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    Reclaiming Blingdenstone (Traps)

    If they're just walking through the area, not specifically looking for traps, then they get a chance to spot it anyway (Wisdom). They notice a bit of rope hanging out somewhere, or something. If they are looking for traps, though, then they can make an easier check using Intelligence...
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    Jack of all Trades & Survivor

    "I want my character to be able to take a lot of punishment without going down." Or, instead of wasting space on an extra section of feats, you could just make a few Specialties that serve this exact purpose. Like, say, one for the skilled types that increases skill selection, and one for the...
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    Jack of all Trades & Survivor

    There are two main purposes for these specialties. 1: "I don't want complex extra abilities, but I don't want to have less overall power compared to my allies. So I'll take a couple of extra bumps instead." Some people don't want extra complexity or special abilities... if we make all...
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    Finally, the Fighter can both Stunt and Hit

    I think this is the way it's supposed to be, though. If you want to play a defensive, reactive Fighter, then you have to deal with the fact that you may be wasting opportunity; that's how it works in a real fight. And if you want to play the aggressive, all-out Fighter, you have to deal with the...
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    [Playtest 2] Background names and flavor seem wrong

    OP: So, does your desktop "background" only show the files you used to have access to? A background isn't just what's in your past... it's a framework, it's what's behind who you are and what you're about. It's what lies behind the bits and pieces, giving you an overall view of what you're...
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    Mental saves

    In a tabletop game? Yes (though maybe not so much "uncompromising"). Especially one focused on adventure and action rather than social intrigue or mystery. While you can do those things in D&D, that's not what it's built for. And despite the claims of some, the way a system is built does have a...
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    Mental saves

    The problem is that Intelligence and Wisdom are still two separate stats, and don't need to be. It's another of those "But it's always been that way!" holdovers. Simply put: Wisdom needs to go. Perception is a factor of mental reflexes and quick thinking, and so belongs with Intelligence...
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    [Playtest 2] Background names and flavor seem wrong

    Some characters may not be fresh out of childhood. You can be a Knight for a long, long time before you take up the mantle of adventurer. Or, y'know... you could just be reading too much into the word "Background". If you're really worried about people getting confused... since we have...
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    Finally, the Fighter can both Stunt and Hit

    Honestly, "Precise Shot" should just say "You reduce their cover bonus to AC by the amount rolled on your expertise die." Much simpler and easier to understand.
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    Convincing 4th Edition players to consider 5th Edition

    "The reason you like Thing X is because it's just like Thing Y, only with everything you don't like changed." Well... duh. You're right, though... after you get rid of that half-level bonus, too-high training bonus, and set-in-stone skill list, it does work well. Which is why I like the Next...
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    Convincing 4th Edition players to consider 5th Edition

    Like I said, there's a difference between "Balanced" and "Equally good at". The Rogue isn't as good at pure combat as the Fighter. That doesn't mean that the Rogue is useless in combat, and it doesn't mean that the Rogue will die automatically. The Rogue will need to be smart, and not rush up...
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    Convincing 4th Edition players to consider 5th Edition

    Yes, we can. And as many have been saying, Next allows everybody to meaningfully participate. No matter what the situation, you will always be able to contribute something. Even if you have to work harder to do so. Your Rogue can't walk up and smack the ogre? Fine, find something else to do...
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    Convincing 4th Edition players to consider 5th Edition

    That's one of the things I like most about what I'm seeing with Next. With flat math, a 14 in Charisma gives you a suave Fighter, even if you don't take a social Background. A not-horrible Dexterity and a Background that grants Stealth gives you a very sneaky Fighter. It's so much easier to have...
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    Stand-up from prone is a joke

    Well, for the average combatant, only 8 enemies can fit around them while prone. That's a 45' movement cost, which means that they'd use their entire movement and then have to use their Action to hustle in order to stand. But I can easily see just adding a clause like: If the additional...
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    Stand-up from prone is a joke

    Unless you're in a cramped cave with a 3ft high ceiling. Or there are laser-death-traps firing off at waist height. Or you need to wiggle under a tripwire to avoid squashy-wall-traps. Or you're sneaking behind cover. Or one of any number of other reasons to crawl. Choosing to crawl or stand...
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    Convincing 4th Edition players to consider 5th Edition

    Really? How often does a +2 succeed? Even at level one, a +2 to a skill check (with no training) is going to fail more often than it succeeds. At higher levels? You won't stand a chance. The guy who's focused on the skill has a bonus that is so much higher than yours that one of two things...
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    Convincing 4th Edition players to consider 5th Edition

    Next has specifically acted to solve this problem. Want your fighter to be good at social stuff? Great! Take a social background and put a 14 in Charisma. You'll have a +5 Diplomacy off the bat, which is a really great bonus in a system with flat math. Don't have Diplomacy? Try it anyway, since...
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    Convincing 4th Edition players to consider 5th Edition

    This is simply not true. So, yes, a Cleric who worships the God of War can, for one hour, become about as good as a Fighter in damage output. Not in accuracy, just damage, and he does so by using a once-per-day ability. And uses another once-per-day ability in order to have as much HP as the...
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    Stand-up from prone is a joke

    My "fix" for standing from prone: It's simple, easy to track, and it works well; the more bad-guys surrounding you, the easier it's going to be for them to keep pushing you down. And honestly, it's not that hard to stand up quickly if you're free and clear, away from the thick of battle. But if...
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