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  1. CRGreathouse

    Monsters new to 3E?

    Sorry, I was thinking of the yrthak when I wrote "yeth hound".
  2. CRGreathouse

    Monsters new to 3E?

    I'm curious about the origins of various D&D monsters, and I thought this was the best place to get information of this sort. Is there a list somewhere of monsters that originated in 3E -- that have no basis in earlier editions? The yeth hound yrthak, for example, I don't remember from 2E...
  3. CRGreathouse

    DMG Prc 2.0: The Shadowdancer

    It's assumed that caster level = class level for PrC abilities (and normal class abilities) unless otherwise stated.
  4. CRGreathouse

    Immortals Handbook - ASCENSION

    That's about how I feel. I wouldn't get too concerned about this. You and Gary both feel that things should be playable and that mortals and immortals should be able to interact. He prefers systems that don't go as high in level as the ones you prefer, and that's really a superficial...
  5. CRGreathouse

    Immortals Handbook - ASCENSION

    U_K, I wondered if you have any comments on this quote. It's from Gary Gygax on the Q&A thread, on the differences between superheroes and high-level D&D characters.
  6. CRGreathouse

    Mike Mearl's on simplifying skills in D&D

    I must say I don't like it. I generally approve of the system as it stands, and I like the flexibility to have different levels of training for different skills, as well as synergies and the like. This system ditches this flexibility and simplifies something away that I liked. Further, it...
  7. CRGreathouse

    Immortals Handbook - ASCENSION

    That's what he's saying, if I'm not mistaken. You wouldn't drop your Cha to 0 because you'd be in a coma.
  8. CRGreathouse

    Strength, virtual size categories, and house rules

    I, like you, don't want to change the essential damage rule from (dice) + (Str mod) * (mult). You decided to change falling damage; I chose to change carrying capacity. Both accomplish the main goal without altering the core damage rules. I believe mine also has various good effects, like...
  9. CRGreathouse

    Strength, virtual size categories, and house rules

    Actually, I don't think the base should be a multiplier of 0. I think that the base should be the damage you'd take if the granite block were gently placed on you (mathematically, think of it as the limit of the damage as the distance dropped tends toward zero from the right). I'm not sure how...
  10. CRGreathouse

    Strength, virtual size categories, and house rules

    Of course, if you're Titanic you lift 1024 as much, so the Str score could drop (taking 2 VSC with it). Eh, somehow I just don't think that Cherubim needs to be lifting 429,496,730 tons over its head (or 3,435,973,837 with righteous might and divine power). Interesting, considering that Ltheb...
  11. CRGreathouse

    Immortals Handbook - Epic Bestiary (Epic Monster Discussion)

    No Wisdom = object per the rules. Even inteligent weapons, unfeeling constructs, and zombies have Wis.
  12. CRGreathouse

    Familiars - Advantage or Disadvantage?

    I think that their benefits almost exactly cancel their liabilities. I don't typically summon them, unless I think the familiar fits the character well and will be useful for RP. As a result, I would never consider (as DM) allowing players to trade that ability for something else. A familiar...
  13. CRGreathouse

    Strength, virtual size categories, and house rules

    Let's take it down a notch, then. A character with Str 99 can lift Mt. Everest, after chiseling its base from the earth. A Medium character this strong, in your system, has 5 VSCs: 1d4+44 with a dagger, or 2d8+44 with an unarmed strike, or 4d8+44 with a bite, or 8d8+88 with a 332-ton...
  14. CRGreathouse

    Strength, virtual size categories, and house rules

    Actually, I want to avoid density entirely. I don't like the idea that a denser material is stronger in combat (lead vs. steel), nor the comic-book feel of superheroes and supervillains who weigh tons despite being Medium. I don't want to rely on damage dice, either: a character who can lift...
  15. CRGreathouse

    Strength, virtual size categories, and house rules

    Yes, that's essentially my reasoning. To be clear, I don't really want to follow modern physics in my world -- and even less the kooky comic-book physics. I just want the system to make sense: internal consistency is my goal. I'm fine with many things that aren't possible by today's science...
  16. CRGreathouse

    Strength, virtual size categories, and house rules

    Oh, we all have days like that. It happens to the best of us. I suppose I really should have explained this at the start. I don't think that the current rules scale well. A creature can lift a dozen Earths but deals only +200 damage. There are plenty of nonepic characters that can survive...
  17. CRGreathouse

    Immortals Handbook - ASCENSION

    Because I don't want to step on the toes of * Knowledge or the like, and because I feel that spells that can't be dismissed shouldn't be easier to remove with Anyfeat, I would instead say that as long as you're still using the feat (spell in effect, in a round with Power Attack, et. al.) you...
  18. CRGreathouse

    Strength, virtual size categories, and house rules

    I thought you were a math (or physics, or something) guy! The data fit the unit parabola -- the carrying capacity in pounds is the square of the Strength score.
  19. CRGreathouse

    Skill ranks?

    That's it, thanks.
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