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  1. CRGreathouse

    Another Immortals Handbook thread

    19-20/x2 should come out weaker -- you're comparing it to 18-20/x2 and 20/x4. :D
  2. CRGreathouse

    Another Immortals Handbook thread

    Again, this isn't balanced across weapons -- unless this is intended, you might want to rethink it. Picks defeat this easily (just one "multiplier"-type ability away even for the powerful ones), while swords will never really get strong enough to break it. In terms of average damage: 18-20/x3...
  3. CRGreathouse

    Another Immortals Handbook thread

    Don't compare 19-20/x2 weapons with 20/x4 weapons; we're assuming base damage is equal, and with base damage equal x4 is just flat out better. Compare them to 20/x3 weapons: Case A: +2 to crits with natural 20 19-20/x2 weapon: 1.20X (1 chance of x4 damage, 1 chance of x2 damage) 20/x3 weapon...
  4. CRGreathouse

    Another Immortals Handbook thread

    I'm not quite sure what you're saying, so I'll write some examples to see where we stand. I'm going to calculate average damage, which means (for these purposes) I'm assuming that the monster's AC is such tht we hit on a natural 18 or lower and its hit points are at least as high as the damage...
  5. CRGreathouse

    Serious inquiries only please - 100th level adventure hook and module in development

    As I recall, the original epic SRD was 3.5 but had Armor Skin at +2. It was later modified without fanfare to change several feats, including Epic Toughness and Armor Skin. At +1 Armor Skin is useless; at +2 I probably wouldn't take it, but I'd consider it if I had extra feats.
  6. CRGreathouse

    Epic Toughness . . . just a little more epic!

    It was updated when they updated Epic Toughness in one of the splats.
  7. CRGreathouse

    Another Immortals Handbook thread

    Yes, +2 is +2, but if you have 18-20 you're getting it 3 times as often as someone who crits only on a 20.
  8. CRGreathouse

    Another Immortals Handbook thread

    Because some abilities scale differently than others. Attacks rolls and saves increase with level and have many potential modifiers, while initiative stays relatively constant. That's why I don't think Supreme Initiative is underpowered despite being "only" as strong as a nonepic feat. As a...
  9. CRGreathouse

    Serious inquiries only please - 100th level adventure hook and module in development

    Sorry I've been a while. I've kept up with the thread but I haven't finished my character yet -- maybe by Saturday? I like the campaign gloss. It reads pretty well, though a little heavy-handed on the DMing suggestions (perhaps rightfully so). What versions of feats are we using? The...
  10. CRGreathouse

    Another Immortals Handbook thread

    Yep, it's just different approaches for different tastes. Your method is good, too. In almost all cases, yes. I think they should usually be twice as powerful, and sometimes even more. Of course, in some cases (spell penetration and initiative) I think that the numerical increase should be...
  11. CRGreathouse

    Feat Master

    This class is way too powerful. I might consider something like this: Hit Die: 1d4 Skill Points: 2 + Int Modifier Class Skills: None. Level Attack Fort Reflex Will Special 1 +0 +0 +0 +0 Two Bonus Feats 2 +0 +0 +0 +0 Two Bonus Feats 3 +0 +1 +1 +1 Two Bonus Feats 4 +0 +1 +1 +1 Two Bonus Feats 5...
  12. CRGreathouse

    Another Immortals Handbook thread

    I prefer the standard system alone for many reasons, even for NPCs. It's incomparably better for me with the addition of my custom feats, since they're designed by me for my campaign. If at level 50 (or 500 for that matter) I decide to give up preferences for convenience I'll do that...
  13. CRGreathouse

    Another Immortals Handbook thread

    Yep. I don't run a divine campaign (although I did have one character ascend once... but only to quasi-deity, and then only with a sponsor), so I'm not particularly qualified to address the ultra-high level issues, but I feel quite good addressing epic levels. I've run a few games that have...
  14. CRGreathouse

    Another Immortals Handbook thread

    As a mathematician, I have to disagree -- and this seems to dull your point for me. Are you just trying to say that there are different 'degrees' of infinity? That is true, even though there are just as many even numbers as even + odd numbers. (This may seem both unusual and trivial to point...
  15. CRGreathouse

    Are fighters that specialize in spiked chain viable/survivable at most/all levels?

    I agree that in general the spiked chain is fine powerwise. I am more than a bit concerned with the power of Improved Trip in 3.5, though, and the combination of the two may well prove too much. What do you think about the feat?
  16. CRGreathouse

    Another Immortals Handbook thread

    Here's my massive critique of U_K's Revising Epic Feats. 1. Armor Skin I think this feat is fine as written and too weak at +1. Clearly someone at Wizards agrees with you though, as when they reprinted Armor Skin it gave a +1 bonus. Frankly I think it's a little weak if anything at +2. 2...
  17. CRGreathouse

    Still No classes, but now it is by creature type

    It takes level 20 to cast 7th-lvl wizard spells?
  18. CRGreathouse

    D&D "Math Formulas"

    Here's one of the less-obvious formulas: Bonus level L spells: (A - 2 - 2 * L) / 8, where A is your relevant ability score. (Round down as usual.) Example: A wizard with Int 23 has (23 - 2 - 2) / 8 = 2 bonus level 1 spells, (23 - 2 - 4) / 8 = 2 bonus level 2 spells, (23 - 2 - 6) / 8 = 1 bonus...
  19. CRGreathouse

    Another Immortals Handbook thread

    I'm curious about this class. Is there any chance you'll post information on it?
  20. CRGreathouse

    D&D: Enough with the Sample NPCs

    I haven't ever used a sample NPC. I wish WotC would stop using them.
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