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    Stoneskin debate

    DR doesn't take things down one point at a time, it's all at once. I realize there's no specific rule for this, but without a rule, common sense takes over. DR 10 is not ten different mini-armors, it's one big armor. Before the attack, the spell would have absorbed 149 damage. Then you take 10...
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    Tank Building: 101

    I actually hadn't thought of that... not a bad idea.
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    Tank Building: 101

    A human Knight 4 with mithral full plate moves 30ft, which is one of the reasons I suggested the Knight in my first post. It also has teh Shield Block ability and the Knight's Challenge, which meshes well with those three Paladin levels I was talking about. Unfortunately, Barbarian excludes...
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    Tank Building: 101

    15th level is great for a good, solid, never-dies tank build. Well, as mentioned above, dwarf makes a solid choice, though you could be hurt by the low speed. Unfortunately, the slow, plodding warrior concept doesn't really work in DnD, you have to be able to move to engage your enemy. Human is...
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    Tank Building: 101

    First of all, and this is not meant to be malicious, but when you Quote a long post like that, it's generally a good idea to shorten it, and just add a "..." in there. Presumably, everybody reading your post has already read mine, and repeating that much text wastes space. Second, yeah I did...
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    Tank Building: 101

    First thing you want; the two Heavy Armor Specialization feats from Races of Stone. These'll give you +2 AC while in heavy armor, and -3 ACP while in heavy armor. Combine this with Knight 4 levels and Mithral Full Plate, and you've got an armor with +10 AC, -0 ACP and no penalty to speed. The...
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    Hidden Magic [Metamagic] (see revision below)

    Looks good. It's a little limited in usefulness, though, unless your game has a ton of mages running around using Detect Magic on everything that moves. I think a +1 spell level should be more than enough for it.
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    Factotum; Early Cunning Brilliance?

    Yeah, thanks. I've been hunting down some other Factotum reviews and threads and stuff, and it seems a lot of people have been noticing the same things. Cunning Brilliance is a great ability, but 19th level is a rare thing for most games. At least the kind of games I like to play, anyway. And...
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    Squires: What if your armor carried itself around?

    An interesting concept, and fairly well-executed, as well. All it'd take is a little more tweaking, creating special abilities for certain things. Such as mithral armor with a higher speed, etc... This works especially with a lighter-hearted, less serious game. And an interestin way to run the...
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    Spectral Hand: Incorporeal Touch?

    As long as we're talking about Spectral Hand, has there been any official rulin on it's precise use? As in, does it essentially make all my touch attacks medium-range touches, or do I actually have to keep track of where my hand is andhow it moves and so on? If so, what's the speed?
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    Factotum; Early Cunning Brilliance?

    Alright, I love the Factotum. Whether you agree or not, it just seems to me to be the quintessential "Fantasy Hero". More classical, rather than the Ahnold stuff. Heroes weren't gigantic, muscle-bound monstrosities, they were agile, canny, cunning warriors who could do just about everything...
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    Dark Knowledge: Are medium and large elementals different races?

    Arrowhawks, djinni and air elementals are different "races". Sure, they have the same subtypes, but they have different actual names. A good way to determine if two creatures are the same race is if they have the same name, minus descriptors for things such as size and the like. Djinni =/= air...
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    Dark Knowledge: Are medium and large elementals different races?

    Generally, I consider "lesser", "greater" and all sizes ("small", "large", etc...) to be descriptors, not a part of the name. Think of it this way... it's not a Large Water Elemental, it's a Water Elemental that's large size. Also, if you say they're different, then you'd have to say that a...
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    Modifying the thri-kreen

    Well, for one, they'd gain the +4 vs trip and bull rush checks, and so forth, as well as an increase in their carrying capacity for having four legs. I'd also give them the ability to use both arms while climbing, since they have four legs to use to actually climb. Otherwise, i don't think it'd...
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    OotS #462

    I've just skimmed over page three, so this may have been mentinoed, but it was Roy's dad disguised as an outsider that gave the verdict. So, it's probably not exactly a "by the book" ruling.
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    Ring or Bracers of Divine Power or Tensers Transformation

    There's a weapon enhancement, I believe it's in Complete Arcane, but I'm not sure, an dI forget the name. It's a +2 bonus, and anyone wielding the weapon is considered proficient. More importantly, however, anyone attacking with the weapon does so with a 3/4 BAB (like the Cleric), instead of...
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    Warlock Dark Invocation: Create Undead

    Either way, I guess. Just so long as it's only a few points at a time. Don't forget, though, that this becomes a very handy combo with Tomb-tainted Soul or an undead Warlock.
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    Warlock Dark Invocation: Create Undead

    I think it's just fine, considering that the undead created aren't under your control, and the Warlock has no way of taking control of them. All you can do is make your Diplomacy ("Don't eat me!") check and hope it works. Perhaps a Lesser Invocation for Command Undead (1 round/level instead of 1...
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    OotS 448

    +2 from the Lich template (which all but one of you (forget who) seem to keep forgetting) makes for a 30 score, for +1 DC. True, it's not a huge deal, but it still helps.
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    OotS 448

    Actually, Xykon wants to use the gate, not destroy it. The only reason he's even in teh city is because the two other gates he tries to use were destroyed. He wants the gate intact, hence paralyzing the pally before he could smash it. The suggestion to destroy the gem came from the floating...
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