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  1. CRGreathouse

    Unbalanced pantheons

    I rather agree -- we each design our own worlds, that's why we're DMing. Still, I'm interested in how everyone addresses the issues, because they might do it better or at least give me ideas. I think that everyone discussing it can benefit. I can explain the greater gods, if it would help...
  2. CRGreathouse

    TSR Q&A with Gary Gygax

    Happy new year, Gary! I hope you're feeling better!
  3. CRGreathouse

    Immortals Handbook - ASCENSION

    How would that work? Surely not "they regenerate all damage, since damage won't be unholy in an antimagic field"?
  4. CRGreathouse

    How bad does the bard suck?

    My campaign is medium roleplay-heavy and very strong in Knowledge skills*, and yet we still find the bad weak. I made some changes to the bard to make it stronger in combat (modeled after the skalds), giving it 3.0 skills but fighter base attack, and now it's sometimes played -- but perhaps...
  5. CRGreathouse

    Unbalanced pantheons

    How does everyone here handle pantheons (or whatever you call your groupings of gods, whether social, political, or other) that are unbalanced in some way? For example, my pantheon has two greater gods who wish to destroy the undead and no greater or intermediate gods who champion them. What...
  6. CRGreathouse

    Pantheon design

    All of your methods are essentially the same: treat a god of each rank as F times more powerful than the rank before, where F is one of {2, 3, 10} for your three systems. The power of a god is then F^p, where p is the power level (0 = hero, 1 = quasi, 2 = demi, etc.). It would be easy enough...
  7. CRGreathouse

    Pantheon design

    Not at all [is it necessary to have a static pantheon if there's a maximum total power]. I have a very dynamic pantheon, but it's limited in terms of total power and power at each level. This is the hard limit, though, and it's not currently matched. There's a certain amount of untapped power...
  8. CRGreathouse

    A power attack feat for ranged weapons...

    Extra strength gives you more muscular control and the ability to whip the sword about faster. Attacking recklessly, like attempting great overhead swings or the like, makes it harder to hit. The first isn't about changing your attack, just doing it better;the second is about changing the way...
  9. CRGreathouse

    Making sure I have my math correct.

    +13/+8 normal +11/+6 and +11 TWF +11/+6 and +11/+6 ITWF At 11th level, you'll get Greater Two-Weapon Fighting: +14/+9/+4 normal +12/+7/+2 and +12 TWF +12/+7/+2 and +12/+7 ITWF +12/+7/+2 and +12/+7/+2 ITWF
  10. CRGreathouse

    New Feat?

    It strikes me as weak.
  11. CRGreathouse

    Pantheon design

    U_K, I can't say because I don't understand the justification behind your rule of 72 (not to be confused with the interest estimation rule). Is it just a limit on how much total power can be 'out there', or what? If so then in general I'd think it should apply; if not, I'd have to hear more...
  12. CRGreathouse

    Pantheon design

    Yes, certainly I think so.
  13. CRGreathouse

    Core Religion Survivor - Round Fourteen

    YES! With Moradin finally gone, I can turn to Heironeous, the last one I can't stand. I'd be happy with either Hextor or Wee Jas, frankly.
  14. CRGreathouse

    A power attack feat for ranged weapons...

    Or Point Blank Shot, which is better than any comparable melee feat? I just didn't want to go too deep. There are levels, there are counters, there's a lot of complexity in the system -- and doubly so if you use non-core sources. My list was just a quick overview. Charging doesn't generally...
  15. CRGreathouse

    Does this spell look OK... mostly for flavor.

    No, that should be fine.
  16. CRGreathouse

    Immortals Handbook - ASCENSION

    I have two quick questions. What's the conceptual difference between a quasi-god and a hero-god, if any? Would there be any serious effects if I decided only to use one of the two and had a step skipped in the progression?
  17. CRGreathouse

    A power attack feat for ranged weapons...

    Yes, I have major problems with it. Ranged combat has several serious advantages over melee combat: It's easier to get off full attacks. It's easier to spread out your attacks to multiple targets Dex is generally a stronger stat than Str It's easier to get off ranged attacks than melee ones...
  18. CRGreathouse

    Does this spell look OK... mostly for flavor.

    I agree. I would make it a Necromancy and have it affect a body no older than a week. Further, I think I'd drop the bard level to 2 (while keeping the others at level 3). Looks good, cool idea!
  19. CRGreathouse

    What is your favorite RPG inspired anime?

    Yeah, sorry. I'm not much of a video game player -- sometimes I play a computer game, but not often, and I don't own a console. I've seen maybe a dozen different anime shows (had a friend who was into it) and didn't like a one.
  20. CRGreathouse

    Why do skill points only come in even numbers?

    No. Since you can only put half ranks in, this still doesn't work. I think it's for conceptualizing the levels of ability better - there are the unskilled, the semi-skilled, the skilled, and the very skilled. It would be harder to keep track of what every class gets otherwise. Like the...
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