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    [Skills] Solutions to the oblivious rogue problem

    This is flat-out untrue. There are dozens of ways to get past traps and locked doors without a Rogue. All you need to do is find the trap, which anybody can do. Then you go around it, jump over it, trigger it from a distance, or one of many other ways to bypass a known trap. You only need a...
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    The Small Questions Thread

    No. rules for exploration have always been, and always will be, core. Unless you're using some as-yet-unknown definition of "exploration". I hope so, but I doubt it. But you don't need a Rogue to find traps. And you don't actually need to be able to mechanically disarm a trap. There are tons of...
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    [Skills] Solutions to the oblivious rogue problem

    Yeah, I'm gonna second the "If you want to be good at finding things, don't tank Wis." approach. That's like saying "Oh, the Fighter chose to put an 8 in Strength? Well, let's just give them a flat +5 to attacks and damage. Fighters should be good at melee attacks, after all." If you have a...
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    Ranger and Fighting Styles

    You FORGOT to capitalize a FEW of your WORDS.
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    D&D 5E (2014) A traditionalist at heart, a NEW mechanic I desperately want from 5e.

    I don't want PC's to be able to look at a monster and say "Yeah, this thing can kill us, let's run." I want them to look at a monster and say "I have no idea if this can kill us or not... let's be cautious until we can figure things out."
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    Ranger and Fighting Styles

    If you start thinking like this, then how far does it go? You can argue that anything you can put in a Theme fits in a class instead. Why have the Magic-User theme? Only Wizards should get cantrips and a familiar. Why have the Healer theme? Only Clerics should have access to healing potions and...
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    Ranger and Fighting Styles

    Fighting styles are something that should definitely be handled by Theme. There is no reason that two-weapon fighting or good archery should be limited to Rangers, and with the way they're handling feats now, that leaves Themes to cover weapon styles. Personally, if they can't make the Ranger...
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    A Simple and Effective Idea for the Fighter

    I like it, but I think that the idea of granting Advantage on initiative could be used elsewhere to better effect. Personally, I think Advantage should be kept for situational things rather than race/class features (I also don't like the Elf's racial Advantage on perception stuff). That said, I...
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    Damage Expressions

    But this is already covered in the rules, you don't need to specify a method to do it. You flip a table, and it provides cover, as per the cover rules. But when it comes to applying damage and conditions to enemies, it definitely helps to have a set of guidelines to use. DM's who are used to...
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    Level 0 rules

    You could easily start at -1000xp. Or, if you want to keep it simpler; once you get 1000xp, you become level one, but start over at 0 XP.
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    The Dodge Action is Amazing

    Did nobody else ever Attack Defensively or use Total Defense in previous editions? Why is everybody acting like this is some new, fancy thing they've added?
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    Will the real Mike Mearls please stand up?

    Gee, it's almost as if, over the course of seven years, a person's viewpoint on a given subject might be able to change. Especially on subjects that aren't inherently important; the mechanics and dynamics of a hobby game as opposed to, say, deeply held political views. I myself used to dislike...
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    How should humans be human?

    First: For single-classed characters, +1 to all ability scores is not unbalanced. For any given class/build/archetype, there are 1-2 primary stats, and probably 1-2 secondary stats. Fighters need Strength or Dexterity primary, with the other being secondary along with Constitution. Wizards need...
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    Nobody talks about lack of vertical progression?

    It's been touched on. For the most part, the response was "Cool, this is good." then we moved on to other discussions.
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    Lists of what I am not allowing will be passed around the room.

    And this is different from any other edition... how?
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    Still one make-or-break issue for me...

    That's a very... odd requirement, to say the least. The license the game is under has literally no effect on the quality of the game, or whether the first books are worth buying. No matter what the license is, the base product will be exactly the same. That's like saying "I love the taste of...
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    D&D 5E (2014) The Big 5e Playtest Feat Thread

    It's not that I think the feat is too good, or too powerful. It's power level is actually rather decent, considering the way healing is handled. But there should never be an automatic "I must have this" ability for anybody. If you make a healer of any kind, you will be taking the Healer's Touch...
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    D&D 5E (2014) The Big 5e Playtest Feat Thread

    Now that I can get behind. I've always been a big fan of roll and keep mechanics as opposed to bland numeric bonuses. Plus, it's not quite as amazing, so won't be an automatic must-have.
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    D&D 5E (2014) The Big 5e Playtest Feat Thread

    As long as they keep it like this, it'll be great. Nothing but new abilities and new ways to use your abilities. Not a single +1 bonus in sight. I love that. I will say that I'm not a fan of Healer's Touch. Not because it's a bad feat, but because it will lead to people once again deciding that...
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    Playtest - Disappearances in the Village

    Two things to point out to your players. To the Rogue: Rogues are not strikers anymore. They're not meant to be damage dealers, and their Sneak Attack is meant to be an occasional, situational bonus. Rogues have gone back to being the skill-monkeys of the group. They've got six to seven skills...
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