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    It is not a sorcerer, it's a completely new class

    So? That's what happens with all classes, in all games. Maybe my Rogues don't stab people in the back. Maybe my Warlocks don't make pacts with otherworldly beings. Maybe my Clerics don't hate undead. Maybe my Druids can't change shape. D&D makes dozens upon dozens of assumptions about setting...
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    It is not a sorcerer, it's a completely new class

    That's not a Sorcerer class feature, that's a Dragon Bloodline class feature. And I think it fits rather well; dragons are great at both melee combat and magic, so why shouldn't the Dragon Bloodline Sorcerer be able to do the same? You don't have your own scales, so you learned to wear armor...
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    Knowledge check pile ons (d20)

    Keep in mind that in most d20 systems, you can't even attempt a Knowledge check unless you're trained. So either you have the guy who's got full ranks, who should be able to check... or the guy who has one rank in each skill, who is obviously playing a "Jack of All Trades" character, and should...
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    Idea: Equipment based skills and skill checks

    No, it's not, because items are not currently tied to skill bonuses. You can't just run off and buy a bunch of magic items anymore, so why would it make sense to start allowing people to run off and buy "skill ranks"? Actually, you can increase your skill bonus in a single skill by +1 each even...
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    Idea: Equipment based skills and skill checks

    This isn't always true, though. Any game can have someone who manages to score more wealth than the other players. Especially if we stop acting like wealth just magically spreads out to equalize itself among groups. Expecting everybody in the same adventuring party to have the same amount of...
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    Idea: Equipment based skills and skill checks

    I think a huge draw of Next is that we're moving away from requiring large amounts of money to be a competent adventurer. Not to mention allowing the richest party member to be the best at every skill just for having the most money. Adventurers aren't awesome because they have the best stuff...
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    Some playtest questions

    Ah, I see. No, I was saying that you have a minimum of +6 to the die roll, and then the die roll had a minimum of 10, before you add the bonus. Which is what gives you a combined minimum of 16.
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    No charging

    Oh, yeah, I had forgotten they added OA's back in. I'd still want a charge, so we can be more proactive about chasing people down. But yeah, that is an option.
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    No charging

    Charging isn't about the bonus, it's about being able to move double your speed and attack. As it is, any dwarf or guy in armor can be completely hosed by anyone with a 30ft speed. Fast guy attacks and moves 30ft away, slow guy has to double-move to get in range. Repeat over and over and over...
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    Some playtest questions

    Which means the minimum bonus is +6, since you get a +3 to replace a lower ability score, +3 for training. Minimum +6. That's what "minimum" means; it doesn't meant the probability is shifted up, all it means is that 16 is the lowest possible result you can get. It says nothing more or less than...
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    Some playtest questions

    They can get some thief skills, but that's been true since 3.0 at least. That said, nobody will be able to match the Rogue for skill use: minimum +6 bonus and have a minimum die roll of 10, before adding your modifier? Yeah, Fighter's got nothin' on that. Well, except the killing you thing. He...
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    Some playtest questions

    Deadly Strike vs. Sneak Attack The Fighter is meant to be better at killing things. The Rogue isn't. That's why "fight" is in one class's name, and not the other. Dragon's Breath This costs 3 Willpower, so is most likely meant to mimic a 3rd level spell. Which means it probably becomes...
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    You know what would end all of the arguing and fighting?

    It's not about "splitting the market". It's about "there are only so many people working here, and we only have so much time and energy available". You can't just expect them to work slavishly night and day to support every edition that's ever been, since there simply isn't enough time for them...
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    New Backgrounds/Specialities

    I was trying to work out a pair of Ranger type characters for a pregen adventure, so I worked up the Hunter and Woodsman background. (I never use "suggested equipment", so I didn't bother to work those out.) Hunter Skills - Spot, Stealth, Survival Trait - Hunter's Lodge On the edges of...
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    Fighter

    People keep bringing this up... so yeah, it does "interfere" with the reactions for Guardian. An optional specialty that not all Fighters will have. Kinda like the action to cast a spell interferes with making an attack. Or how hiding interferes with casting a spell. It's called action economy...
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    D&D 5E (2014) A 5e Warlord?

    I like it, actually. I wouldn't mind seeing a Warlord as a distinct class of its own, but this is a pretty good hold-over until we see what they plan on doing.
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    [Playtest 2] HP thresholds

    I think it should go from HP to Hit Dice. It's not a measure of pure toughness and stamina so much as it is one of overall experience and resilience, which is better measured by HD. Especially since the current method means that the mentally resistant, high Int/Wis/Cha caster type monsters are...
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    Fighter

    More likely, we'll see something like a maneuver for this. There's no need for marking specifically; the useful part was the attack if they ignored you. Since we already have a resource that represents the Fighter's badassery, why not make use of it instead of making the Fighter track yet...
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    Adventure Scale

    "A dwarven lock? Good think I have a dwarven lockpick..." "Uh... Mugg? That's a warhammer." "Yes, yes it is."
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    Mental saves

    This is another of those silly things I wouldn't mind addressing; yes, yes they are. Many animals are incredibly cunning and clever, which is a factor of intelligence. Keep in mind that Intelligence 10 doesn't automatically imply sapience, or language or knowledge. Just don't give them any...
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