. This guy gets 'em free, so he had tons. So, given how much I've got now, I thought I'd enlist some help in finding interesting ways to use...
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    Zen Archer help

    Perfect Strike doesn't allow you to reroll misses. Just like Stunning Fist, you have to declare before you attack that you're using it, and it lets you roll two dice. Second, the Zen Archer does not get Point Blank Master at all, since it doesn't get Weapon Specialization, and it isn't on the...
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    Crazy things in a campaign

    So far, in my Pathfinder Society game, my level 1 witch's fox familiar has: Successfully tripped a man possessed by a monkey demon-spirit Killed a vargouille Killed a skeleton via a Cure Light Wounds spell Revived our cleric via a Cure Light Wounds spell Squirmed in through a knothole at the...
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    D&D 5E (2014) Ultimate Magic Playtesting to Start Next Week

    Pawsplay: Broad Study can't be taken until 6th level. You'll need at least Magus 6 to pull off any multiclassing combos.
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    D&D 5E (2014) Ultimate Magic Playtesting to Start Next Week

    Well, the Alchemist has a different list because it can only really use targeted spells and self-buffs. No Fireball extracts for you, sorry. But yeah, the Magus should definitely have the full wizard list, since they have a lot of wizardy spells now, so there's no call to limit them to just...
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    D&D 5E (2014) Ultimate Magic Playtesting to Start Next Week

    Ah, yes, so I can now have two chances to lose the spell. One when I make a Concentration check to cast it at -2 (the DC's of which are too high at early levels, just like they're too low at later levels), and when I make the attack roll at a -4 penalty. No thanks, it's still a much better...
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    D&D 5E (2014) Ultimate Magic Playtesting to Start Next Week

    Looking over the early bits (the stuff I'll be playing in an upcoming Kingmaker and a separate homebrew game), I'm kinda disappointed. It seems like an awesome class to start, until you realize that Spellstrike is utterly useless in all but a few extremely rare cases. As clarified at Paizo, you...
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    Pathfinder 1E Pathfinder Alchemist help

    Er... I didn't get to play him that long; online games tend to fizzle out fast, in my experience. He was a human Alchemist 2/Fighter 1. Grew up physically weak and a bit sickly, but lived on stories of brave knights and heroic champions of justice, and whatnot. So he worked out some alchemical...
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    Dual Wield Hand Crossbows...

    Keep in mind, hand-crossbows are ranged weapons, and therefore don't fall into the light/one-handed/two-handed categories. So you don't get the reduced penalties for fighting with a light weapon in the off-hand. It's a lot of attacks, but good luck hitting with any of them...
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    Pathfinder 1E Pathfinder Alchemist help

    Personally, I dipped into a level of Fighter for the armor and weapons. Went with a sort of Knight Alchemic idea: a classic armored knight, but with mystical alchemy backing up his natural brawn. It works surprisingly well, actually. I didn't do it, but you can go Chelaxian fairly easily...
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    Rouge sneak attack with any weapon

    Actually, Rogues are d8 now (because of that medium BAB), and Weapon Finesse is no longer a +1 BAB feat. So a Human Rogue 1 could be a TWF'er with Finesse, and kick ass pretty well.
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    Gaming Paper: Terrain Prints?

    Okay, I talked to the boss, and it turns out it costs too much to make new prints with this kinda detail. However, if you've seen Gaming Paper Singles, we will be doing something in a similar vein with those.
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    Gaming Paper: Terrain Prints?

    I was thinking more the types of terrain that're a pain to draw already. Rocky desert and snowy terrain are pretty easy; just a few squiggles on blank paper, really. Things like dense forest or a city street, however, can take hours to draw out right. I'd like some more input on this, if I can...
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    Rouge sneak attack with any weapon

    Half-elf Rogue with a racial substitution from APG can have proficiency with any one weapon, martial or exotic, instead of Skill Focus. Take an Elven Curve Blade for a finessable 1d10 with an 18-20 and a bonus vs. sunder. That makes a pretty nasty Rogue right there, and it still benefits from...
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    APG - Hero Points

    It's not 3 per level, it's one per level, with a maximum of 3 held at any one time. (They don't "refresh" like AP, they're cumulative.)
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    Gaming Paper: Terrain Prints?

    I don't know about stencils, though I can ask. For now, though, can we keep it to just the terrain prints bit? I just don't want my boss to have to sift through too many off-topic posts to find out what people think of the actual idea itself. Thanks.
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